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TBC ANNIVERSARY - PHASE 3

ShamanRestorationHealer

Restoration Shaman Healer Guide - Mount Hyjal & Black Temple

A Chain Heal carrier guide with Elemental Warding, haste math, spell ranks, totem maps, mana timelines, visual gear references and encounter assignments.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
8 / 0 / 53
Role
Healer
Raid tier
Phase 3
Source
24-page PDF

The Phase 3 default combines the full healing engine with broad elemental damage reduction. Enhancing Totems is a written roster swap, not the baseline.

View chapter index

01 - Gear & items

The 60-second raid healer setup

Lock the assignment, totems, ranks and mana plan before the pull.

PDF page 2
Definitive spec

8/0/53 Elemental Warding. It keeps the full Restoration throughput core and adds 10% Fire/Frost/Nature damage reduction.

Carrier identity

Chain Heal is the raid engine, but your value also includes Earth Shield, armor-proc uptime, interrupts, cleansing and correct party totems.

Water Shield

Zero-cost passive mana; never leave it missing.

Bloodlust

Anniversary: raid-wide with Sated/Exhaustion.

Tremor Totem

Place before fear; do not react after the cast.

GateReady when...Failure prevented
Assignment
Tank/raid lane and Earth Shield owner are named.Two healers chasing one target while another dies.
Totems
Party type and encounter overrides are written.Wrong air/water totem or out-of-range buffs.
Ranks
CH 1/3/5, HW 7/12 and LHW 5/7 are bound.Max-rank spam ending the fight out of mana.
Potion, rune and Mana Tide timestamps are planned.Holding consumables until they cannot create an extra cast.
UI
Earth/Water Shield, totem range and debuffs are visible.Manual memory replacing reliable tracking.

02 - Raid plan

Faction choice and raid readiness

Alliance has one Shaman race; Horde has a clear PvE throughput winner.

PDF page 3
Alliance - Draenei

Gift of the Naaru is a free auxiliary heal. Inspiring Presence supports a caster group. Draenei is the only Alliance Shaman race.

Horde - Troll

Berserking is the best PvE healing racial: use it during planned Chain Heal pressure or after safe health loss. Orc is second; Tauren is a survival/utility alternative.

Berserking

10-30% haste based on missing health; plan the window.

War Stomp

Tauren emergency control, not a throughput racial.

RequirementTargetWhy it matters
Aldor / Scryer
Aldor preferred by a small marginGreater Inscription of Faith is slightly stronger; cost can decide.
Honor Hold / Thrallmar
ReveredArcanum of Renewal for the helm.
The Scale of the Sands
ExaltedBand of the Eternal Restorer and epic gem access.
Hyjal / Black Temple
Verified entrance + rosterAnniversary attunement rules can change; confirm live access.
Mother Shahraz
Shadow-resistance package readyDo not destroy the main healing set until the raid's resistance target is met.
RouteUse it when...Value
Leatherworking + Enchanting
Your party still needs a reliable drummer.Drums plus two healing ring enchants; best stable raid package.
Enchanting + Engineering
Drums are covered by a reliable party member.Ring throughput plus bombs/sappers for Hyjal tempo and utility.
Enchanting + Alchemy
You value sustain and lower weekly consume cost.Strong economy; future Alchemist Stone options, but less immediate raid utility.

Access and reputation checklist

Profession verdict

03 - Talents

8 / 0 / 53 Elemental Warding

The definitive Phase 3 carrier build: full healing engine plus broad magical damage reduction.

PDF page 4
Convection - 5/5

The required tier-one bridge; it does not reduce healing costs.

Improved Healing Wave - 5/5Tidal Focus - 5/5Ancestral Healing - 3/3
Healing Focus - 5/5Totemic Mastery - 1/1
Restorative Totems - 5/5Tidal Mastery - 5/5
Nature's Swiftness - 1/1Purification - 5/5
Nature's Blessing - 3/3Improved Chain Heal - 2/2

Elemental - 8 points

Restoration - 53 points

04 - Talents

Why this build survives Phase 3

The talents form a single system: efficient casts, stronger jumps, safer movement and fewer deaths.

