GUIDE SCOPE
Built for repeatable Phase 3 raid execution
This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.
- Build
- 46 / 0 / 15
- Role
- DPS
- Raid tier
- Phase 3
- Source
- 24-page PDF
TALENT BUILD
46 / 0 / 15
The raid-safe Starfire build omits uncontrollable Treants and keeps reliable damage, mana, range and threat control for carrier play.
The exact point allocation is documented in the chapters below. The linked calculator opens the correct TBC class tree for verification.
View chapter index
01 - Raid plan
Two jobs, two kinds of raid value
Pick the lane your roster needs; execute its support package as seriously as personal damage.
| Question | Feral Cat answer | Balance answer |
|---|---|---|
Personal ceiling | Usually the stronger personal single-target lane when powershifting and rear uptime are excellent. | Lower personal ceiling; a larger share of value appears in raid buffs and physical-hit support. |
Execution tax | Very high: Energy ticks, combo points, Rip/Mangle windows, mana and melee positioning. | Moderate: debuff uptime, hit package, mana curve, movement and Starfire queueing. |
Best group | Enhancement + 2-3 BM Hunters; optional Fury Warrior. | Elemental Shaman + 2-3 Warlocks/Mage. |
Most important failure | Missed powershift cycles or attacking from the front. | Faerie Fire downtime, uncapped spell hit or going OOM before the kill. |
Boost-friendly edge | Off-tank flexibility and excellent physical party scaling. | Range, simpler targeting, Hurricane on waves and broad utility. |
| Ready in 60 seconds | Pass condition | Hard fail |
|---|---|---|
Feral | 0/44/17; Wolfshead; hit package named; powershift bind works; 20+ Fel Mana Potions/runes. | No Energy-tick tracker; no rear-position plan; Rip clipping. |
Balance | 46/0/15; self-contained 12% spell hit set; 4pT6 plan; Faerie Fire tracker; mana consumes. | Counting Improved Faerie Fire as spell hit; no long-fight mana plan. |
FERAL CAT
High-skill melee single target
5% physical crit party aura
Can pivot into Bear duty
Near-zero native AoE
Ranged support DPS
5% spell crit party aura
Improved Faerie Fire owner
Hurricane + stronger raid utility
CARRIER RULE
Assignment beats meter
Survive mechanics
Keep the required debuff/aura
Preserve the raid's kill condition
Balance
02 - Raid plan
Race, access and profession decisions
TBC gives each faction only one Druid race, so roster fit matters more than racial damage.
| Access check | What to finish | Carrier note |
|---|---|---|
Mount Hyjal | The Vials of Eternity chain using Lady Vashj and Kael'thas quest items. | Confirm current Anniversary account-wide access and the boosted character's raid eligibility. |
Black Temple | Akama / Medallion of Karabor chain through the required completion point. | Partial chain progress is not the same as a usable raid unlock. |
Character | Level 70, repaired, gemmed, enchanted, consumables stocked, saved gear sets tested. | Enter the raid with every set already named and on bars. |
| Profession path | Feral Cat | Balance |
|---|---|---|
Default personal min-max | Engineering + Enchanting: sappers cover the AoE weakness; ring enchants add small persistent value. | Engineering + Enchanting: explosives/mana injector plus +24 spell power from rings. |
Roster assignment | Swap Enchanting for Leatherworking if your physical group needs its Drums user. | Swap Enchanting for Leatherworking if your caster group needs its Drums user. |
Specialist option | A raid rotating Braided Eternium Chain users may ask for Jewelcrafting logistics; the necklace itself is BoE. | Tailoring is no longer mandatory for the Phase 3 endpoint; keep it only if your actual gear plan benefits. |
ALLIANCE - NIGHT ELF
Shadowmeld
- For Cat, the racial decision does not change caps or the powershift engine.
- For Balance, a Draenei caster in your party may provide 1% spell hit; Night Elf itself does not.
HORDE - TAUREN
War Stomp
- War Stomp is a situational pickup tool, not a reason to enter dangerous melee range as Balance.
- No Horde race choice changes Cat or Balance's core damage formula.
DPS edge.
