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TBC ANNIVERSARY - PHASE 3

DruidRestorationHealer

Restoration Druid Healer Guide - Mount Hyjal & Black Temple

An assignment-first Tree of Life guide for Lifebloom cycles, haste packages, mana, positioning, consumables, macros and raid-by-raid healing plans.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
0 / 0 / 61
Role
Healer
Raid tier
Phase 3
Source
18-page PDF

The all-purpose build keeps every Restoration tool available without a respec. Roster-specific Balance utility belongs only in an assigned alternative.

View chapter index

01 - Gear & items

The 60-second healer setup

Predict damage, protect Lifebloom cycles and finish with useful mana-not empty pride.

PDF page 2
SPEC

0/0/61 Tree of Life. The 41-point HoT core is mandatory; utility points are flexible.

ASSIGNMENT

Tank group first. Roll 1-3 tanks; raid HoTs fill spare globals.

GEAR

Save 4-GCD, 5-GCD, regen and resistance packages.

Lifebloom

Maintain three stacks; refresh late

Innervate

Schedule by fight length and ownership

Rebirth

Assigned battle resurrection

GateReady when...Failure prevented
Haste set
The sheet shows 125+ haste if using a five-global cycle.Latency-driven Lifebloom drops.
Four-global set
Higher healing/regen alternative is saved for lighter tank counts.Forcing contested haste where it adds no assignment value.
Mana plan
First potion, rune and Innervate times are written from kill length.Ending early or wasting consumable cooldowns.
UI
HoT duration, stacks, tank assignments, range and debuffs are visible.Refreshing early, missing final ticks or healing the wrong tank.
Movement
Tree-form exit and speed plan is bound for Archimonde/Supremus.Dying while slowly chasing mechanics.

02 - Raid plan

Faction race, reputation and access

Neither faction gets a healing-throughput racial; survivability and utility decide.

PDF page 3
RequirementTargetReason
Aldor
Preferred over ScryerGreater Inscription of Faith is stronger, and Aldor supports Golden Spellthread crafting.
Honor Hold / Thrallmar
ReveredArcanum/Glyph of Renewal head enchant.
Mount Hyjal
Complete The Vials of EternityFinish the complete Vashj + Kael'thas chain before relying on account access.
Black Temple
Complete Akama / Medallion of Karabor chainPartial progress is not the same as the finished account unlock.
Live verification
Check entrances and raid calendarAnniversary access and hotfix behavior can change.

Alliance - Night Elf

Shadowmeld

Reset / threat-drop utility when conditions allow

  • The only Alliance Druid race in TBC.
  • Quickness adds 1% dodge, a small survival gain.
  • Shadowmeld can help recover a bad trash pull but is not a healing cooldown.

Horde - Tauren

War Stomp

Emergency control; usable in Tree on the TBC ruleset

  • The only Horde Druid race in TBC.
  • Endurance adds 5% health, useful against raid-wide burst.
  • War Stomp can buy a pickup global on loose Hyjal mobs; respect DR and positioning.

Alliance choice. Neither changes Lifebloom throughput.

Reputation and access

03 - Talents

0 / 0 / 61 Tree of Life

The all-purpose carrier build maximizes Restoration tools and leaves no assignment dependent on a respec.

PDF page 4

Restoration - 61 points

Brambles

Optional raid Tree variant / Thorns utility

04 - Gear & items

Haste is a cycle breakpoint

Healing Power wins generally; haste wins when it creates another useful global before Lifebloom expires.

PDF page 5
RatingApprox. GCDCycle meaning
0
1.50 secFour instant globals fit comfortably inside a 7-second Lifebloom window.
113
~1.40 secTheoretical minimum for five globals; no practical latency buffer.
125
~1.39 secCommon practical floor for a five-global cycle on a low-latency connection.
>125
LowerAdd the buffer your real latency and input consistency require.
AssignmentPriorityDecision rule
1-2 tank HoTs
Healing Power > enough regen > Spirit > Intellect; haste by useful package.A fifth global may add little if only two Lifeblooms are rolled.
3-4 tank cycle
Reach a stable 125+ haste package, then Healing Power and required mana.The fifth global enables coverage or a rescue spell.
Long progression
Healing Power > Spirit/MP5 as needed > Intellect; preserve the cycle.Mana stats rise only until the planned cast profile lasts.
Short farm
Healing Power + practical haste; reduce surplus regen.Ending with large mana means throughput could replace regen.
Survival check
Stamina / resistance to the encounter floor.A dead healer has zero stat value.

