GUIDE SCOPE
Built for repeatable Phase 3 raid execution
This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.
- Build
- 0 / 44 / 17
- Role
- DPS
- Raid tier
- Phase 3
- Source
- 24-page PDF
TALENT BUILD
0 / 44 / 17
This hybrid keeps the complete Cat damage engine while preserving emergency Bear value. The guide treats it as the safe default for BT and Hyjal.
View chapter index
01 - Raid plan
Two jobs, two kinds of raid value
Pick the lane your roster needs; execute its support package as seriously as personal damage.
| Question | Feral Cat answer | Balance answer |
|---|---|---|
Personal ceiling | Usually the stronger personal single-target lane when powershifting and rear uptime are excellent. | Lower personal ceiling; a larger share of value appears in raid buffs and physical-hit support. |
Execution tax | Very high: Energy ticks, combo points, Rip/Mangle windows, mana and melee positioning. | Moderate: debuff uptime, hit package, mana curve, movement and Starfire queueing. |
Best group | Enhancement + 2-3 BM Hunters; optional Fury Warrior. | Elemental Shaman + 2-3 Warlocks/Mage. |
Most important failure | Missed powershift cycles or attacking from the front. | Faerie Fire downtime, uncapped spell hit or going OOM before the kill. |
Boost-friendly edge | Off-tank flexibility and excellent physical party scaling. | Range, simpler targeting, Hurricane on waves and broad utility. |
| Ready in 60 seconds | Pass condition | Hard fail |
|---|---|---|
Feral | 0/44/17; Wolfshead; hit package named; powershift bind works; 20+ Fel Mana Potions/runes. | No Energy-tick tracker; no rear-position plan; Rip clipping. |
Balance | 46/0/15; self-contained 12% spell hit set; 4pT6 plan; Faerie Fire tracker; mana consumes. | Counting Improved Faerie Fire as spell hit; no long-fight mana plan. |
FERAL CAT
High-skill melee single target
5% physical crit party aura
Can pivot into Bear duty
Near-zero native AoE
Ranged support DPS
5% spell crit party aura
Improved Faerie Fire owner
Hurricane + stronger raid utility
CARRIER RULE
Assignment beats meter
Survive mechanics
Keep the required debuff/aura
Preserve the raid's kill condition
Balance
02 - Raid plan
Race, access and profession decisions
TBC gives each faction only one Druid race, so roster fit matters more than racial damage.
| Access check | What to finish | Carrier note |
|---|---|---|
Mount Hyjal | The Vials of Eternity chain using Lady Vashj and Kael'thas quest items. | Confirm current Anniversary account-wide access and the boosted character's raid eligibility. |
Black Temple | Akama / Medallion of Karabor chain through the required completion point. | Partial chain progress is not the same as a usable raid unlock. |
Character | Level 70, repaired, gemmed, enchanted, consumables stocked, saved gear sets tested. | Enter the raid with every set already named and on bars. |
| Profession path | Feral Cat | Balance |
|---|---|---|
Default personal min-max | Engineering + Enchanting: sappers cover the AoE weakness; ring enchants add small persistent value. | Engineering + Enchanting: explosives/mana injector plus +24 spell power from rings. |
Roster assignment | Swap Enchanting for Leatherworking if your physical group needs its Drums user. | Swap Enchanting for Leatherworking if your caster group needs its Drums user. |
Specialist option | A raid rotating Braided Eternium Chain users may ask for Jewelcrafting logistics; the necklace itself is BoE. | Tailoring is no longer mandatory for the Phase 3 endpoint; keep it only if your actual gear plan benefits. |
ALLIANCE - NIGHT ELF
Shadowmeld
- For Cat, the racial decision does not change caps or the powershift engine.
- For Balance, a Draenei caster in your party may provide 1% spell hit; Night Elf itself does not.
HORDE - TAUREN
War Stomp
- War Stomp is a situational pickup tool, not a reason to enter dangerous melee range as Balance.
- No Horde race choice changes Cat or Balance's core damage formula.
DPS edge.
