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TBC ANNIVERSARY - PHASE 3

DruidBalanceDPS

Balance Druid DPS Guide - Mount Hyjal & Black Temple

The Balance lane from the dual Druid handbook, with Starfire execution, raid debuffs, mana planning, caster-group support and encounter-specific utility.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
46 / 0 / 15
Role
DPS
Raid tier
Phase 3
Source
24-page PDF

The raid-safe Starfire build omits uncontrollable Treants and keeps reliable damage, mana, range and threat control for carrier play.

View chapter index

01 - Raid plan

Two jobs, two kinds of raid value

Pick the lane your roster needs; execute its support package as seriously as personal damage.

PDF page 2
QuestionFeral Cat answerBalance answer
Personal ceiling
Usually the stronger personal single-target lane when powershifting and rear uptime are excellent.Lower personal ceiling; a larger share of value appears in raid buffs and physical-hit support.
Execution tax
Very high: Energy ticks, combo points, Rip/Mangle windows, mana and melee positioning.Moderate: debuff uptime, hit package, mana curve, movement and Starfire queueing.
Best group
Enhancement + 2-3 BM Hunters; optional Fury Warrior.Elemental Shaman + 2-3 Warlocks/Mage.
Most important failure
Missed powershift cycles or attacking from the front.Faerie Fire downtime, uncapped spell hit or going OOM before the kill.
Boost-friendly edge
Off-tank flexibility and excellent physical party scaling.Range, simpler targeting, Hurricane on waves and broad utility.
Ready in 60 secondsPass conditionHard fail
Feral
0/44/17; Wolfshead; hit package named; powershift bind works; 20+ Fel Mana Potions/runes.No Energy-tick tracker; no rear-position plan; Rip clipping.
Balance
46/0/15; self-contained 12% spell hit set; 4pT6 plan; Faerie Fire tracker; mana consumes.Counting Improved Faerie Fire as spell hit; no long-fight mana plan.

FERAL CAT

High-skill melee single target

5% physical crit party aura

Can pivot into Bear duty

Near-zero native AoE

Ranged support DPS

5% spell crit party aura

Improved Faerie Fire owner

Hurricane + stronger raid utility

CARRIER RULE

Assignment beats meter

Survive mechanics

Keep the required debuff/aura

Preserve the raid's kill condition

Balance

02 - Raid plan

Race, access and profession decisions

TBC gives each faction only one Druid race, so roster fit matters more than racial damage.

PDF page 3
Access checkWhat to finishCarrier note
Mount Hyjal
The Vials of Eternity chain using Lady Vashj and Kael'thas quest items.Confirm current Anniversary account-wide access and the boosted character's raid eligibility.
Black Temple
Akama / Medallion of Karabor chain through the required completion point.Partial chain progress is not the same as a usable raid unlock.
Character
Level 70, repaired, gemmed, enchanted, consumables stocked, saved gear sets tested.Enter the raid with every set already named and on bars.
Profession pathFeral CatBalance
Default personal min-max
Engineering + Enchanting: sappers cover the AoE weakness; ring enchants add small persistent value.Engineering + Enchanting: explosives/mana injector plus +24 spell power from rings.
Roster assignment
Swap Enchanting for Leatherworking if your physical group needs its Drums user.Swap Enchanting for Leatherworking if your caster group needs its Drums user.
Specialist option
A raid rotating Braided Eternium Chain users may ask for Jewelcrafting logistics; the necklace itself is BoE.Tailoring is no longer mandatory for the Phase 3 endpoint; keep it only if your actual gear plan benefits.

ALLIANCE - NIGHT ELF

Shadowmeld

  • For Cat, the racial decision does not change caps or the powershift engine.
  • For Balance, a Draenei caster in your party may provide 1% spell hit; Night Elf itself does not.

HORDE - TAUREN

War Stomp

  • War Stomp is a situational pickup tool, not a reason to enter dangerous melee range as Balance.
  • No Horde race choice changes Cat or Balance's core damage formula.