PDF page 5
LinkWhat happensCarrier consequence
Tidal Focus -> ranks
All healing spells cost 5% less.Downranking compounds the saving instead of replacing it.
Tidal Mastery -> Ancestral
+5% healing crit feeds armor uptime.Prioritize likely tank hits when refreshing the armor proc.
Healing Wave stacks +6% per application, up to 18%.Build it only when you actually own a tank-heal lane.
NS -> HW 12
The next Nature spell becomes instant.Reserve it for lethal rescue, not routine meter padding.
2pT6 -> 4pT6
Chain Heal costs 10% less, then heals 5% more.The set changes both endurance and throughput; obtain it quickly.
Roster-only alternative - 0/12/49

Use the Enhancing Totems build only when the raid lacks an Enhancement Shaman and explicitly assigns the Restoration Shaman to a physical group. It trades personal resilience and healing points for stronger melee/Hunter totems.

Do not default to the alternative

Anniversary Bloodlust is raid-wide, but ordinary totems remain party-position tools. That makes correct group assignment important; it does not make every Restoration Shaman the Enhancement replacement.

05 - Gear & items

Build two healing states, not one score

Throughput and regeneration are both correct when they match the assignment and kill time.

PDF page 6
StatDefault valueWhen it risesTrap
Bonus healing
Universal throughput; strongest simple baseline.Short, lethal windows and efficient downrank use.Overhealing turns paper healing into zero value.
MP5
Reliable mana while casting.Long progression kills, weak Shadow Priest support.Stockpiling mana after the boss dies.
Intellect
Mana, crit and 30% conversion via Nature's Blessing.General-purpose carrier sets and Mana Tide scaling.Treating it as pure regen without encounter context.
Spell haste
Faster CH/HW and lower GCD toward 1.0 sec.Reactive raid healing and predictable burst sequences.Casting faster than incoming damage and creating overheal/OOM.
Healing crit
Throughput plus Ancestral Healing uptime.Physical tank pressure and Fel Rage coverage.Chasing crit while losing too much healing or MP5.
Stamina / resistance
A dead healer has zero throughput.Mother Shahraz and progression survival.Copying a tank resistance target without raid instruction.
Haste ratingApprox. haste2.5 sec CH/HW1.5 sec LHW/GCD
0
0.0%2.50 sec1.50 sec
80
5.1%2.38 sec1.43 sec
150
9.5%2.28 sec1.37 sec
225
14.3%2.19 sec1.31 sec
315
20.0%2.08 sec1.25 sec
Throughput state

4pT6, haste cloak/rings, healing gems, on-use trinket. Use when the raid creates real continuous injury and kill time supports faster casting.

Regeneration state

MP5/intellect rings, Insightful meta, regen trinket choices and conservative ranks. Use when late-fight mana is the failure condition.

Haste math at level 70

06 - Abilities

Every rank needs a job

Downranking is deliberate resource control, not a license to cast weak heals into lethal damage.

PDF page 7
Water Shield

50 MP5 at top rank plus charge returns when attacked.

Observed dangerPrimary responseFollow-up
Three injured, stacked
Chain Heal R3 or R5 on the most reliable first target.Cancel/retarget if the first target will be topped before landing.
Tank stable, light raid chip
Chain Heal R1/R3 or wait briefly.Preserve mana; do not manufacture overhealing.
Tank falling, cast window safe
Healing Wave R12; R7 if the deficit is controlled.Maintain Healing Way stacks only if assigned.
Player will die inside 1.5 sec
NS + HW12, or LHW7 if NS is unavailable.Re-establish assignment after the rescue.
Movement begins
Pre-cast, use Earth Shield/Water Shield/totem refresh before moving.Stop at the earliest safe point and resume meaningful casts.
RuleReason
Bind ranks separately; never scroll a rank menu during combat.
The decision must take less than one global.
Cancel a heal that has become pure overheal unless the next hit is certain.
Canceled mana is better than logged overheal.
Do not chain-cast max rank just because Mana Tide is available.
Mana Tide rewards a plan; it does not fix uncontrolled spell selection.
Pre-position for bounce geometry before damage begins.
Chain Heal cannot repair a spread raid from the wrong anchor.

Cast discipline

HPS. A carrier does not abandon the assignment to chase an injured but already-covered target.

07 - Raid plan

Choose the first target for all three heals

Chain Heal is strongest when the first landing is useful and the next two jumps have somewhere to go.