03 - Talents
0 / 44 / 17 - Cat DPS + Bear-ready hybrid
The standard raid build loses no Cat throughput and preserves emergency tank value.
| Tree | Point allocation | Why |
|---|---|---|
| Ferocity 5; Feral Instinct 3; Thick Hide 3; Feral Swiftness 2; Feral Charge 1; Sharpened Claws 3; Shredding Attacks 2; Predatory Strikes 3; Primal Fury 2; Savage Fury 2; Faerie Fire (Feral) 1; Heart of the Wild 5; Survival of the Fittest 3; Leader of the Pack 1; Improved Leader of the Pack 2; Predatory Instincts 5; Mangle 1. | Every core Cat damage talent plus full Bear conversion. | |
Restoration - 17 | Furor 5; Naturalist 5; Natural Shapeshifter 3; Intensity 3; Omen of Clarity 1. | 60-Energy Wolfshead powershifts, +10% physical damage, cheaper shifts, mana sustain and Clearcasting. |
Core Energy-cost reduction
Shred costs 42 Energy
Crit foundation
Feral AP scaling
Crits build extra combo points
Mangle damage
Cat AP multiplier
Stats + tank safety
5% physical crit party aura
Party sustain
Cat crit damage
Core bleed/Shred debuff
40 Energy when entering Cat
+10% physical damage
Cheaper powershifts
Mana while casting
Clearcasting
Bear utility / pickup
04 - Raid plan
Powershift on the Energy clock
Track Energy, combo points, Mangle, Rip and mana at the same time.
Furor 40 Energy + Wolfshead 20
40 Energy; 35 with 2pT6
42 Energy; rear only
30 Energy; 4-5 combo points
| Time | Standard Wolfshead cycle | Energy |
|---|---|---|
0.0 | Powershift into Cat | 60 |
1.0 | Energy tick | 80 |
1.5 | GCD ends - Shred | 38 |
3.0 | Energy tick - Shred | 16 |
4.0 | GCD ends - powershift | 60 |
| Feral cap | No support | With support | Rule |
|---|---|---|---|
Melee hit | 9% = 142 rating | 8% / 127 with Heroic Presence; 6% / 95 with Improved FF; 5% / 79 with both. | A cap is a ceiling, not a command to wear worse gear. |
Expertise | 6.5% dodge removal = 103 rating / 26 expertise | No common raid buff lowers it. | Attack from behind: bosses cannot parry rear attacks. |
Crit | 22.1 rating = 1% crit | Leader of the Pack is party crit. | Primal Fury turns special crits into extra combo points. |
Haste | 15.77 rating = 1% melee haste | Bloodlust multiplies attack speed. | Lower value than Agility/crit at Phase 3 Cat weights. |
| Stat order | Practical interpretation |
|---|---|
Agility > Hit/Expertise > Strength > Crit >
Haste > AP/FAP > Armor Pen | Use current simulations for complete sets. Hit and expertise lose all value beyond their caps; Agility remains the default gem. |
Weapon rule | Listed weapon DPS is not the Cat metric. Feral Attack Power and total item value matter; use a Cat-specific comparison. |
05 - Abilities
A priority system, not a fixed combo
Choose the first legal action; never clip Rip and never let movement erase rear uptime.
Pre-pop while running in; not mid-cycle
Keep debuff active
4-5 CP; wait for expiry
Default generator from behind
Only short-lived targets / execute
Protect melee uptime
| Priority | Condition | Action |
|---|---|---|
1 | 4+ combo points, 30+ Energy, Rip has fully expired | Rip |
2 | 40+ Energy and Mangle debuff expired | Mangle (35 Energy with 2pT6) |
3 | 42+ Energy and behind target | Shred |
4 | More than 20 Energy short of next required action | Powershift |
5 | None applies | Wait for the next Energy tick; do not panic-spend. |
OPENER
- Pre-pop Tiger's Fury more than one Energy tick before contact.
- Enter from behind; Mangle before Shred unless another Feral owns the debuff.
- Build to 4-5 combo points, apply Rip under active AP procs, then powershift rhythm.
- Activate on-use AP after armor debuffs and when full melee uptime is guaranteed.
- Target dies before full Rip: Ferocious Bite.
- Clearcasting: spend on Shred when the priority remains safe.
- Multiple targets: focus priority targets. Cat has no native cleave/AoE.
