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TBC ANNIVERSARY - PHASE 3

DruidFeralDPS

Feral Druid DPS Guide - Mount Hyjal & Black Temple

The Feral Cat lane from the dual Druid handbook, covering powershifting, bleed and finisher decisions, shared Bear utility, gear packages and Phase 3 assignments.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
0 / 44 / 17
Role
DPS
Raid tier
Phase 3
Source
24-page PDF

This hybrid keeps the complete Cat damage engine while preserving emergency Bear value. The guide treats it as the safe default for BT and Hyjal.

View chapter index

01 - Raid plan

Two jobs, two kinds of raid value

Pick the lane your roster needs; execute its support package as seriously as personal damage.

PDF page 2
QuestionFeral Cat answerBalance answer
Personal ceiling
Usually the stronger personal single-target lane when powershifting and rear uptime are excellent.Lower personal ceiling; a larger share of value appears in raid buffs and physical-hit support.
Execution tax
Very high: Energy ticks, combo points, Rip/Mangle windows, mana and melee positioning.Moderate: debuff uptime, hit package, mana curve, movement and Starfire queueing.
Best group
Enhancement + 2-3 BM Hunters; optional Fury Warrior.Elemental Shaman + 2-3 Warlocks/Mage.
Most important failure
Missed powershift cycles or attacking from the front.Faerie Fire downtime, uncapped spell hit or going OOM before the kill.
Boost-friendly edge
Off-tank flexibility and excellent physical party scaling.Range, simpler targeting, Hurricane on waves and broad utility.
Ready in 60 secondsPass conditionHard fail
Feral
0/44/17; Wolfshead; hit package named; powershift bind works; 20+ Fel Mana Potions/runes.No Energy-tick tracker; no rear-position plan; Rip clipping.
Balance
46/0/15; self-contained 12% spell hit set; 4pT6 plan; Faerie Fire tracker; mana consumes.Counting Improved Faerie Fire as spell hit; no long-fight mana plan.

FERAL CAT

High-skill melee single target

5% physical crit party aura

Can pivot into Bear duty

Near-zero native AoE

Ranged support DPS

5% spell crit party aura

Improved Faerie Fire owner

Hurricane + stronger raid utility

CARRIER RULE

Assignment beats meter

Survive mechanics

Keep the required debuff/aura

Preserve the raid's kill condition

Balance

02 - Raid plan

Race, access and profession decisions

TBC gives each faction only one Druid race, so roster fit matters more than racial damage.

PDF page 3
Access checkWhat to finishCarrier note
Mount Hyjal
The Vials of Eternity chain using Lady Vashj and Kael'thas quest items.Confirm current Anniversary account-wide access and the boosted character's raid eligibility.
Black Temple
Akama / Medallion of Karabor chain through the required completion point.Partial chain progress is not the same as a usable raid unlock.
Character
Level 70, repaired, gemmed, enchanted, consumables stocked, saved gear sets tested.Enter the raid with every set already named and on bars.
Profession pathFeral CatBalance
Default personal min-max
Engineering + Enchanting: sappers cover the AoE weakness; ring enchants add small persistent value.Engineering + Enchanting: explosives/mana injector plus +24 spell power from rings.
Roster assignment
Swap Enchanting for Leatherworking if your physical group needs its Drums user.Swap Enchanting for Leatherworking if your caster group needs its Drums user.
Specialist option
A raid rotating Braided Eternium Chain users may ask for Jewelcrafting logistics; the necklace itself is BoE.Tailoring is no longer mandatory for the Phase 3 endpoint; keep it only if your actual gear plan benefits.

ALLIANCE - NIGHT ELF

Shadowmeld

  • For Cat, the racial decision does not change caps or the powershift engine.
  • For Balance, a Draenei caster in your party may provide 1% spell hit; Night Elf itself does not.

HORDE - TAUREN

War Stomp

  • War Stomp is a situational pickup tool, not a reason to enter dangerous melee range as Balance.
  • No Horde race choice changes Cat or Balance's core damage formula.

DPS edge.