PDF page 8
SituationBest anchorWhy
Tank plus nearby melee damage
Tank or the most injured melee beside the tank.All three landings are likely to be useful; armor-proc value is high.
Stacked ranged group
Central injured player with two valid neighbors.Reduces the chance that a bounce finds a pet or already-topped target.
Hyjal wave splash
Stable high-health melee target just before the hit.A pre-cast can land as the pack damage arrives.
Spread mechanic
Do not force Chain Heal.Use LHW/HW, reposition, or let another healer cover the isolated target.
One injured target only
Usually HW/LHW or wait.Paying for three heals to get one useful landing is poor mana conversion.
MomentQuestionAction
Before cast
Will three players be injured at landing time?Choose rank and first target.
Mid-cast
Did another healer remove the deficit?Cancel or retarget if the cast became waste.
Landing
Were all bounces useful?Note geometry; move the anchor next cast.
After landing
Is the next damage inside one cast time?Continue, downrank or stop casting.

The pre-cast decision loop

08 - Raid plan

Protect the target before the emergency

Earth Shield and Ancestral Healing convert anticipation into healing and mitigation.

PDF page 9
Earth Shield - 1/1

Assign one owner. Snapshot after throughput procs if the encounter permits.

Water Shield

Keep active on yourself; the two shields cannot occupy the same player slot because Earth Shield is cast on another target.

Reincarnation

Last-resort recovery. Reincarnating into an unrecoverable wipe only adds repair cost.

ToolUseDo not
Pre-pull tank, Fel Rage target, or a written encounter assignment.Overwrite another Shaman's stronger shield or refresh after every charge.
Land crit-capable heals on the physical-damage tank before/between heavy swings.Snipe harmless damage solely to chase proc uptime.
Build with low-rank HW before sustained assigned tank healing.Spend globals maintaining stacks when another healer owns the tank.
NS + HW12
Rescue a target whose death occurs before a normal cast completes.Use as a routine throughput button into safe damage.
Return only when the raid can stabilize and your position is safe.Stand immediately into persistent ground damage or a called wipe.
0.0 secStop the current low-value cast and identify the lethal target.
0.1 sec
NS + HW12 if the target cannot survive 1.5 seconds; otherwise LHW7/HW12.
1.5 sec
Restore Earth Shield or the assigned healing pattern only after the death is prevented.
Next safe global
Refresh Water Shield/totems only if they will not displace another necessary heal.

Emergency sequence

09 - Raid plan

Write the four-totem loadout

Totems are party tools. The correct set depends on who is standing in your group and what the boss casts.

PDF page 10
PartyEarthFireWaterAir
Healer / caster
Stoneskin or TremorSearing / encounter utilityMana SpringWrath of Air
Warrior / Rogue
Strength or TremorSearingMana Spring / cleansingWindfury
Hunter / Feral
Strength or TremorSearingMana Spring / cleansingGrace of Air
Resistance assignment
Encounter earthEncounter fireFire/Nature resistance or cleanseNature resistance / Grounding
Raid-wide haste

Heroism/Bloodlust now affects the raid and applies a 10-minute Sated/Exhaustion debuff that resets on boss kill or wipe. Shaman swapping for repeated lusts is not the plan.

Party utility still matters

Totems and Mana Tide remain placement/party decisions. A Restoration Shaman can still be assigned to a physical group even though the haste cooldown is raid-wide.

Anniversary Bloodlust rule

10 - Raid plan

Spend mana on the kill, not the first minute

The goal is not to finish full. It is to create maximum effective healing in every lethal window.

PDF page 11
Water Shield

50 MP5 plus charge returns; zero mana to refresh.

Dark Rune

Separate cooldown from potion; watch the self-damage.

Fight clockMana actionHealing action
Pre-pull
Water Shield, full drink, totems placed only when they will persist.Earth Shield and pre-cast assignment ready.
0:45-1:15
First potion if the fight supports a second and no special potion is reserved.Use the correct rank; do not wait for low mana.
~70% party mana
Mana Tide where all intended party members remain in range for 12 sec.Continue efficient coverage; do not stop healing just to admire the ticks.
After potion
Dark/Demonic Rune once self-damage is safe and the mana is not wasted.Pair the health cost with existing raid-heal coverage.
Final burn
Convert remaining mana into the strongest useful ranks.Do not die with cooldowns, potions and a full blue bar.
SymptomLikely causeCorrection
OOM early with high overheal
Max-rank spam / wrong first targets.Downrank, cancel, improve Chain Heal geometry.
OOM despite low overheal
Assignment too broad or gear too throughput-heavy.Clarify lane; equip MP5/intellect state.
Finish above 35% mana on wipes
Under-casting or consumables held too long.Raise ranks during lethal windows; move potion earlier.
Dropped too late, party capped or moved.Schedule a safe stationary party window.