03 - Talents
46 / 0 / 15 - raid-safe Starfire support
The default omits uncontrollable Treants and maximizes reliable damage, mana and threat control.
| Tree | Point allocation | Why |
|---|---|---|
| Starlight Wrath 5; Focused Starlight 2; Improved Moonfire 2; Brambles 3; Insect Swarm 1; Nature's Reach 2; Vengeance 5; Lunar Guidance 3; Nature's Grace 1; Moonglow 3; Moonfury 5; Balance of Power 2; Dreamstate 3; Moonkin Form 1; Improved Faerie Fire 3; Wrath of Cenarius 5. | All core Starfire damage, mana and raid debuff talents. | |
Restoration - 15 | Improved Mark 5; Nature's Focus 2; Natural Shapeshifter 3; Intensity 3; Subtlety 2. | Raid buff, form cost, mana while casting and threat reduction. |
Cast-time core
Starfire/Wrath crit
DoT and direct crit
Tank threat support
2% enemy-hit reduction
Range protects uptime
Crit damage
Intellect to spell power
Crit speeds next cast
Mana efficiency
Core spell damage
4% spell hit
Intellect-based regen
5% party spell crit
3% physical hit raid debuff
Starfire/Wrath scaling
Raid stats
30% Spirit regen while casting
Brambles point into Force. Use either only where Treants will live, path safely and not pull; the carrier default values reliability.
04 - Gear & items
Cap spell hit, then fund Starfire
Build one self-sufficient set and smaller party-support swaps.
| Party support | Hit from talents/support | Gear hit needed | Rating target |
|---|---|---|---|
None | 4% Balance of Power | 12% | ~152 |
Totem of Wrath | 4% + 3% | 9% | ~114 |
Draenei caster aura | 4% + 1% | 11% | ~139 |
Totem + Draenei | 4% + 3% + 1% | 8% | ~101 |
| Priority | What it means in Phase 3 |
|---|---|
Spell hit to cap | 16% total against bosses = 202 rating before talents/support. Keep a 12% self-contained gear set for roster changes. |
Spell power | Best unconditional throughput after hit. |
Spell haste | Strong DPS, but burns mana faster; only valuable for casts you can actually fund. |
Spell crit | Scales Vengeance and Nature's Grace; 4pT6 adds 5% Starfire crit. |
Intellect | Mana, crit, Lunar Guidance spell power and Dreamstate regen. |
Spirit / MP5 | Raise only until the fight's mana curve closes; excess regen is lost offense. |
| Mana checkpoint | Decision |
|---|---|
Kill with >15% mana | Trade regen for spell power/haste or use Destruction Potions where safe. |
Kill with 0-10% mana | Healthy optimization range if casts remained continuous. |
OOM before execute | Drop Moonfire first, potion/rune earlier, request Wisdom/Shadow Priest support, then add regen. |
05 - Abilities
Debuff first, Starfire for the kill
Every non-Starfire global must justify its raid value, movement value or mana cost.
Physical hit + armor; your first duty
Maintain only if mana supports
Primary single-target cast
Use for 2% hit reduction need
Wave AoE; 1-minute cooldown
Protect Hurricane and survival
| Situation | Priority |
|---|---|
Single target | 1) Maintain Faerie Fire if physical players benefit. 2) Maintain Moonfire if mana allows. 3) Force of Nature if talented and safe. 4) Starfire. |
Mana stress | Faerie Fire -> Starfire. Remove Moonfire before you sacrifice continuous casting or the execute phase. |
Tank survival request | Add Insect Swarm for its 2% hit reduction; accept that the GCD can be a personal-DPS loss. |
AoE / Hyjal | Faerie Fire priority target -> Moonfire up to three worthwhile targets -> Barkskin + Hurricane -> Treants if safe -> Starfire priority target. |
Movement | Refresh a due instant while moving; otherwise move early and resume Starfire. Do not invent unnecessary DoT globals. |
NATURE'S GRACE
- A Starfire/Moonfire crit reduces the next spell cast by 0.5 sec.
- During multi-Moonfire movement, consume the proc with Starfire before applying another Moonfire when practical.
- Queue casts cleanly; haste cannot recover idle gaps.
TREANT SAFETY
- No direct control after summon in TBC.
- Do not use near unpulled Hyjal waves, dangerous pathing or an imminent lethal AoE.
- A dead or mis-pulled raid loses more than the cooldown gains.
Potion when the mana plan is already closed.