03 - Talents

0 / 44 / 17 - Cat DPS + Bear-ready hybrid

The standard raid build loses no Cat throughput and preserves emergency tank value.

PDF page 4
TreePoint allocationWhy
Ferocity 5; Feral Instinct 3; Thick Hide 3; Feral Swiftness 2; Feral Charge 1; Sharpened Claws 3; Shredding Attacks 2; Predatory Strikes 3; Primal Fury 2; Savage Fury 2; Faerie Fire (Feral) 1; Heart of the Wild 5; Survival of the Fittest 3; Leader of the Pack 1; Improved Leader of the Pack 2; Predatory Instincts 5; Mangle 1.Every core Cat damage talent plus full Bear conversion.
Restoration - 17
Furor 5; Naturalist 5; Natural Shapeshifter 3; Intensity 3; Omen of Clarity 1.60-Energy Wolfshead powershifts, +10% physical damage, cheaper shifts, mana sustain and Clearcasting.

04 - Raid plan

Powershift on the Energy clock

Track Energy, combo points, Mangle, Rip and mana at the same time.

PDF page 5
Powershift

Furor 40 Energy + Wolfshead 20

Shred

42 Energy; rear only

Rip

30 Energy; 4-5 combo points

TimeStandard Wolfshead cycleEnergy
0.0
Powershift into Cat60
1.0
Energy tick80
1.5
GCD ends - Shred38
3.0
Energy tick - Shred16
4.0
GCD ends - powershift60
Feral capNo supportWith supportRule
Melee hit
9% = 142 rating8% / 127 with Heroic Presence; 6% / 95 with Improved FF; 5% / 79 with both.A cap is a ceiling, not a command to wear worse gear.
Expertise
6.5% dodge removal = 103 rating / 26 expertiseNo common raid buff lowers it.Attack from behind: bosses cannot parry rear attacks.
Crit
22.1 rating = 1% critLeader of the Pack is party crit.Primal Fury turns special crits into extra combo points.
Haste
15.77 rating = 1% melee hasteBloodlust multiplies attack speed.Lower value than Agility/crit at Phase 3 Cat weights.
Stat orderPractical interpretation
Agility > Hit/Expertise > Strength > Crit > Haste > AP/FAP > Armor Pen
Use current simulations for complete sets. Hit and expertise lose all value beyond their caps; Agility remains the default gem.
Weapon rule
Listed weapon DPS is not the Cat metric. Feral Attack Power and total item value matter; use a Cat-specific comparison.

05 - Abilities

A priority system, not a fixed combo

Choose the first legal action; never clip Rip and never let movement erase rear uptime.

PDF page 6
Rip

4-5 CP; wait for expiry

Shred

Default generator from behind

Dash

Protect melee uptime

PriorityConditionAction
1
4+ combo points, 30+ Energy, Rip has fully expiredRip
2
40+ Energy and Mangle debuff expiredMangle (35 Energy with 2pT6)
3
42+ Energy and behind targetShred
4
More than 20 Energy short of next required actionPowershift
5
None appliesWait for the next Energy tick; do not panic-spend.

OPENER

  • Pre-pop Tiger's Fury more than one Energy tick before contact.
  • Enter from behind; Mangle before Shred unless another Feral owns the debuff.
  • Build to 4-5 combo points, apply Rip under active AP procs, then powershift rhythm.
  • Activate on-use AP after armor debuffs and when full melee uptime is guaranteed.
  • Target dies before full Rip: Ferocious Bite.
  • Clearcasting: spend on Shred when the priority remains safe.
  • Multiple targets: focus priority targets. Cat has no native cleave/AoE.

06 - Gear & items

Four named packages beat one overloaded set

Phase 3 physical gear carries abundant hit; optimize the whole set around your actual support.