Mana failure diagnosis

11 - Raid plan

The 4-piece Skyshatter endpoint

This board shows the default Chain Heal throughput set. Save separate regen and resistance packages.

PDF page 12

12 - Gear & items

Save complete sets before entering the raid

A carrier swaps packages by encounter failure condition, not by item level.

PDF page 13
PackageCore piecesUse
4pT6 throughput
Helm / shoulders / chest / legs, haste cloak/ring, Botanist gloves.Stacked raid damage, Bloodboil, late Reliquary, Council.
Long-fight regen
Eternal Restorer + Calming Waves, Insightful meta, MP5 alternatives.Progression kills, weak mana support, Kaz'rogal planning.
Tank / armor-proc
Crit shield/ring swaps, Healing Way access, Healing Wave relic.Fel Rage, Illidan tank lane, assigned single-target pressure.
Mother resistance
Guild-defined shadow-resistance total while preserving 4pT6 if possible.Fatal Attraction survival and beam pressure.
Hyjal movement
Stamina, speed enchant and low-competition durable mail swaps.Wave repositioning, pickup threat, repeated ground effects.
PriorityTokenReason
1
Helm or shouldersStrong pieces and early progress toward 2pT6.
2
LegsStrong stats; often completes the second or third piece.
3
ChestLate Illidan drop, normally completes 4pT6 endpoint.
4
GlovesUse only as a bridge; Botanist's is the preferred off-piece.

Tier 6 token order

13 - Gear & items

The bonuses change the spell plan

Phase 3 gearing is not finished until the corresponding rank, trinket and relic behavior is updated.

PDF page 14
Skyshatter 2-piece

Chain Heal costs 10% less mana. This raises sustainable rank usage and makes long Chain Heal assignments materially easier.

Skyshatter 4-piece

Chain Heal heals 5% more. The gain stacks with Improved Chain Heal and makes the set the Phase 3 raid-healing core.

WindowTrinket action
Predictable raid burst
Activate Essence before the first cast that lands inside the window.
Long continuous fight
Memento remains a stable default; value every proc by remaining fight length.
Many players take repeated damage
Scarab Brooch can outperform paper healing by converting heals into absorbs.
No damage yet
Do not activate a throughput trinket just because it is off cooldown.

Trinket board

Relic swap board

14 - Gear & items

Gem for the saved gear state

Throughput is the default; regeneration and haste are assignment-driven choices.

PDF page 15
SlotDefault enchant
Chest
+6 all stats
Bracers
+30 healing
Gloves
+35 healing
Shield
+12 intellect
Rings
+20 healing each if Enchanter

Enchant checklist

Re-gemming every item to match its color is not optimization.

15 - Consumables

Pack for bosses, waves and wipes

The visual checklist covers the normal set plus encounter-specific overrides.

PDF page 16
Dark Rune

Separate mana cooldown; self-damage.

LoadSuggested quantity for a progression night
Elixirs / flask
10-15 complete boss sets or one flask per two hours.
Mana potions
20+; more for Hyjal learning where waves consume time and mana.
Runes
10-15 with a health-cost plan.
Food / water
20 food buffs; 40+ high-level water for wave drinking.
Protection / utility
5-10 GSPP, Healthstones every attempt, bandages and assigned drums.

16 - Abilities

Make the correct cast physically easy

Every rank and emergency tool must be reachable without changing targets.

PDF page 17
Macro
Mouseover Chain Heal
Macro
#showtooltip Chain Heal
/cast [@mouseover,help,nodead][] Chain Heal(Rank 5)
Macro
Mouseover Healing Wave
Macro
#showtooltip Healing Wave
/cast [@mouseover,help,nodead][] Healing Wave(Rank 12)
Macro
Nature's Swiftness rescue
Macro
#showtooltip Nature's Swiftness
/stopcasting
/cast Nature's Swiftness
/cast [@mouseover,help,nodead][] Healing Wave(Rank 12)
Macro
Focus Earth Shield
Macro
#showtooltip Earth Shield
/cast [@focus,help,nodead][@mouseover,help,nodead][] Earth Shield
Macro
Focus interrupt
Macro
#showtooltip Earth Shock
/stopcasting
/cast [@focus,harm,nodead][] Earth Shock(Rank 1)
Macro
Totem recall
Macro
#showtooltip Totemic Call
/cast Totemic Call
TrackRequired information
Raid frames
Incoming heals, aggro, range, poison, disease and encounter debuffs.
Shields
Earth Shield target/charges/duration and Water Shield uptime.
Totems
Remaining duration, element collision and group members in range.
Cooldowns
NS, Mana Tide, Bloodlust/Sated, trinkets, potion and rune.
Boss timers
Damage events early enough to pre-cast or place Tremor/Grounding.
Ranks
Visible rank on every healing bind; no ambiguous duplicate icons.