06 - Gear & items
Four named packages beat one overloaded set
Phase 3 physical gear carries abundant hit; optimize the whole set around your actual support.
| Saved set | Use | Core rules |
|---|---|---|
CAT - 9 HIT | No Improved Faerie Fire or Draenei | Aim below 142 rating only if the replacement's Agility/crit/AP wins in simulation. |
CAT - 6 HIT | Improved Faerie Fire active | Cap is 95 rating; remove excess-hit rings/cloak/neck first. |
CAT - MAX | Pure personal DPS | Wolfshead Helm; Everbloom Idol; highest Cat weapon; Rip/2pT4/4pT6 breakpoints preserved. |
CAT - FLEX | Off-tank or progression safety | 2pT6 non-Wolfshead option; extra armor/Stamina and Bear weapon/set ready. |
| Starting package | Realistic target before BT/Hyjal |
|---|---|
Head | Wolfshead Helm - crafted/AH; keep it even when item level looks absurd. |
Tier | Preserve 2p Malorne until the coordinated 4pT6 swap. 4p Nordrassil remains a strong bridge if owned. |
Weapon | Merciless Gladiator's Maul after Season 2 rating removal; Vengeful Gladiator's Staff is Phase 3 BiS. |
Trinkets | Tsunami Talisman; Bloodlust Brooch / Dragonspine Trophy / Madness according to hit and helm. |
Idol | Everbloom Idol personal DPS; Idol of the Raven Goddess when party-wide crit creates more raid damage. |
Gems | Delicate Living Ruby by default; Glinting Noble Topaz only for a valuable bonus while under hit cap. |
| Transition | Equip rule |
|---|---|
First T6 token | Thunderheart Leggings - immediate top Cat legs and useful in Bear. |
2pT6 | Add Thunderheart Gauntlets; unlock 35-Energy Mangle and the non-Wolfshead flex cycle. |
4pT6 | Add shoulders + chest together; 4p increases Rip/Bite by 15%. Do not break 2pT4 early. |
07 - Gear & items
Black Temple + Hyjal Cat target sheet
A destination list with the breakpoints and alternatives that actually matter.
| Slot | Primary Phase 3 target | Swap / note |
|---|---|---|
Head | Wolfshead Helm | Cursed Vision / Vengeful helm only with 2pT6 flex; pure Cat still favors Wolfshead. |
Neck | Braided Eternium Chain rotation | Choker of Endless Nightmares under cap; Telonicus / Serrated Blades in hit-capped sets. |
Shoulders | Thunderheart Pauldrons | Equip at 4pT6; keep Mantle of Malorne for 2pT4 before then. |
Back | Thalassian Wildercloak | Shadowmoon Destroyer's Drape if its hit is usable. |
Chest | Thunderheart Chestguard at 4pT6 | Nether Shadow Tunic individually; Malorne chest before full transition. |
Wrists | Vindicator's Dragonhide Bracers | Insidious Bands while under hit cap. |
Hands | Thunderheart Gauntlets at 2pT6 | Gloves of the Searing Grip individually. |
Waist | Belt of One-Hundred Deaths | Large expertise upgrade; expect heavy physical-DPS competition. |
Legs | Thunderheart Leggings | Highest-priority token. |
Feet | Shadowmaster's Boots | Edgewalker Longboots bridge. |
Rings | Band of the Eternal Champion + Ring of Lethality | Unstoppable Aggressor / Shapeshifter's Signet for 6% hit packages. |
Trinkets | Tsunami Talisman + Madness / encounter swap | Mark of the Champion vs Undead/Demon; Brooch with Wolfshead; DST without. |
Weapon | Vengeful Gladiator's Staff | Merciless Gladiator's Maul; Pillar of Ferocity is a Bear-first option. |
Idol | Everbloom Idol | Raven Goddess if stacked party raid-DPS gain wins. |
08 - Consumables
Gems, enchants and consumes
Mana consumables are throughput consumables because they buy powershift cycles.