DPS edge.

03 - Talents

46 / 0 / 15 - raid-safe Starfire support

The default omits uncontrollable Treants and maximizes reliable damage, mana and threat control.

PDF page 11
TreePoint allocationWhy
Starlight Wrath 5; Focused Starlight 2; Improved Moonfire 2; Brambles 3; Insect Swarm 1; Nature's Reach 2; Vengeance 5; Lunar Guidance 3; Nature's Grace 1; Moonglow 3; Moonfury 5; Balance of Power 2; Dreamstate 3; Moonkin Form 1; Improved Faerie Fire 3; Wrath of Cenarius 5.All core Starfire damage, mana and raid debuff talents.
Restoration - 15
Improved Mark 5; Nature's Focus 2; Natural Shapeshifter 3; Intensity 3; Subtlety 2.Raid buff, form cost, mana while casting and threat reduction.

Brambles point into Force. Use either only where Treants will live, path safely and not pull; the carrier default values reliability.

04 - Gear & items

Cap spell hit, then fund Starfire

Build one self-sufficient set and smaller party-support swaps.

PDF page 12
Party supportHit from talents/supportGear hit neededRating target
None
4% Balance of Power12%~152
Totem of Wrath
4% + 3%9%~114
Draenei caster aura
4% + 1%11%~139
Totem + Draenei
4% + 3% + 1%8%~101
PriorityWhat it means in Phase 3
Spell hit to cap
16% total against bosses = 202 rating before talents/support. Keep a 12% self-contained gear set for roster changes.
Spell power
Best unconditional throughput after hit.
Spell haste
Strong DPS, but burns mana faster; only valuable for casts you can actually fund.
Spell crit
Scales Vengeance and Nature's Grace; 4pT6 adds 5% Starfire crit.
Intellect
Mana, crit, Lunar Guidance spell power and Dreamstate regen.
Spirit / MP5
Raise only until the fight's mana curve closes; excess regen is lost offense.
Mana checkpointDecision
Kill with >15% mana
Trade regen for spell power/haste or use Destruction Potions where safe.
Kill with 0-10% mana
Healthy optimization range if casts remained continuous.
OOM before execute
Drop Moonfire first, potion/rune earlier, request Wisdom/Shadow Priest support, then add regen.

05 - Abilities

Debuff first, Starfire for the kill

Every non-Starfire global must justify its raid value, movement value or mana cost.

PDF page 13
SituationPriority
Single target
1) Maintain Faerie Fire if physical players benefit. 2) Maintain Moonfire if mana allows. 3) Force of Nature if talented and safe. 4) Starfire.
Mana stress
Faerie Fire -> Starfire. Remove Moonfire before you sacrifice continuous casting or the execute phase.
Tank survival request
Add Insect Swarm for its 2% hit reduction; accept that the GCD can be a personal-DPS loss.
AoE / Hyjal
Faerie Fire priority target -> Moonfire up to three worthwhile targets -> Barkskin + Hurricane -> Treants if safe -> Starfire priority target.
Movement
Refresh a due instant while moving; otherwise move early and resume Starfire. Do not invent unnecessary DoT globals.

NATURE'S GRACE

  • A Starfire/Moonfire crit reduces the next spell cast by 0.5 sec.
  • During multi-Moonfire movement, consume the proc with Starfire before applying another Moonfire when practical.
  • Queue casts cleanly; haste cannot recover idle gaps.

TREANT SAFETY

  • No direct control after summon in TBC.
  • Do not use near unpulled Hyjal waves, dangerous pathing or an imminent lethal AoE.
  • A dead or mis-pulled raid loses more than the cooldown gains.

Potion when the mana plan is already closed.

06 - Gear & items

Build around 4pT6 and the active hit package

Keep self-capped, Totem and Draenei variants; do not regem between every group shuffle.