UI checklist

17 - Encounter

Win the waves; reach the boss with mana

Hyjal performance is movement, drink time, add control and threat discipline repeated thirty-two times.

PDF page 18
Wave habitExecution
Pre-position
Stand where Chain Heal can reach the tank/melee stack without pulling the next pack.
Totem line
Place totems after the final position is known; recall them before a major move.
Threat
Healing Grace helps, but do not pre-heal into uncollected abominations or necromancers.
Use Poison/Disease Cleansing Totem only when the wave applies the relevant debuff; Mana Spring otherwise.
Drinking
Begin the drink immediately after combat drops. Let another healer cover the final harmless target if assigned.
NPCs
Preserve raid members first; do not bankrupt mana padding friendly-NPC healing.

Assignment: Spread enough to read mechanics, move immediately from Death and Decay, and use LHW/HW for isolated Ice Bolt danger. Chain Heal stacked melee/tanks when three targets are actually hurt.

Mana: Normal throughput package. Use a potion only if the kill time allows value; the next waves demand resources too.

Assignment: Do not waste large heals into a heavily reduced target unless death is imminent. Cover the Infernal tank/nearby players, keep distance from other healers, and never stand in the Infernal's fire path.

Mana: Sustain fight. Downrank between Infernos; hold enough mana for overlapping Carrion Swarm, Infernal and tank pressure.

18 - Encounter

Three bosses, three different healer failures

Kaz'rogal tests mana, Azgalor tests pre-casting and Archimonde tests survival discipline.

PDF page 19
Ghost Wolf

Movement only when the cast trade is safe.

Assignment: Stay separated enough that a low-mana explosion cannot chain deaths. Schedule Mana Tide early, potion early, and keep a rune ready only when its health cost is safe. Communicate if you approach zero.

Mana: Use the regeneration set. Efficient Chain Heal ranks beat panic max-rank spam; ending at zero is dangerous even if the healing meter is high.

Assignment: Pre-cast just before Howl, move instantly from Rain, and keep the Doom lane stable without wasting irreplaceable cooldowns trying to prevent the scripted death. Respect Doomguard pickup threat.

Mana: Throughput/regen balance. Save enough mana for later overlaps; use Earth Shield on the assigned main or Doomguard tank.

Assignment: Place Tremor before each fear timer, carry and correctly use Tears of the Goddess, stay spread, move from Doomfire, and call for curse removal because Shaman cannot remove Grip. Heal survival, not risky meter targets.

Mana: Use a durable movement set. Mana is rarely the only failure: personal death or a missed fear response is more expensive than any theoretical throughput gain.

Burst fall death. Healing throughput is evaluated only after those gates pass.

19 - Encounter

Naj'entus through Teron Gorefiend

Early Black Temple alternates planned raid bursts with movement and execution checks.

PDF page 20

Assignment: Top the raid before the shield break, pre-cast Chain Heal to land immediately after it, and keep fast single-target healing for the impaled player. Do not remove a spine without the raid's call.

Mana: Use max-rank Chain Heal on shield breaks; downrank between events. Potion early enough for the final breaks.

Assignment: Keep Earth Shield on the assigned tank, maximize Chain Heal in melee during tank phase, and prioritize movement over finishing a cast during kite phase. Re-enter range from a safe angle.

Mana: Movement lowers cast volume; do not compensate by wasting max ranks into minor deficits.

Assignment: Watch add-tank threat, use Healing Grace, interrupt when assigned, and preserve cooldowns for a genuine spike. Help damage only when all healing/totem jobs are covered.

Mana: Conserve; this encounter should not consume a full progression inventory.

Assignment: Stabilize Incinerate targets, maintain assigned tank/raid coverage, and know the ghost controls before the pull. A healer selected for Shadow of Death still must execute constructs correctly.

Mana: Balanced set. Keep NS ready for an Incinerate plus melee/raid overlap, not routine tank topping.

20 - Encounter

Two Restoration Shaman showcase fights

Bloodboil rewards Chain Heal geometry; Reliquary tests whether the player can change roles by phase.