| Slot | Best default |
|---|---|
Gems | Delicate Living Ruby; Glinting Noble Topaz only for valuable yellow bonuses under hit cap; usually ignore blue sockets. |
Head | Glyph of Ferocity (yes, it can be applied to Wolfshead). |
Shoulders | Might of the Scourge if retained from Classic; otherwise Aldor Vengeance or Scryer Blade are effectively tied. |
Back / Chest | Greater Agility / Exceptional Stats. |
Bracers / Gloves | Brawn (scales with Kings/SotF) / Superior Agility. |
Legs / Boots | Nethercobra Leg Armor / Cat's Swiftness. |
Weapon / Rings | Major Agility on 2H / +4 Stats or Striking if Enchanter. |
| Consume lane | Maximum | Fallback / condition |
|---|---|---|
Battle + Guardian | Elixir of Major Agility + Elixir of Draenic Wisdom | Elixir of Demonslaying against Demons; Relentless Assault flask for wipe-economy. |
Food | Warp Burger or Grilled Mudfish | Both provide Agility + Spirit. |
Potion | Fel Mana Potion | Super Mana budget; Haste Potion only if the fight ends before mana limits powershifts. |
Secondary | Dark Rune / Demonic Rune | Use on cooldown when health is safe; do not collide with planned survival. |
Weapon | Adamantite Weightstone | Works in forms in late TBC ruleset. |
Engineering | Super Sapper + Goblin Sapper | Share a 1-minute cross-cooldown; execute only from a safe form/position. |
Scrolls | Agility V + Strength V | Stack if the realm's buff rules allow. |
09 - Abilities
Macros, UI and log targets
The Cat interface must expose the engine before it exposes the damage meter.
#showtooltip Faerie Fire (Feral)
/cast [@mouseover,harm,nodead][] Faerie Fire (Feral)#showtooltip Rebirth
/cancelform
/cast [@mouseover,help,dead][] Rebirth| Track | Display | Review target |
|---|---|---|
Energy | Current Energy + 2-second tick pulse | No unplanned full-Energy waits. |
Debuffs | Mangle and Rip remaining time on current target | Mangle near-continuous; Rip never clipped. |
Resources | Combo points + mana + potion/rune cooldown | Powershift cadence survives the full fight. |
Position | Front/parry indicator or combat-log events | Minimize front attacks; Shred availability remains high. |
Logs | Shreds, powershifts, Rip ticks, Rip clips, inactive time, deaths | Compare like-length kills and identical support, not raw parse alone. |
Powershift - test at a target dummy and confirm one keypress always returns to Cat:
#showtooltip Cat Form
/cancelform
/cast Cat Form
Mouseover Feral Faerie Fire
Mouseover Innervate
#showtooltip Innervate
/cancelform
/cast [@mouseover,help,nodead][] Innervate
Mouseover combat resurrection
On-use slots
#showtooltip
/use 13
/use 14
10 - Raid plan
Your party slot is part of the build
The same character can amplify very different groups; agree on the lane before loot and consumables.
| Lane | Ideal party | You provide | You receive |
|---|---|---|---|
Feral Cat | Enhancement Shaman + 2-3 BM Hunters + optional Fury | Leader of the Pack 5% physical crit, Improved LotP sustain, Bear flexibility. | Grace of Air, Unleashed Rage, Ferocious Inspiration, Battle Shout. |
Balance | Elemental Shaman + 2-3 Warlocks/Mage | Moonkin Aura 5% spell crit, Improved Faerie Fire, Innervate/Rebirth. | Totem of Wrath, Wrath of Air, Bloodlust and caster debuff synergy. |
| Raid need | Choose Feral when... | Choose Balance when... |
|---|---|---|
Physical core | Hunter party has no crit aura and the player can maintain Cat execution. | Raid needs the 3% physical hit debuff more than another melee aura. |
Tank coverage | A reliable Bear pivot can reduce roster risk. | Off-tanking is already solved; ranged utility is more valuable. |
Hyjal waves | Engineering and priority-target damage cover the lack of Cat AoE. | Hurricane and ranged multidot movement create useful wave damage. |
Progression safety | Player is exceptional at melee mechanics and set swaps. | Range, Barkskin casting and utility create a more forgiving carrier. |
5% melee/ranged physical crit party aura
5% spell crit party aura
3% physical hit raid debuff
Combat resurrection
Mana assignment
Raid stats and resistances
11 - Encounter
Wave control, then boss discipline
Cat owns priority targets; Balance owns safe ranged pressure and Hurricane timing.