Stat priority by assignment

05 - Abilities

Build the cycle around assigned tanks

Lifebloom ticks every second; every refresh choice changes both safety and available globals.

PDF page 6
Targets rolledGlobals per 7 secSpare capacity before haste
1
1 Lifebloom refreshThree instant globals or about five seconds of cast time.
2
2 Lifebloom refreshesTwo instant globals or one Regrowth-sized window.
3
3 Lifebloom refreshesOne safe instant global; a casted heal is latency-sensitive.
4
4 Lifebloom refreshesNo spare global until a stable five-GCD haste package is equipped.
Lifebloom

Refresh stacks as late as safely possible

Regrowth

21-second HoT: refresh every 3+ cycles

Swiftmend

Consumes Rejuvenation/Regrowth for instant healing

CycleGCD 1GCD 2GCD 3-4 / 5
A
Lifebloom Tank ALifebloom Tank BRejuvenation A + Rejuvenation B
B
Lifebloom Tank ALifebloom Tank BRegrowth on the tank whose HoT is expiring
Emergency
Refresh endangered stackSwiftmend / raid RejuvenationRe-enter cycle from the earliest-expiring target

Two-tank example

A Lifebloom Tank A Lifebloom Tank B

Lifebloom Tank A Lifebloom Tank B

6.99-second failure.

06 - Gear & items

Four healing packages, one keybind each

A healer BiS list is a starting point; assignment and kill length decide the equipped set.

PDF page 7
SetPurposeLocked constraintsStat shape
TREE - 4GCD
1-2 tanks / raid spot HoTsEnough mana for planned casts; survival floorMax Healing Power, Spirit and efficient MP5
TREE - 5GCD
3-4 rolling targetsAt least 125+ practical haste; no dropped stacksHaste cloak/bracers/gloves/ belt/rings
TREE - REGEN
Long progression / weak mana supportCycle unchanged; planned potion + InnervateSpirit, MP5, Intellect and Memento
TREE - SR
Mother ShahrazRaid SR target + health floorKeep enough healing and mana to execute assignment
TREE - MOVE
Archimonde / movement-heavy workBoar's Speed, form-exit bind, survivalDo not overpay for stationary throughput
StepQuestionPass condition
1
Does the item complete or break the 125+ package?The full set-not the single item-meets the cycle.
2
How much Healing Power is gained or lost?The added global produces more useful healing than the raw-stat alternative.
3
Does mana still last the real kill?Potion/rune/Innervate plan finishes with a small safety reserve.
4
Is the loot much stronger for another healer?Crystal Spire and contested haste are assigned for raid value, not list color.
5
Did the set survive movement and resistance checks?The character lives and stays in range while executing the assignment.

Upgrade workflow

07 - Gear & items

BT + Hyjal healing endpoint

The five-GCD line is shown; keep the lower-haste alternatives from the previous page.

PDF page 8
SlotTargetSource / decision
Head
Thunderheart Helmet / Cowl of BenevolenceArchimonde / Teron; both top options
Neck
Lord Sanguinar's ClaimKael'thas; remains best
Shoulders
Thunderheart Spaulders / Renewed Life / SwifthealRaw stats / crafted haste
Back
Shroud of the HighborneIllidan; major contested haste piece
Chest
Thunderheart TunicIllidan token; strongest raw stats
Wrists
Swiftheal Wraps / Bracers of Renewed LifeCrafted haste; effectively tied
Hands
Botanist's Gloves of GrowthTeron; Healing Power + haste
Waist
Angelista's Sash / Belt of Primal MajestyKaz'rogal / Gurtogg; near-identical haste
Legs
Leggings of EternityArchimonde
Feet
Boots of the Divine LightHyjal trash; realistic default
Rings
Blessed Band of Karabor x2BT trash; non-unique haste rings
Trinkets
Memento of Tyrande + Essence of the MartyrIllidan + Badges; regen + on-use throughput
Weapon
Crystal Spire + Scepter of PurificationRaw endpoint; yield Spire if direct-healer proc value is higher
Idol
Idol of the Emerald QueenShadow Labyrinth; Lifebloom default

08 - Abilities

HoTs create the safety net

The goal is predictable incoming coverage, not sniping direct-heal meters.