PDF page 14
Saved setUseCore rules
MOON - 12 HIT
No guaranteed party supportAbout 152 rating from gear after Balance of Power.
MOON - 9 HIT
Totem of Wrath partyAbout 114 rating; replace hit with spell power/haste.
MOON - 8 HIT
Totem + Draenei casterAbout 101 rating; verify the actual aura is in your party.
MOON - LONG
Kaz'rogal / long progressionMore Intellect/Spirit/MP5; Super Mana + rune; Moonfire conditional.
BreakpointEquip rule
2pT6
Moonfire duration increases by 3 sec. Useful, but do not force a broken hit set for it.
4pT6
Starfire gains 5% crit. Target head + shoulders + chest + hands; use offset legs.
T5 bridge
Keep a complete, working set until T6 pieces and hit swaps are ready. Never break a bonus one token at a time without comparing the whole set.
Starting packageRealistic pre-Phase-3 / early carrier target
Hit tools
Scryer's Bloodgem, Belt of Blasting, Spellstrike pieces, hit gems/enchants only until the correct cap.
Core spell power
Badge Icon of the Silver Crescent, crafted/caster raid pieces, Runed Living Rubies.
Weapon
The Nexus Key or strong 1H + offhand; do not wait for Zhar'doom to enter the raid.
Idol
Ivory Idol of the Moongoddess for personal Starfire; Raven Goddess for party raid value.

07 - Gear & items

Black Temple + Hyjal Moonkin target sheet

Four-piece T6 is the anchor; hit and loot competition decide the surrounding slots.

PDF page 15
SlotPrimary Phase 3 targetSwap / note
Head
Thunderheart HeadguardArchimonde; 4pT6 anchor.
Shoulders
Thunderheart ShoulderpadsMother Shahraz; 4pT6 anchor.
Back
Shroud of the HighborneCloak of the Illidari Council is a realistic near-peer with more spell power.
Chest
Thunderheart VestIllidan; 4pT6 anchor.
Wrists
Bracers of Nimble ThoughtFocused Mana Bindings / Elunite Empowered when hit is needed.
Hands
Thunderheart HandguardsAzgalor; completes 4pT6.
Waist
Anetheron's NooseCrescent Moon for haste; Belt of Blasting for hit.
Legs
Leggings of Channeled ElementsOffset slot; Thunderheart Pants / Devastation are alternatives.
Feet
Slippers of the SeacallerBlue Suede Shoes when hit is needed; Naturewarden's Treads realistic.
Neck
The Sun King's TalismanTranslucent Spellthread Necklace for hit.
Rings
Ring of Ancient Knowledge + Band of the Eternal SageRing of Captured Storms / Endless Coils alternatives.
Trinkets
The Skull of Gul'dan + Ashtongue TalismanIcon / Sextant / Quagmirran's Eye / Bloodgem bridges.
Weapon
Zhar'doom, Greatstaff of the DevourerMaelstrom's Fury + Chronicle; Hammer of Judgement if hit is required.
Idol
Idol of the Raven GoddessIvory Idol of the Moongoddess for personal Starfire.

08 - Consumables

Gems, enchants and consumables

Offense is only real if the mana curve reaches the kill.

PDF page 16
SlotBest default
Meta
Chaotic Skyfire Diamond; activate with two blue gems.
Red / Yellow / Blue
Runed Living Ruby / Veiled Noble Topaz if hit needed, otherwise Potent / Glowing Nightseye for the two blue requirements.
Head / Shoulders
Glyph of Power / Aldor Discipline or Scryer Orb.
Back / Chest
Subtlety / Exceptional Stats.
Bracers / Gloves
Spellpower / Major Spellpower; Spell Strike on gloves only if hit is required.
Legs / Boots
Runic Spellthread / Boar's Speed.
Weapon / Rings
Sunfire / +12 Spellpower per ring if Enchanter. Carry Mighty Spirit Innervate weapon.
Consume laneMaximumCondition
Flask
Flask of Blinding LightBetter than Adept's + Draenic Wisdom for standard raid output.
Food
Blackened Basilisk / Crunchy Serpent / Poached BluefishAll provide the same spell power + Spirit.
Potion
Super Mana PotionUse Destruction Potion only when mana is safe; never Haste Potion for spell haste.
Secondary
Dark Rune / Demonic RuneUse when health is safe; effectively about 50 MP5 on cooldown.
Weapon oil
Classic Brilliant Wizard Oil (shown as Expired Wizard Oil)Superior Wizard Oil has more spell power but loses crit and is slightly worse in guide modeling.
Engineering
Mana Potion Injector + Super SapperInjector is inventory QoL; explosives require safe positioning.
Leatherworking
Drums of Battle / RestorationUse only if assigned in the party rotation.