| Encounter | Feral Cat | Balance |
|---|---|---|
Trash waves | Assist skull, stay behind, Bite short-lived targets, use sappers on approved packs, never overtake AoE tanks. | Faerie Fire priority mob, Moonfire up to three worthwhile targets, Barkskin + Hurricane, drink immediately between waves. |
Rage Winterchill | Dash for Icebolt/Death & Decay movement; protect rear uptime after every reposition. | Range spread; move early from Death & Decay; Faerie Fire first, Starfire while stationary. |
Anetheron | Stay behind boss, avoid infernal zones, save Dash for movement; Demonslaying elixir is strong. | Maintain Faerie Fire; position to avoid infernal disruption; Starfire during safe windows. |
Kaz'rogal | Mana is also Energy throughput: potion/rune/Innervate early, avoid unnecessary shifts outside the engine. | Long-fight set, early potion/rune, strip Moonfire if OOM risk; never reach zero mana carelessly. |
Azgalor | Pre-plan silence windows; do not be caught needing a form/utility action; respect cleave. | Refresh due instant before silence; resume Starfire immediately; keep range and Doomguard awareness. |
Archimonde | Tears of the Goddess bound; Dash for Doomfire/Air Burst recovery; survival outranks one more Shred. | Tears bound; max range and early Doomfire movement; Remove Curse assignment; Barkskin dangerous transitions. |
| Between waves | Carrier checklist |
|---|---|
0-3 sec | Loot only if assigned; drink immediately; rebuff dead/rezzed players. |
Before next pull | Confirm form, mana, potion/rune, target marker and tank route. |
Before boss | Swap from wave package to boss package and verify it visually, not by memory. |
12 - Encounter
Naj'entus through Gurtogg
Early BT rewards burst planning, movement and threat discipline.
| Encounter | Feral Cat | Balance |
|---|---|---|
Naj'entus | Keep rear position; plan Healthstone/seed around shield break; do not powershift through lethal raid burst without health margin. | Faerie Fire, Starfire; pre-position and use Barkskin/health consumable for shield break. |
Supremus | High melee uptime only if volcano/kite rules are obeyed; Dash protects contact time. | Range and move early; instant casts while relocating, then resume Starfire. Never finish a cast in a volcano. |
Shade of Akama | Priority add/boss single target; Bite if add dies before Rip; Engineering covers pack damage. | Hurricane approved add stacks; Faerie Fire priority target; Starfire Akama target when stable. |
Teron Gorefiend | Clean rear uptime and powershift rhythm; ghost mechanic execution is the real DPS check. | Stationary Starfire showcase, but ghost mechanic practice outranks parse. Keep FF active before mechanic. |
Gurtogg Bloodboil | Respect tank threat order and Fel Rage positioning; never pull during planned handoff. | Faerie Fire and Starfire; stay with assigned Bloodboil group, conserve movement globals for positioning. |
| Fight | Set / consume emphasis | Log question |
|---|---|---|
Naj'entus | Survival health package if progression. | Did damage greed overlap shield-break death? |
Supremus | Movement-speed boots; flexible hit unchanged. | How much inactive time came from late movement? |
Teron | Maximum single-target package. | Cat: shifts/Rip clips. Balance: Starfires/idle time. |
Gurtogg | Threat-aware opening; health consumables. | Did the player obey the tank and Bloodboil assignments? |
carrier damage only matters after the mechanic is reliable.
13 - Encounter
Reliquary through Illidan
Late BT changes damage rules, resistance requirements and assignment value by phase.
| Encounter | Feral Cat | Balance |
|---|---|---|
Reliquary of Souls | Confirm phase threat/damage rules; short targets often favor Bite. Save resources for the phase where they matter. | Follow phase-specific casting restrictions; mana and reflected-damage rules determine whether normal Starfire is safe. |
Mother Shahraz | Wear the raid's required Shadow Resistance package; Fatal Attraction movement beats the rotation. | Wear required SR and keep range/spacing; instant cast while moving only if safe. |
Illidari Council | Stay on assigned target, maintain behind position, move from ground effects; do not chase aggregate meter. | Faerie Fire the physical raid's target; Remove Curse if assigned; Starfire fixed target and respect interrupts/ground effects. |
Illidan | Phase-specific target: boss/add priority, parasite control and Flame positioning. Bear pivot only by assignment. | Maintain FF on active physical target, move early on beams/fire, save mana for long progression and transition downtime. |
| Mandatory package | Feral Cat | Balance |
|---|---|---|
Mother SR | Meet raid resistance/health floor even if Cat stats collapse. | Meet raid resistance/health floor; do not compensate with risky positioning. |
Illidan | CAT-MAX plus a tested Bear/FR package only if assigned Flame tank duty. | MOON-LONG if progression duration demands it; keep self-capped hit fallback. |
Utility | Rebirth/Innervate mouseover and Bear emergency keybinds. | Rebirth/Innervate/Remove Curse and Barkskin visible. |
14 - Raid plan
Fourteen days from fresh 70 to carrier-ready
Prioritize access, control and guaranteed items before contested raid drops.