PDF page 9
PriorityActionExecution
1
Three-stack Lifebloom on every assigned active tank.Refresh in a fixed order late in the 7-second window.
2
Rejuvenation on tanks taking meaningful damage.One cast spans about two Lifebloom cycles.
3
Maintain Regrowth HoT when its long duration adds value.Downrank filler if needed; a weaker HoT should not overwrite max rank.
4
Swiftmend for a real spike or expiring HoT.Know which HoT it consumes and reapply if the tank still needs coverage.
5
Exit Tree for NS + max Healing Touch only when required.Pre-bind the macro; the form exit is part of the emergency cost.
6
Use spare globals on raid Rejuvenation or assigned utility.Never drop a tank stack to win raid-healing volume.

09 - Abilities

Pre-HoT the damage event

Information is the Restoration Druid's strongest cooldown.

PDF page 10
Damage patternBest responseAvoid
Predictable single target
Rejuvenation before impact; Swiftmend after if needed.Late Regrowth that lands after another healer.
Predictable group pulse
Pre-HoT priority players, then Tranquility for your party if assigned.Blanketing everyone so early that HoTs expire before damage.
Sustained raid damage
Cycle Rejuvenation through assigned groups while preserving tank Lifeblooms.Meter-first healing outside assignment.
Lethal tank spike
Swiftmend or cancel Tree -> Nature's Swiftness + Healing Touch.Searching the spellbook during the event.
Movement damage
Instant HoTs while moving; exit Tree early for speed when mechanics demand.Remaining slowed in Tree because form uptime looks efficient.
Barkskin

Pair to protect a channel from pushback

Remove Curse

High-priority on Archimonde and assigned fights

Rebirth

Call target and confirm combat res ownership

Innervate

Use on the planned recipient and timing

10 - Consumables

Spend enough mana to save time

Restoration is efficient; efficiency only matters if spare mana becomes useful healing or damage.

PDF page 11
ResourceDefaultTiming rule
Battle elixir
Elixir of Healing PowerBest raw healing option.
Guardian elixir
Elixir of Draenic WisdomBest general mana-stat partner.
Flask
Mighty Restoration / Distilled WisdomUse on death-heavy progression when persistent value beats elixirs.
Food
Golden Fish SticksHealing Power + Spirit.
Potion
Super Mana PotionUse the first when enough mana is missing and another use fits before the kill.
Rune
Dark Rune / Demonic RuneSeparate resource cooldown; ensure the health cost is safe.
Weapon oil
Superior Wizard Oil / Brilliant Mana OilThroughput when mana is safe; healing + MP5 when it is not.
Chest
Greater Rune of WardingCheap temporary physical absorb.
MomentActionGoal
Pull - 20 sec
Establish assignments; do not potion before enough mana is missing.Avoid wasted return.
First mana window
Super Mana Potion with room for its full return.Start the cooldown early enough for a second use.
Between potions
Dark/Demonic Rune when health is safe.Extend expensive Regrowth / raid HoT coverage.
Innervate
Equip Spirit set if used; cast at the scheduled missing-mana point.Capture full return and do not steal a higher-value assigned recipient.
Final minute
Spend surplus mana on useful Regrowth, raid HoTs or assigned damage.Finish with control, not an unnecessarily full bar.

Fight-length timeline

11 - Gear & items

Finish throughput before chasing parses

Aldor, Healing Power and movement speed form the default package.

PDF page 12
SlotEnchantReason
Head
Arcanum / Glyph of RenewalHealing + MP5 from Honor Hold / Thrallmar Revered.
Shoulders
Greater Inscription of FaithAldor Exalted; preferred over Scryer Oracle.
Back
Subtlety2% threat reduction; use Greater Shadow Resistance for Mother set.
Chest
Major SpiritHealing mana and stronger Tree aura.
Wrists
Superior HealingHighest healing enchant.
Hands
Major HealingHighest healing enchant.
Legs
Golden SpellthreadHealing + Stamina; Silver is the budget version.
Feet
Boar's SpeedMovement offsets Tree's 20% speed penalty; MP5 is stationary alternative.
Weapon
Major HealingPrimary throughput; Mighty Spirit on an Innervate swap.
Rings
Healing Power x2Enchanting-only +20 Healing per ring.
JobGemRule
Throughput meta
Bracing Earthstorm Diamond+26 Healing and threat reduction.
Mana meta
Insightful Earthstorm DiamondUse when the proc and mana matter more than raw Healing.
Red
Teardrop Crimson SpinelDefault Phase 3 Healing Power stack.
Yellow haste
Quick LionseyeOnly to complete a genuinely useful haste package / meta.
Blue
Purified Shadowsong AmethystHealing + Spirit for meta and valuable socket bonuses.