09 - Abilities

Macros, UI and log targets

Faerie Fire uptime is a raid KPI, not a personal preference.

PDF page 17
Macro
#showtooltip Faerie Fire
/cast [@mouseover,harm,nodead][] Faerie Fire
Macro
#showtooltip Rebirth
/cancelform
/cast [@mouseover,help,dead][] Rebirth
TrackDisplayReview target
Faerie Fire
Large target timer + missing warningNear-continuous on every boss where physical players benefit.
Casting
Starfire cast bar with latency/queue zoneLow idle time; movement happens early.
Mana
Time-to-OOM estimate + potion/rune/Innervate cooldownsExecute phase retains continuous Starfire.
Hit
Miss events and active party buffsCorrect saved set for the actual Totem/Draenei party.
Utility
Rebirth, Innervate, Remove Curse, BarkskinAssigned utility lands without hesitation.
Logs
Starfire count, FF uptime, Moonfire cost/value, inactive time, mana end, deathsCompare equal support and fight lengths.
Innervate

Self vs healer assignment before pull

Mouseover Faerie Fire

Barkskin + Hurricane

#showtooltip Hurricane

/cast Barkskin

/cast Hurricane

Mouseover combat resurrection

Mouseover Innervate

#showtooltip Innervate

/cancelform

/cast [@mouseover,help,nodead][] Innervate

10 - Raid plan

Your party slot is part of the build

The same character can amplify very different groups; agree on the lane before loot and consumables.

PDF page 18
LaneIdeal partyYou provideYou receive
Feral Cat
Enhancement Shaman + 2-3 BM Hunters + optional FuryLeader of the Pack 5% physical crit, Improved LotP sustain, Bear flexibility.Grace of Air, Unleashed Rage, Ferocious Inspiration, Battle Shout.
Balance
Elemental Shaman + 2-3 Warlocks/MageMoonkin Aura 5% spell crit, Improved Faerie Fire, Innervate/Rebirth.Totem of Wrath, Wrath of Air, Bloodlust and caster debuff synergy.
Raid needChoose Feral when...Choose Balance when...
Physical core
Hunter party has no crit aura and the player can maintain Cat execution.Raid needs the 3% physical hit debuff more than another melee aura.
Tank coverage
A reliable Bear pivot can reduce roster risk.Off-tanking is already solved; ranged utility is more valuable.
Hyjal waves
Engineering and priority-target damage cover the lack of Cat AoE.Hurricane and ranged multidot movement create useful wave damage.
Progression safety
Player is exceptional at melee mechanics and set swaps.Range, Barkskin casting and utility create a more forgiving carrier.
Moonkin Aura

5% spell crit party aura

11 - Encounter

Wave control, then boss discipline

Cat owns priority targets; Balance owns safe ranged pressure and Hurricane timing.