06 - Gear & items
Build around 4pT6 and the active hit package
Keep self-capped, Totem and Draenei variants; do not regem between every group shuffle.
| Saved set | Use | Core rules |
|---|---|---|
MOON - 12 HIT | No guaranteed party support | About 152 rating from gear after Balance of Power. |
MOON - 9 HIT | Totem of Wrath party | About 114 rating; replace hit with spell power/haste. |
MOON - 8 HIT | Totem + Draenei caster | About 101 rating; verify the actual aura is in your party. |
MOON - LONG | Kaz'rogal / long progression | More Intellect/Spirit/MP5; Super Mana + rune; Moonfire conditional. |
| Breakpoint | Equip rule |
|---|---|
2pT6 | Moonfire duration increases by 3 sec. Useful, but do not force a broken hit set for it. |
4pT6 | Starfire gains 5% crit. Target head + shoulders + chest + hands; use offset legs. |
T5 bridge | Keep a complete, working set until T6 pieces and hit swaps are ready. Never break a bonus one token at a time without comparing the whole set. |
| Starting package | Realistic pre-Phase-3 / early carrier target |
|---|---|
Hit tools | Scryer's Bloodgem, Belt of Blasting, Spellstrike pieces, hit gems/enchants only until the correct cap. |
Core spell power | Badge Icon of the Silver Crescent, crafted/caster raid pieces, Runed Living Rubies. |
Weapon | The Nexus Key or strong 1H + offhand; do not wait for Zhar'doom to enter the raid. |
Idol | Ivory Idol of the Moongoddess for personal Starfire; Raven Goddess for party raid value. |
07 - Gear & items
Black Temple + Hyjal Moonkin target sheet
Four-piece T6 is the anchor; hit and loot competition decide the surrounding slots.
| Slot | Primary Phase 3 target | Swap / note |
|---|---|---|
Head | Thunderheart Headguard | Archimonde; 4pT6 anchor. |
Shoulders | Thunderheart Shoulderpads | Mother Shahraz; 4pT6 anchor. |
Back | Shroud of the Highborne | Cloak of the Illidari Council is a realistic near-peer with more spell power. |
Chest | Thunderheart Vest | Illidan; 4pT6 anchor. |
Wrists | Bracers of Nimble Thought | Focused Mana Bindings / Elunite Empowered when hit is needed. |
Hands | Thunderheart Handguards | Azgalor; completes 4pT6. |
Waist | Anetheron's Noose | Crescent Moon for haste; Belt of Blasting for hit. |
Legs | Leggings of Channeled Elements | Offset slot; Thunderheart Pants / Devastation are alternatives. |
Feet | Slippers of the Seacaller | Blue Suede Shoes when hit is needed; Naturewarden's Treads realistic. |
Neck | The Sun King's Talisman | Translucent Spellthread Necklace for hit. |
Rings | Ring of Ancient Knowledge + Band of the Eternal Sage | Ring of Captured Storms / Endless Coils alternatives. |
Trinkets | The Skull of Gul'dan + Ashtongue Talisman | Icon / Sextant / Quagmirran's Eye / Bloodgem bridges. |
Weapon | Zhar'doom, Greatstaff of the Devourer | Maelstrom's Fury + Chronicle; Hammer of Judgement if hit is required. |
Idol | Idol of the Raven Goddess | Ivory Idol of the Moongoddess for personal Starfire. |
08 - Consumables
Gems, enchants and consumables
Offense is only real if the mana curve reaches the kill.