PDF page 21
PhaseRuleRestoration Shaman job
P1 - Suffering
Healing is suppressed by the aura.Do not waste mana on ineffective direct healing. Maintain required utility, help damage only as assigned, and prepare for the transition.
P2 - Desire
Damage reflects and maximum mana falls; critical casts must be interrupted.Use Rank 1 Earth Shock on the written focus target, heal reflected damage carefully, and avoid damaging yourself into death.
P3 - Anger
Raid damage and threat pressure rise rapidly.Bloodlust on the call, Chain Heal R5 aggressively, use throughput trinket and remaining mana/NS before the raid is overwhelmed.

Assignment: Keep Chain Heal rolling through the designated Bloodboil group, then pivot Earth Shield and burst heals to the Fel Rage target. Crit heals help maintain Ancestral Healing armor on physical-damage targets.

Mana: Use 4pT6 throughput. Rotate trinket/NS with other healers instead of stacking every cooldown on the first Fel Rage.

Reliquary of Souls phase card

Shock/Deaden even if the healing meter shows high activity.

21 - Encounter

Survive first, then deliver throughput

The final wing punishes weak resistance preparation, missed interrupts and unsafe movement.

PDF page 22

Assignment: Equip the guild's shadow-resistance target, use GSPP on the plan, move Fatal Attraction away from others, and heal your own survival lane without pulling the trio back through the raid. Preserve Earth Shield/tank coverage.

Mana: Resistance reduces incoming damage and mana demand. Do not replace so much healing/MP5 that the normal raid lane collapses.

Assignment: Move early, use Chain Heal on stable clusters, Cure Poison/cleansing totem when assigned, and Earth Shock the written spell target. Keep totems in range after the formation shifts.

Mana: Long encounter: use the regen-balanced package and plan two major mana cycles if kill time permits.

Assignment: Keep Earth Shield on the assigned tank, pre-position for each phase, use single-target rescue on Dark Barrage/critical tank damage, and never finish a cast inside Blaze or a parasite route. Respect phase-specific spread/stack calls.

Mana: Save a defined cooldown package for Flames/Dark Barrage and the final burn. Spend remaining mana before the last lethal sequence, not after it.

22 - Abilities

Review decisions, not just healing done

A carrier log is an audit of assignment coverage, utility, mana conversion, movement and deaths.

PDF page 23
MetricGood evidenceInvestigation trigger
Deaths
No avoidable death; personal cooldowns used before lethal damage.Doomfire/Blaze/volcano/fall death or unused Healthstone.
Earth Shield
Correct owner, high useful proc rate, no overwriting conflict.Missing charges during tank danger or two Shaman fighting for the target.
Chain Heal
Ranks match damage; useful multi-target landings.High overheal, low useful jumps, max-rank spam.
Ancestral Healing
Strong uptime on physical-damage targets when assigned.Crits landing only on random raid targets during tank pressure.
Mana
Potion/rune/Tide create extra effective casts; low waste.First potion late, Tide capped, finish empty too early or full on wipe.
Utility
Totems in range, cleanses and interrupts match the plan.Wrong air/water totem, missed fear/interrupt, avoidable debuff duration.
Activity
Downtime aligns with movement or intentional regen.Long idle windows with injured assigned targets.
DaysWork
14-11
Lock 8/0/53, race/professions, attunement, reputations and Shadow Resistance target.
10-8
Create spell-rank binds, mouseover/focus macros, shield/totem WeakAuras and boss timer layout.
7-6
Save throughput, regen, tank and Mother gear packages; gem/enchant every equipped piece.
5-4
Farm consumables, runes, water, protection potions, drums and repair gold.
3
Practice Chain Heal geometry, cancel-casting, NS rescue and focus interrupts in live content.
2
Review every encounter card with the raid's actual positions, healer lanes and Bloodlust timing.
1
Inventory audit, talent screenshot/calculator check, UI backup and early login.

14-day carrier preparation

23 - Gear & items

Research links and ruleset notes

All recommendations were checked for the TBC Anniversary Phase 3 context current on 22 July 2026.

PDF page 24
CheckResult expected
Spec
8/0/53 calculator encoding present and clickable.
Artwork
All required Wowhead icon files valid and embedded.
Gear
4pT6 default plus regen, tank and Mother packages.
Encounters
All five Hyjal and nine Black Temple bosses covered.
Navigation
Item/spell/source links preserved as PDF URI annotations.

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