PDF page 19
EncounterFeral CatBalance
Trash waves
Assist skull, stay behind, Bite short-lived targets, use sappers on approved packs, never overtake AoE tanks.Faerie Fire priority mob, Moonfire up to three worthwhile targets, Barkskin + Hurricane, drink immediately between waves.
Rage Winterchill
Dash for Icebolt/Death & Decay movement; protect rear uptime after every reposition.Range spread; move early from Death & Decay; Faerie Fire first, Starfire while stationary.
Anetheron
Stay behind boss, avoid infernal zones, save Dash for movement; Demonslaying elixir is strong.Maintain Faerie Fire; position to avoid infernal disruption; Starfire during safe windows.
Kaz'rogal
Mana is also Energy throughput: potion/rune/Innervate early, avoid unnecessary shifts outside the engine.Long-fight set, early potion/rune, strip Moonfire if OOM risk; never reach zero mana carelessly.
Azgalor
Pre-plan silence windows; do not be caught needing a form/utility action; respect cleave.Refresh due instant before silence; resume Starfire immediately; keep range and Doomguard awareness.
Archimonde
Tears of the Goddess bound; Dash for Doomfire/Air Burst recovery; survival outranks one more Shred.Tears bound; max range and early Doomfire movement; Remove Curse assignment; Barkskin dangerous transitions.
Between wavesCarrier checklist
0-3 sec
Loot only if assigned; drink immediately; rebuff dead/rezzed players.
Before next pull
Confirm form, mana, potion/rune, target marker and tank route.
Before boss
Swap from wave package to boss package and verify it visually, not by memory.

12 - Encounter

Naj'entus through Gurtogg

Early BT rewards burst planning, movement and threat discipline.

PDF page 20
EncounterFeral CatBalance
Naj'entus
Keep rear position; plan Healthstone/seed around shield break; do not powershift through lethal raid burst without health margin.Faerie Fire, Starfire; pre-position and use Barkskin/health consumable for shield break.
Supremus
High melee uptime only if volcano/kite rules are obeyed; Dash protects contact time.Range and move early; instant casts while relocating, then resume Starfire. Never finish a cast in a volcano.
Shade of Akama
Priority add/boss single target; Bite if add dies before Rip; Engineering covers pack damage.Hurricane approved add stacks; Faerie Fire priority target; Starfire Akama target when stable.
Teron Gorefiend
Clean rear uptime and powershift rhythm; ghost mechanic execution is the real DPS check.Stationary Starfire showcase, but ghost mechanic practice outranks parse. Keep FF active before mechanic.
Gurtogg Bloodboil
Respect tank threat order and Fel Rage positioning; never pull during planned handoff.Faerie Fire and Starfire; stay with assigned Bloodboil group, conserve movement globals for positioning.
FightSet / consume emphasisLog question
Naj'entus
Survival health package if progression.Did damage greed overlap shield-break death?
Supremus
Movement-speed boots; flexible hit unchanged.How much inactive time came from late movement?
Teron
Maximum single-target package.Cat: shifts/Rip clips. Balance: Starfires/idle time.
Gurtogg
Threat-aware opening; health consumables.Did the player obey the tank and Bloodboil assignments?

carrier damage only matters after the mechanic is reliable.

13 - Encounter

Reliquary through Illidan

Late BT changes damage rules, resistance requirements and assignment value by phase.

PDF page 21
EncounterFeral CatBalance
Reliquary of Souls
Confirm phase threat/damage rules; short targets often favor Bite. Save resources for the phase where they matter.Follow phase-specific casting restrictions; mana and reflected-damage rules determine whether normal Starfire is safe.
Mother Shahraz
Wear the raid's required Shadow Resistance package; Fatal Attraction movement beats the rotation.Wear required SR and keep range/spacing; instant cast while moving only if safe.
Illidari Council
Stay on assigned target, maintain behind position, move from ground effects; do not chase aggregate meter.Faerie Fire the physical raid's target; Remove Curse if assigned; Starfire fixed target and respect interrupts/ground effects.
Illidan
Phase-specific target: boss/add priority, parasite control and Flame positioning. Bear pivot only by assignment.Maintain FF on active physical target, move early on beams/fire, save mana for long progression and transition downtime.
Mandatory packageFeral CatBalance
Mother SR
Meet raid resistance/health floor even if Cat stats collapse.Meet raid resistance/health floor; do not compensate with risky positioning.
Illidan
CAT-MAX plus a tested Bear/FR package only if assigned Flame tank duty.MOON-LONG if progression duration demands it; keep self-capped hit fallback.
Utility
Rebirth/Innervate mouseover and Bear emergency keybinds.Rebirth/Innervate/Remove Curse and Barkskin visible.