| Slot | Best default |
|---|---|
Meta | Chaotic Skyfire Diamond; activate with two blue gems. |
Red / Yellow / Blue | Runed Living Ruby / Veiled Noble Topaz if hit needed, otherwise Potent / Glowing Nightseye for the two blue requirements. |
Head / Shoulders | Glyph of Power / Aldor Discipline or Scryer Orb. |
Back / Chest | Subtlety / Exceptional Stats. |
Bracers / Gloves | Spellpower / Major Spellpower; Spell Strike on gloves only if hit is required. |
Legs / Boots | Runic Spellthread / Boar's Speed. |
Weapon / Rings | Sunfire / +12 Spellpower per ring if Enchanter. Carry Mighty Spirit Innervate weapon. |
| Consume lane | Maximum | Condition |
|---|---|---|
Flask | Flask of Blinding Light | Better than Adept's + Draenic Wisdom for standard raid output. |
Food | Blackened Basilisk / Crunchy Serpent / Poached Bluefish | All provide the same spell power + Spirit. |
Potion | Super Mana Potion | Use Destruction Potion only when mana is safe; never Haste Potion for spell haste. |
Secondary | Dark Rune / Demonic Rune | Use when health is safe; effectively about 50 MP5 on cooldown. |
Weapon oil | Classic Brilliant Wizard Oil (shown as Expired Wizard Oil) | Superior Wizard Oil has more spell power but loses crit and is slightly worse in guide modeling. |
Engineering | Mana Potion Injector + Super Sapper | Injector is inventory QoL; explosives require safe positioning. |
Leatherworking | Drums of Battle / Restoration | Use only if assigned in the party rotation. |
09 - Abilities
Macros, UI and log targets
Faerie Fire uptime is a raid KPI, not a personal preference.
#showtooltip Faerie Fire
/cast [@mouseover,harm,nodead][] Faerie Fire#showtooltip Rebirth
/cancelform
/cast [@mouseover,help,dead][] Rebirth| Track | Display | Review target |
|---|---|---|
Faerie Fire | Large target timer + missing warning | Near-continuous on every boss where physical players benefit. |
Casting | Starfire cast bar with latency/queue zone | Low idle time; movement happens early. |
Mana | Time-to-OOM estimate + potion/rune/Innervate cooldowns | Execute phase retains continuous Starfire. |
Hit | Miss events and active party buffs | Correct saved set for the actual Totem/Draenei party. |
Utility | Rebirth, Innervate, Remove Curse, Barkskin | Assigned utility lands without hesitation. |
Logs | Starfire count, FF uptime, Moonfire cost/value, inactive time, mana end, deaths | Compare equal support and fight lengths. |
Pre-assign likely target
Self vs healer assignment before pull
Usable in Moonkin Form
Damage reduction + no pushback
Mouseover Faerie Fire
Barkskin + Hurricane
#showtooltip Hurricane
/cast Barkskin
/cast Hurricane
Mouseover combat resurrection
Mouseover Innervate
#showtooltip Innervate
/cancelform
/cast [@mouseover,help,nodead][] Innervate
10 - Raid plan
Your party slot is part of the build
The same character can amplify very different groups; agree on the lane before loot and consumables.
| Lane | Ideal party | You provide | You receive |
|---|---|---|---|
Feral Cat | Enhancement Shaman + 2-3 BM Hunters + optional Fury | Leader of the Pack 5% physical crit, Improved LotP sustain, Bear flexibility. | Grace of Air, Unleashed Rage, Ferocious Inspiration, Battle Shout. |
Balance | Elemental Shaman + 2-3 Warlocks/Mage | Moonkin Aura 5% spell crit, Improved Faerie Fire, Innervate/Rebirth. | Totem of Wrath, Wrath of Air, Bloodlust and caster debuff synergy. |
| Raid need | Choose Feral when... | Choose Balance when... |
|---|---|---|
Physical core | Hunter party has no crit aura and the player can maintain Cat execution. | Raid needs the 3% physical hit debuff more than another melee aura. |
Tank coverage | A reliable Bear pivot can reduce roster risk. | Off-tanking is already solved; ranged utility is more valuable. |
Hyjal waves | Engineering and priority-target damage cover the lack of Cat AoE. | Hurricane and ranged multidot movement create useful wave damage. |
Progression safety | Player is exceptional at melee mechanics and set swaps. | Range, Barkskin casting and utility create a more forgiving carrier. |
5% melee/ranged physical crit party aura
5% spell crit party aura
3% physical hit raid debuff
Combat resurrection
Mana assignment
Raid stats and resistances
11 - Encounter
Wave control, then boss discipline
Cat owns priority targets; Balance owns safe ranged pressure and Hurricane timing.