PDF page 7
Saved setUseCore rules
CAT - 9 HIT
No Improved Faerie Fire or DraeneiAim below 142 rating only if the replacement's Agility/crit/AP wins in simulation.
CAT - 6 HIT
Improved Faerie Fire activeCap is 95 rating; remove excess-hit rings/cloak/neck first.
CAT - MAX
Pure personal DPSWolfshead Helm; Everbloom Idol; highest Cat weapon; Rip/2pT4/4pT6 breakpoints preserved.
CAT - FLEX
Off-tank or progression safety2pT6 non-Wolfshead option; extra armor/Stamina and Bear weapon/set ready.
Starting packageRealistic target before BT/Hyjal
Head
Wolfshead Helm - crafted/AH; keep it even when item level looks absurd.
Tier
Preserve 2p Malorne until the coordinated 4pT6 swap. 4p Nordrassil remains a strong bridge if owned.
Weapon
Merciless Gladiator's Maul after Season 2 rating removal; Vengeful Gladiator's Staff is Phase 3 BiS.
Trinkets
Tsunami Talisman; Bloodlust Brooch / Dragonspine Trophy / Madness according to hit and helm.
Idol
Everbloom Idol personal DPS; Idol of the Raven Goddess when party-wide crit creates more raid damage.
Gems
Delicate Living Ruby by default; Glinting Noble Topaz only for a valuable bonus while under hit cap.
TransitionEquip rule
First T6 token
Thunderheart Leggings - immediate top Cat legs and useful in Bear.
2pT6
Add Thunderheart Gauntlets; unlock 35-Energy Mangle and the non-Wolfshead flex cycle.
4pT6
Add shoulders + chest together; 4p increases Rip/Bite by 15%. Do not break 2pT4 early.

07 - Gear & items

Black Temple + Hyjal Cat target sheet

A destination list with the breakpoints and alternatives that actually matter.

PDF page 8
SlotPrimary Phase 3 targetSwap / note
Head
Wolfshead HelmCursed Vision / Vengeful helm only with 2pT6 flex; pure Cat still favors Wolfshead.
Neck
Braided Eternium Chain rotationChoker of Endless Nightmares under cap; Telonicus / Serrated Blades in hit-capped sets.
Shoulders
Thunderheart PauldronsEquip at 4pT6; keep Mantle of Malorne for 2pT4 before then.
Back
Thalassian WildercloakShadowmoon Destroyer's Drape if its hit is usable.
Chest
Thunderheart Chestguard at 4pT6Nether Shadow Tunic individually; Malorne chest before full transition.
Wrists
Vindicator's Dragonhide BracersInsidious Bands while under hit cap.
Hands
Thunderheart Gauntlets at 2pT6Gloves of the Searing Grip individually.
Waist
Belt of One-Hundred DeathsLarge expertise upgrade; expect heavy physical-DPS competition.
Legs
Thunderheart LeggingsHighest-priority token.
Feet
Shadowmaster's BootsEdgewalker Longboots bridge.
Rings
Band of the Eternal Champion + Ring of LethalityUnstoppable Aggressor / Shapeshifter's Signet for 6% hit packages.
Trinkets
Tsunami Talisman + Madness / encounter swapMark of the Champion vs Undead/Demon; Brooch with Wolfshead; DST without.
Weapon
Vengeful Gladiator's StaffMerciless Gladiator's Maul; Pillar of Ferocity is a Bear-first option.
Idol
Everbloom IdolRaven Goddess if stacked party raid-DPS gain wins.

08 - Consumables

Gems, enchants and consumes

Mana consumables are throughput consumables because they buy powershift cycles.