Gem palette

Recommended professions

  • Enchanting: +20 Healing on each ring.
  • Leatherworking: drums if assigned; Renewed Life crafting route.
  • Tailoring: Swiftheal / Primal Mooncloth crafting route.
  • Confirm the live tooltip before dropping a profession.
  • Optimize the raid's drum coverage before personal convenience.

12 - Raid plan

Put Tree of Life where its aura matters

The party-wide healing-received aura turns Spirit into group throughput.

PDF page 13
PlacementGainTradeoff
Tank group
Tree aura increases healing received by party tanks based on your Spirit.You may lose Mana Tide / Wrath of Air access.
Healer group
Mana Tide, Mana Spring and healer coordination improve personal resources.Tree aura gives less raid value if tanks are elsewhere.
Caster group
Potential mana support and emergency coverage.Usually lower value than tank group unless composition demands it.
SupportValuePlanning note
Kings + Gift/Mark + Fortitude
Stats, Spirit, healthTree aura and healer survival scale.
Improved Divine Spirit
Spirit + healingNot always available; do not build mana plan assuming it.
Mana Tide / Mana Spring
Scheduled regenOnly party-wide; confirm actual subgroup.
Shadow Protection
BT/Mother survivalResistance set still follows raid target.
Innervate ownership
Large Spirit-based returnAssign self vs Arcane Mage before pull; avoid mid-fight negotiation.

RESTO DRUID

Tree aura

Tank HoTs

PROT WAR

Active tank

Primary aura target

PROT PAL

AoE tank

Hyjal waves

FERAL

Boss / off-tank

Physical group

FLEX

Enhance / healer

Roster need

Required raid support

13 - Encounter

Heal the wave, then recover for the boss

Trash tests mana discipline and target triage more than stationary HPS.

PDF page 14
EncounterRestoration planKey failure to prevent
Trash waves
Roll active tanks; pre-HoT pickup targets; Rejuvenate assigned raid group; drink immediately between waves.Spending boss mana on harmless wave damage.
Rage Winterchill
Pre-HoT Icebolt targets; move early from Death & Decay; maintain tank cycle while moving.Finishing a cast inside ground damage.
Anetheron
Keep boss/infernal tanks covered; pre-HoT Carrion Swarm damage; recover around Sleep patterns.Letting the secondary tank lose stacks during raid damage.
Kaz'rogal
Use efficient HoTs, potion early and avoid unnecessary mana expenditure.Reaching zero mana and detonating from Mark mechanics.
Azgalor
Pre-HoT before silence windows; cover cleave/infernal assignments; hold Swiftmend for silence recovery.Beginning the silence with no HoTs active.
Archimonde
Remove Curse on Grip assignment; pre-HoT Air Burst targets; exit Tree early for Doomfire movement.Tree speed causing a mechanic death; forgetting Tears of the Goddess.
MomentActionReason
Spawn
Tank HoTs first; pre-HoT assigned pickup player.Initial melee contact is the lethal window.
Stabilized
Use raid Rejuvenation only on real damage; downrank Regrowth if efficient.Avoid overheal and preserve the next wave.
Final mobs
Let inactive Lifeblooms bloom; stop expensive casts.Convert the transition into mana recovery.
Wave end
Drink instantly; communicate if not full before boss.Hyjal punishes late drinking and silent mana shortages.

Wave resource protocol

14 - Encounter

Pre-HoT the phase transition

BT rewards multi-target tank coverage, resistance discipline and precise movement.