| Encounter | Feral Cat | Balance |
|---|---|---|
Trash waves | Assist skull, stay behind, Bite short-lived targets, use sappers on approved packs, never overtake AoE tanks. | Faerie Fire priority mob, Moonfire up to three worthwhile targets, Barkskin + Hurricane, drink immediately between waves. |
Rage Winterchill | Dash for Icebolt/Death & Decay movement; protect rear uptime after every reposition. | Range spread; move early from Death & Decay; Faerie Fire first, Starfire while stationary. |
Anetheron | Stay behind boss, avoid infernal zones, save Dash for movement; Demonslaying elixir is strong. | Maintain Faerie Fire; position to avoid infernal disruption; Starfire during safe windows. |
Kaz'rogal | Mana is also Energy throughput: potion/rune/Innervate early, avoid unnecessary shifts outside the engine. | Long-fight set, early potion/rune, strip Moonfire if OOM risk; never reach zero mana carelessly. |
Azgalor | Pre-plan silence windows; do not be caught needing a form/utility action; respect cleave. | Refresh due instant before silence; resume Starfire immediately; keep range and Doomguard awareness. |
Archimonde | Tears of the Goddess bound; Dash for Doomfire/Air Burst recovery; survival outranks one more Shred. | Tears bound; max range and early Doomfire movement; Remove Curse assignment; Barkskin dangerous transitions. |
| Between waves | Carrier checklist |
|---|---|
0-3 sec | Loot only if assigned; drink immediately; rebuff dead/rezzed players. |
Before next pull | Confirm form, mana, potion/rune, target marker and tank route. |
Before boss | Swap from wave package to boss package and verify it visually, not by memory. |
12 - Encounter
Naj'entus through Gurtogg
Early BT rewards burst planning, movement and threat discipline.
| Encounter | Feral Cat | Balance |
|---|---|---|
Naj'entus | Keep rear position; plan Healthstone/seed around shield break; do not powershift through lethal raid burst without health margin. | Faerie Fire, Starfire; pre-position and use Barkskin/health consumable for shield break. |
Supremus | High melee uptime only if volcano/kite rules are obeyed; Dash protects contact time. | Range and move early; instant casts while relocating, then resume Starfire. Never finish a cast in a volcano. |
Shade of Akama | Priority add/boss single target; Bite if add dies before Rip; Engineering covers pack damage. | Hurricane approved add stacks; Faerie Fire priority target; Starfire Akama target when stable. |
Teron Gorefiend | Clean rear uptime and powershift rhythm; ghost mechanic execution is the real DPS check. | Stationary Starfire showcase, but ghost mechanic practice outranks parse. Keep FF active before mechanic. |
Gurtogg Bloodboil | Respect tank threat order and Fel Rage positioning; never pull during planned handoff. | Faerie Fire and Starfire; stay with assigned Bloodboil group, conserve movement globals for positioning. |
| Fight | Set / consume emphasis | Log question |
|---|---|---|
Naj'entus | Survival health package if progression. | Did damage greed overlap shield-break death? |
Supremus | Movement-speed boots; flexible hit unchanged. | How much inactive time came from late movement? |
Teron | Maximum single-target package. | Cat: shifts/Rip clips. Balance: Starfires/idle time. |
Gurtogg | Threat-aware opening; health consumables. | Did the player obey the tank and Bloodboil assignments? |
carrier damage only matters after the mechanic is reliable.
13 - Encounter
Reliquary through Illidan
Late BT changes damage rules, resistance requirements and assignment value by phase.
| Encounter | Feral Cat | Balance |
|---|---|---|
Reliquary of Souls | Confirm phase threat/damage rules; short targets often favor Bite. Save resources for the phase where they matter. | Follow phase-specific casting restrictions; mana and reflected-damage rules determine whether normal Starfire is safe. |
Mother Shahraz | Wear the raid's required Shadow Resistance package; Fatal Attraction movement beats the rotation. | Wear required SR and keep range/spacing; instant cast while moving only if safe. |
Illidari Council | Stay on assigned target, maintain behind position, move from ground effects; do not chase aggregate meter. | Faerie Fire the physical raid's target; Remove Curse if assigned; Starfire fixed target and respect interrupts/ground effects. |
Illidan | Phase-specific target: boss/add priority, parasite control and Flame positioning. Bear pivot only by assignment. | Maintain FF on active physical target, move early on beams/fire, save mana for long progression and transition downtime. |
| Mandatory package | Feral Cat | Balance |
|---|---|---|
Mother SR | Meet raid resistance/health floor even if Cat stats collapse. | Meet raid resistance/health floor; do not compensate with risky positioning. |
Illidan | CAT-MAX plus a tested Bear/FR package only if assigned Flame tank duty. | MOON-LONG if progression duration demands it; keep self-capped hit fallback. |
Utility | Rebirth/Innervate mouseover and Bear emergency keybinds. | Rebirth/Innervate/Remove Curse and Barkskin visible. |
14 - Raid plan
Fourteen days from fresh 70 to carrier-ready
Prioritize access, control and guaranteed items before contested raid drops.