PDF page 9
SlotBest default
Gems
Delicate Living Ruby; Glinting Noble Topaz only for valuable yellow bonuses under hit cap; usually ignore blue sockets.
Head
Glyph of Ferocity (yes, it can be applied to Wolfshead).
Shoulders
Might of the Scourge if retained from Classic; otherwise Aldor Vengeance or Scryer Blade are effectively tied.
Back / Chest
Greater Agility / Exceptional Stats.
Bracers / Gloves
Brawn (scales with Kings/SotF) / Superior Agility.
Legs / Boots
Nethercobra Leg Armor / Cat's Swiftness.
Weapon / Rings
Major Agility on 2H / +4 Stats or Striking if Enchanter.
Consume laneMaximumFallback / condition
Battle + Guardian
Elixir of Major Agility + Elixir of Draenic WisdomElixir of Demonslaying against Demons; Relentless Assault flask for wipe-economy.
Food
Warp Burger or Grilled MudfishBoth provide Agility + Spirit.
Potion
Fel Mana PotionSuper Mana budget; Haste Potion only if the fight ends before mana limits powershifts.
Secondary
Dark Rune / Demonic RuneUse on cooldown when health is safe; do not collide with planned survival.
Weapon
Adamantite WeightstoneWorks in forms in late TBC ruleset.
Engineering
Super Sapper + Goblin SapperShare a 1-minute cross-cooldown; execute only from a safe form/position.
Scrolls
Agility V + Strength VStack if the realm's buff rules allow.

09 - Abilities

Macros, UI and log targets

The Cat interface must expose the engine before it exposes the damage meter.

PDF page 10
Macro
#showtooltip Faerie Fire (Feral)
/cast [@mouseover,harm,nodead][] Faerie Fire (Feral)
Macro
#showtooltip Rebirth
/cancelform
/cast [@mouseover,help,dead][] Rebirth
TrackDisplayReview target
Energy
Current Energy + 2-second tick pulseNo unplanned full-Energy waits.
Debuffs
Mangle and Rip remaining time on current targetMangle near-continuous; Rip never clipped.
Resources
Combo points + mana + potion/rune cooldownPowershift cadence survives the full fight.
Position
Front/parry indicator or combat-log eventsMinimize front attacks; Shred availability remains high.
Logs
Shreds, powershifts, Rip ticks, Rip clips, inactive time, deathsCompare like-length kills and identical support, not raw parse alone.

Powershift - test at a target dummy and confirm one keypress always returns to Cat:

#showtooltip Cat Form

/cancelform

/cast Cat Form

Mouseover Feral Faerie Fire

Mouseover Innervate

#showtooltip Innervate

/cancelform

/cast [@mouseover,help,nodead][] Innervate

Mouseover combat resurrection

On-use slots

#showtooltip

/use 13

/use 14

10 - Raid plan

Your party slot is part of the build

The same character can amplify very different groups; agree on the lane before loot and consumables.

PDF page 18
LaneIdeal partyYou provideYou receive
Feral Cat
Enhancement Shaman + 2-3 BM Hunters + optional FuryLeader of the Pack 5% physical crit, Improved LotP sustain, Bear flexibility.Grace of Air, Unleashed Rage, Ferocious Inspiration, Battle Shout.
Balance
Elemental Shaman + 2-3 Warlocks/MageMoonkin Aura 5% spell crit, Improved Faerie Fire, Innervate/Rebirth.Totem of Wrath, Wrath of Air, Bloodlust and caster debuff synergy.
Raid needChoose Feral when...Choose Balance when...
Physical core
Hunter party has no crit aura and the player can maintain Cat execution.Raid needs the 3% physical hit debuff more than another melee aura.
Tank coverage
A reliable Bear pivot can reduce roster risk.Off-tanking is already solved; ranged utility is more valuable.
Hyjal waves
Engineering and priority-target damage cover the lack of Cat AoE.Hurricane and ranged multidot movement create useful wave damage.
Progression safety
Player is exceptional at melee mechanics and set swaps.Range, Barkskin casting and utility create a more forgiving carrier.
Moonkin Aura

5% spell crit party aura

11 - Encounter

Wave control, then boss discipline

Cat owns priority targets; Balance owns safe ranged pressure and Hurricane timing.