PDF page 15
EncounterAssignment-first planMin-max detail
Naj'entus
Tank HoTs; pre-HoT raid before shield break; Swiftmend the lowest spike target.Do not blanket so early that HoTs expire before the burst.
Supremus
Maintain tank coverage while moving; Rejuvenate targeted players.Exit Tree before long movement; stay out of volcanoes.
Shade of Akama
HoT add tanks and raid pickup targets.Spare globals can add Hurricane/Wrath only when healing is truly safe.
Teron Gorefiend
Stable tank cycle; pre-HoT predictable raid damage.Ghost mechanic execution outranks healing meter uptime.
Gurtogg Bloodboil
Roll all active tanks; pre-HoT Bloodboil group and Fel Rage target.This is a signature multi-target Restoration assignment.
Reliquary of Souls
Follow phase-specific healing; use assigned damage set in no-healing Phase 1 if roster calls for it.Return to healing set at the safe phase boundary; verify combat-swap window.
Mother Shahraz
Equip SR set; pre-HoT Fatal Attraction players and maintain tank.Movement and resistance floor before HPS.
Illidari Council
Sustain multiple tank HoTs; dispel/curse assignment by target.Fixed target order prevents accidental stack loss.
Illidan
Roll boss and Flame tanks by phase; pre-HoT parasite/raid targets; save mana for long progression.Phase transitions are where Lifebloom order changes.

Greater Shadow Resistance to the dedicated cloak and test movement/range before the pull.

Phase 1 damage.

15 - Abilities

Mouseover healing, deliberate form exits

The interface must show stacks, seconds and assignment-not just green bars.

PDF page 16
Macro
#showtooltip Lifebloom
/cast [@mouseover,help,nodead][] Lifebloom
Macro
#showtooltip Nature's Swiftness
/cancelform
/cast Nature's Swiftness
/cast [@mouseover,help,nodead][] Healing Touch
UI moduleMust showWhy
Raid frames
Incoming heals, curses/poisons, range, aggroTriage and assigned dispels.
HoT tracker
Lifebloom stack + tenths of seconds per tankLate refresh without dropped stacks.
Tank panel
Current target, role and swap stateTransition coverage.
Mana timeline
Potion, rune, Innervate and encounter endUse resources early enough for full value.
Form / speed
Tree state and movement warningArchimonde/Supremus survival.
Gear manager
4GCD, 5GCD, REGEN, SR and damage setsAssignment-correct gear with visible confirmation.

Mouseover Lifebloom

Mouseover Swiftmend

#showtooltip Swiftmend

/cast [@mouseover,help,nodead][] Swiftmend

NS + Healing Touch

Innervate mouseover/self

#showtooltip Innervate

/cast [@mouseover,help,nodead][@player] Innervate

Optional downrank

#showtooltip Regrowth(Rank 5)

/cast [@mouseover,help,nodead][] Regrowth(Rank 5)

16 - Abilities

Useful healing beats raw HPS

Review the assignment window before judging a spell or gear set.

PDF page 17
QuestionEvidenceFix
Did Lifebloom drop?
Stack uptime and refresh timestamp per assigned tank.Adjust target order, haste buffer or late-refresh discipline.
Did I lose the seventh tick?
Tick timestamps versus refresh timing.Refresh later without crossing your latency safety margin.
Was haste useful?
Extra global produced healing/utility before the cycle reset.Return to 4-GCD set if the fifth global was empty or overheal.
Did mana limit output?
Mana at death/end, potion/rune/Innervate timings.Move first use earlier or add only enough regen to finish.
Was Swiftmend efficient?
Target health, consumed HoT and effective heal.Reserve for real spikes or expiring HoTs; reapply coverage.
Did movement kill uptime?
Out-of-range time, form state and mechanic path.Exit Tree earlier; improve positioning and Boar's Speed use.
Did dispels happen?
Curse/poison duration and assigned owner.Prioritize dangerous debuffs over low-value healing casts.
PriorityActionDone when
P0
Finish 0/0/61, enchants and Tree/mouseover bindings.In-game inspection and target-dummy macro tests pass.
P0
Build 4GCD, 5GCD, REGEN, SR and MOVE sets.Each set has written haste, healing, mana and resistance values.
P1
Reach stable 125+ haste package without losing assignment mana.Logs show five globals with no dropped stacks.
P1
Plan potions, rune and Innervate from real kill length.At least one raid completes with a small mana reserve.
P1
Create tank order and boss transition notes.Every active tank receives coverage before lethal contact.
P2
Review one stack drop, one dispel and one movement loss each raid.Next run has one measurable correction.

One-week action plan

17 - Raid plan

Current research, clickable references

The Phase 3 gear page was updated five days before this handbook date.

PDF page 18

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