| Window | Feral Cat | Balance | Both |
|---|---|---|---|
Days 1-2 | Train ranks; 0/44/17; craft Wolfshead; powershift macro/WA. | Train ranks; 46/0/15; build 12% hit set; FF/Starfire UI. | Finish access chains, professions, bags, repair and consumables. |
Days 3-5 | Farm Badge idol/Brooch, arena weapon path, Agility gems. | Badge trinket/offhand, hit tools, Chaotic meta and spellpower gems. | Run heroics/Kara/Gruul/Mag for deterministic upgrades. |
Days 6-9 | Name 9-hit, 6-hit, max and flex sets; dummy drill 4-sec cycles. | Name 12/9/8-hit and long sets; dummy drill FF/Moonfire/Starfire. | Test every macro and gear swap in combat-like conditions. |
Days 10-12 | Practice rear uptime and mana plan in long fights. | Practice movement casting and OOM checkpoints. | Stock two full raids of consumes; confirm raid party and assignment. |
Days 13-14 | Review one clean log for Rip clips, shifts and fronts. | Review one clean log for FF, Starfires, idle and mana end. | Freeze raid sets 24 hours before boost; no portal improvisation. |
| Priority | Feral review | Balance review |
|---|---|---|
P0 - survival | Deaths, mechanic hits, front attacks, failed form utility. | Deaths, ground effects, late movement, missed Barkskin/utility. |
P1 - assignment | LotP party, target order, Bear pivot, Mangle owner. | FF uptime, Moonkin party, Innervate/Rebirth/curse assignment. |
P2 - engine | Powershifts/min, Shred count, Rip uptime/clips, mana downtime. | Starfire count, cast idle, Moonfire value, mana end, hit misses. |
P3 - gear | Correct support-adjusted hit set and encounter trinket. | Correct 12/9/8 hit package and long-fight swaps. |
15 - Raid plan
Print these two pages in your head
The last check before a boss should be fast, binary and role-specific.
| Universal hard stop | Fix before pull |
|---|---|
Unknown party buffs | Ask; do not guess the hit package. |
Unknown resistance target | Ask the raid leader; verify set stats. |
Broken macro / missing reagent | Repair now; Rebirth and buffs are part of the role. |
Unassigned Innervate | Clarify self vs healer before combat. |
No Tears of the Goddess on
Archimonde | Put it on the bar before the pull. |
Cat debuff
Cat finisher
Balance filler
Balance raid duty
Shared recovery
Shared survival
FERAL CAT - 20 SECOND CHECK
- Correct CAT set and support-adjusted hit cap.
- Wolfshead equipped unless explicitly using 2pT6 flex.
- Behind-target route and Mangle owner confirmed.
- Potion/rune/Innervate timing named.
- Tiger's Fury pre-pop timing ready.
- Rebirth target and Bear pivot understood.
- Healthstone/seed available for the fight's lethal event.
Cat pull phrase
Behind. Mangle. Rip. Shift. Survive.
BALANCE - 20 SECOND CHECK
- Correct 12/9/8-hit set for actual party buffs.
- Faerie Fire tracker and physical kill target confirmed.
- Moonfire enabled or disabled by mana plan.
- Potion/rune/Innervate timing named.
- Treants disabled unless encounter-safe.
- Rebirth/Remove Curse assignment understood.
- Barkskin and movement route ready.
Moonkin pull phrase
Debuff. Starfire. Fund mana. Survive.
16 - Raid plan
Research trail and icon provenance
Live pages reviewed 21 July 2026; guide pages show Patch 2.5.6 and February 2026 updates.
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Wowhead spell 27002
Wowhead spell 33983
Wowhead spell 27008
Wowhead spell 26986
Wowhead spell 26988
Wowhead spell 33602
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