PDF page 19
EncounterFeral CatBalance
Trash waves
Assist skull, stay behind, Bite short-lived targets, use sappers on approved packs, never overtake AoE tanks.Faerie Fire priority mob, Moonfire up to three worthwhile targets, Barkskin + Hurricane, drink immediately between waves.
Rage Winterchill
Dash for Icebolt/Death & Decay movement; protect rear uptime after every reposition.Range spread; move early from Death & Decay; Faerie Fire first, Starfire while stationary.
Anetheron
Stay behind boss, avoid infernal zones, save Dash for movement; Demonslaying elixir is strong.Maintain Faerie Fire; position to avoid infernal disruption; Starfire during safe windows.
Kaz'rogal
Mana is also Energy throughput: potion/rune/Innervate early, avoid unnecessary shifts outside the engine.Long-fight set, early potion/rune, strip Moonfire if OOM risk; never reach zero mana carelessly.
Azgalor
Pre-plan silence windows; do not be caught needing a form/utility action; respect cleave.Refresh due instant before silence; resume Starfire immediately; keep range and Doomguard awareness.
Archimonde
Tears of the Goddess bound; Dash for Doomfire/Air Burst recovery; survival outranks one more Shred.Tears bound; max range and early Doomfire movement; Remove Curse assignment; Barkskin dangerous transitions.
Between wavesCarrier checklist
0-3 sec
Loot only if assigned; drink immediately; rebuff dead/rezzed players.
Before next pull
Confirm form, mana, potion/rune, target marker and tank route.
Before boss
Swap from wave package to boss package and verify it visually, not by memory.

12 - Encounter

Naj'entus through Gurtogg

Early BT rewards burst planning, movement and threat discipline.

PDF page 20
EncounterFeral CatBalance
Naj'entus
Keep rear position; plan Healthstone/seed around shield break; do not powershift through lethal raid burst without health margin.Faerie Fire, Starfire; pre-position and use Barkskin/health consumable for shield break.
Supremus
High melee uptime only if volcano/kite rules are obeyed; Dash protects contact time.Range and move early; instant casts while relocating, then resume Starfire. Never finish a cast in a volcano.
Shade of Akama
Priority add/boss single target; Bite if add dies before Rip; Engineering covers pack damage.Hurricane approved add stacks; Faerie Fire priority target; Starfire Akama target when stable.
Teron Gorefiend
Clean rear uptime and powershift rhythm; ghost mechanic execution is the real DPS check.Stationary Starfire showcase, but ghost mechanic practice outranks parse. Keep FF active before mechanic.
Gurtogg Bloodboil
Respect tank threat order and Fel Rage positioning; never pull during planned handoff.Faerie Fire and Starfire; stay with assigned Bloodboil group, conserve movement globals for positioning.
FightSet / consume emphasisLog question
Naj'entus
Survival health package if progression.Did damage greed overlap shield-break death?
Supremus
Movement-speed boots; flexible hit unchanged.How much inactive time came from late movement?
Teron
Maximum single-target package.Cat: shifts/Rip clips. Balance: Starfires/idle time.
Gurtogg
Threat-aware opening; health consumables.Did the player obey the tank and Bloodboil assignments?

carrier damage only matters after the mechanic is reliable.

13 - Encounter

Reliquary through Illidan

Late BT changes damage rules, resistance requirements and assignment value by phase.

PDF page 21
EncounterFeral CatBalance
Reliquary of Souls
Confirm phase threat/damage rules; short targets often favor Bite. Save resources for the phase where they matter.Follow phase-specific casting restrictions; mana and reflected-damage rules determine whether normal Starfire is safe.
Mother Shahraz
Wear the raid's required Shadow Resistance package; Fatal Attraction movement beats the rotation.Wear required SR and keep range/spacing; instant cast while moving only if safe.
Illidari Council
Stay on assigned target, maintain behind position, move from ground effects; do not chase aggregate meter.Faerie Fire the physical raid's target; Remove Curse if assigned; Starfire fixed target and respect interrupts/ground effects.
Illidan
Phase-specific target: boss/add priority, parasite control and Flame positioning. Bear pivot only by assignment.Maintain FF on active physical target, move early on beams/fire, save mana for long progression and transition downtime.
Mandatory packageFeral CatBalance
Mother SR
Meet raid resistance/health floor even if Cat stats collapse.Meet raid resistance/health floor; do not compensate with risky positioning.
Illidan
CAT-MAX plus a tested Bear/FR package only if assigned Flame tank duty.MOON-LONG if progression duration demands it; keep self-capped hit fallback.
Utility
Rebirth/Innervate mouseover and Bear emergency keybinds.Rebirth/Innervate/Remove Curse and Barkskin visible.