| Window | Feral Cat | Balance | Both |
|---|---|---|---|
Days 1-2 | Train ranks; 0/44/17; craft Wolfshead; powershift macro/WA. | Train ranks; 46/0/15; build 12% hit set; FF/Starfire UI. | Finish access chains, professions, bags, repair and consumables. |
Days 3-5 | Farm Badge idol/Brooch, arena weapon path, Agility gems. | Badge trinket/offhand, hit tools, Chaotic meta and spellpower gems. | Run heroics/Kara/Gruul/Mag for deterministic upgrades. |
Days 6-9 | Name 9-hit, 6-hit, max and flex sets; dummy drill 4-sec cycles. | Name 12/9/8-hit and long sets; dummy drill FF/Moonfire/Starfire. | Test every macro and gear swap in combat-like conditions. |
Days 10-12 | Practice rear uptime and mana plan in long fights. | Practice movement casting and OOM checkpoints. | Stock two full raids of consumes; confirm raid party and assignment. |
Days 13-14 | Review one clean log for Rip clips, shifts and fronts. | Review one clean log for FF, Starfires, idle and mana end. | Freeze raid sets 24 hours before boost; no portal improvisation. |
| Priority | Feral review | Balance review |
|---|---|---|
P0 - survival | Deaths, mechanic hits, front attacks, failed form utility. | Deaths, ground effects, late movement, missed Barkskin/utility. |
P1 - assignment | LotP party, target order, Bear pivot, Mangle owner. | FF uptime, Moonkin party, Innervate/Rebirth/curse assignment. |
P2 - engine | Powershifts/min, Shred count, Rip uptime/clips, mana downtime. | Starfire count, cast idle, Moonfire value, mana end, hit misses. |
P3 - gear | Correct support-adjusted hit set and encounter trinket. | Correct 12/9/8 hit package and long-fight swaps. |
15 - Raid plan
Print these two pages in your head
The last check before a boss should be fast, binary and role-specific.
| Universal hard stop | Fix before pull |
|---|---|
Unknown party buffs | Ask; do not guess the hit package. |
Unknown resistance target | Ask the raid leader; verify set stats. |
Broken macro / missing reagent | Repair now; Rebirth and buffs are part of the role. |
Unassigned Innervate | Clarify self vs healer before combat. |
No Tears of the Goddess on
Archimonde | Put it on the bar before the pull. |
Cat debuff
Cat finisher
Balance filler
Balance raid duty
Shared recovery
Shared survival
FERAL CAT - 20 SECOND CHECK
- Correct CAT set and support-adjusted hit cap.
- Wolfshead equipped unless explicitly using 2pT6 flex.
- Behind-target route and Mangle owner confirmed.
- Potion/rune/Innervate timing named.
- Tiger's Fury pre-pop timing ready.
- Rebirth target and Bear pivot understood.
- Healthstone/seed available for the fight's lethal event.
Cat pull phrase
Behind. Mangle. Rip. Shift. Survive.
BALANCE - 20 SECOND CHECK
- Correct 12/9/8-hit set for actual party buffs.
- Faerie Fire tracker and physical kill target confirmed.
- Moonfire enabled or disabled by mana plan.
- Potion/rune/Innervate timing named.
- Treants disabled unless encounter-safe.
- Rebirth/Remove Curse assignment understood.
- Barkskin and movement route ready.
Moonkin pull phrase
Debuff. Starfire. Fund mana. Survive.
16 - Raid plan
Research trail and icon provenance
Live pages reviewed 21 July 2026; guide pages show Patch 2.5.6 and February 2026 updates.
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Wowhead spell 27002
Wowhead spell 33983
Wowhead spell 27008
Wowhead spell 26986
Wowhead spell 26988
Wowhead spell 33602
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ORIGINAL MCK BOOST HANDBOOK
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