14 - Raid plan

Fourteen days from fresh 70 to carrier-ready

Prioritize access, control and guaranteed items before contested raid drops.

PDF page 22
WindowFeral CatBalanceBoth
Days 1-2
Train ranks; 0/44/17; craft Wolfshead; powershift macro/WA.Train ranks; 46/0/15; build 12% hit set; FF/Starfire UI.Finish access chains, professions, bags, repair and consumables.
Days 3-5
Farm Badge idol/Brooch, arena weapon path, Agility gems.Badge trinket/offhand, hit tools, Chaotic meta and spellpower gems.Run heroics/Kara/Gruul/Mag for deterministic upgrades.
Days 6-9
Name 9-hit, 6-hit, max and flex sets; dummy drill 4-sec cycles.Name 12/9/8-hit and long sets; dummy drill FF/Moonfire/Starfire.Test every macro and gear swap in combat-like conditions.
Days 10-12
Practice rear uptime and mana plan in long fights.Practice movement casting and OOM checkpoints.Stock two full raids of consumes; confirm raid party and assignment.
Days 13-14
Review one clean log for Rip clips, shifts and fronts.Review one clean log for FF, Starfires, idle and mana end.Freeze raid sets 24 hours before boost; no portal improvisation.
PriorityFeral reviewBalance review
P0 - survival
Deaths, mechanic hits, front attacks, failed form utility.Deaths, ground effects, late movement, missed Barkskin/utility.
P1 - assignment
LotP party, target order, Bear pivot, Mangle owner.FF uptime, Moonkin party, Innervate/Rebirth/curse assignment.
P2 - engine
Powershifts/min, Shred count, Rip uptime/clips, mana downtime.Starfire count, cast idle, Moonfire value, mana end, hit misses.
P3 - gear
Correct support-adjusted hit set and encounter trinket.Correct 12/9/8 hit package and long-fight swaps.

15 - Raid plan

Print these two pages in your head

The last check before a boss should be fast, binary and role-specific.

PDF page 23
Universal hard stopFix before pull
Unknown party buffs
Ask; do not guess the hit package.
Unknown resistance target
Ask the raid leader; verify set stats.
Broken macro / missing reagent
Repair now; Rebirth and buffs are part of the role.
Unassigned Innervate
Clarify self vs healer before combat.
No Tears of the Goddess on Archimonde
Put it on the bar before the pull.
Rip

Cat finisher

FERAL CAT - 20 SECOND CHECK

  • Correct CAT set and support-adjusted hit cap.
  • Wolfshead equipped unless explicitly using 2pT6 flex.
  • Behind-target route and Mangle owner confirmed.
  • Potion/rune/Innervate timing named.
  • Tiger's Fury pre-pop timing ready.
  • Rebirth target and Bear pivot understood.
  • Healthstone/seed available for the fight's lethal event.

Cat pull phrase

Behind. Mangle. Rip. Shift. Survive.

BALANCE - 20 SECOND CHECK

  • Correct 12/9/8-hit set for actual party buffs.
  • Faerie Fire tracker and physical kill target confirmed.
  • Moonfire enabled or disabled by mana plan.
  • Potion/rune/Innervate timing named.
  • Treants disabled unless encounter-safe.
  • Rebirth/Remove Curse assignment understood.
  • Barkskin and movement route ready.

Moonkin pull phrase

Debuff. Starfire. Fund mana. Survive.

16 - Raid plan

Research trail and icon provenance

Live pages reviewed 21 July 2026; guide pages show Patch 2.5.6 and February 2026 updates.

PDF page 24
Shred

Wowhead spell 27002

Rip

Wowhead spell 27008

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