14 - Raid plan

Fourteen days from fresh 70 to carrier-ready

Prioritize access, control and guaranteed items before contested raid drops.

PDF page 22
WindowFeral CatBalanceBoth
Days 1-2
Train ranks; 0/44/17; craft Wolfshead; powershift macro/WA.Train ranks; 46/0/15; build 12% hit set; FF/Starfire UI.Finish access chains, professions, bags, repair and consumables.
Days 3-5
Farm Badge idol/Brooch, arena weapon path, Agility gems.Badge trinket/offhand, hit tools, Chaotic meta and spellpower gems.Run heroics/Kara/Gruul/Mag for deterministic upgrades.
Days 6-9
Name 9-hit, 6-hit, max and flex sets; dummy drill 4-sec cycles.Name 12/9/8-hit and long sets; dummy drill FF/Moonfire/Starfire.Test every macro and gear swap in combat-like conditions.
Days 10-12
Practice rear uptime and mana plan in long fights.Practice movement casting and OOM checkpoints.Stock two full raids of consumes; confirm raid party and assignment.
Days 13-14
Review one clean log for Rip clips, shifts and fronts.Review one clean log for FF, Starfires, idle and mana end.Freeze raid sets 24 hours before boost; no portal improvisation.
PriorityFeral reviewBalance review
P0 - survival
Deaths, mechanic hits, front attacks, failed form utility.Deaths, ground effects, late movement, missed Barkskin/utility.
P1 - assignment
LotP party, target order, Bear pivot, Mangle owner.FF uptime, Moonkin party, Innervate/Rebirth/curse assignment.
P2 - engine
Powershifts/min, Shred count, Rip uptime/clips, mana downtime.Starfire count, cast idle, Moonfire value, mana end, hit misses.
P3 - gear
Correct support-adjusted hit set and encounter trinket.Correct 12/9/8 hit package and long-fight swaps.

15 - Raid plan

Print these two pages in your head

The last check before a boss should be fast, binary and role-specific.

PDF page 23
Universal hard stopFix before pull
Unknown party buffs
Ask; do not guess the hit package.
Unknown resistance target
Ask the raid leader; verify set stats.
Broken macro / missing reagent
Repair now; Rebirth and buffs are part of the role.
Unassigned Innervate
Clarify self vs healer before combat.
No Tears of the Goddess on Archimonde
Put it on the bar before the pull.
Rip

Cat finisher

FERAL CAT - 20 SECOND CHECK

  • Correct CAT set and support-adjusted hit cap.
  • Wolfshead equipped unless explicitly using 2pT6 flex.
  • Behind-target route and Mangle owner confirmed.
  • Potion/rune/Innervate timing named.
  • Tiger's Fury pre-pop timing ready.
  • Rebirth target and Bear pivot understood.
  • Healthstone/seed available for the fight's lethal event.

Cat pull phrase

Behind. Mangle. Rip. Shift. Survive.

BALANCE - 20 SECOND CHECK

  • Correct 12/9/8-hit set for actual party buffs.
  • Faerie Fire tracker and physical kill target confirmed.
  • Moonfire enabled or disabled by mana plan.
  • Potion/rune/Innervate timing named.
  • Treants disabled unless encounter-safe.
  • Rebirth/Remove Curse assignment understood.
  • Barkskin and movement route ready.

Moonkin pull phrase

Debuff. Starfire. Fund mana. Survive.

16 - Raid plan

Research trail and icon provenance

Live pages reviewed 21 July 2026; guide pages show Patch 2.5.6 and February 2026 updates.

PDF page 24
Shred

Wowhead spell 27002

Rip

Wowhead spell 27008

World of Warcraft, Blizzard and related names/art are trademarks or copyrights of Blizzard Entertainment. Wowhead icons are used for descriptive, in-game identification. This is an independent player handbook.

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