GUIDE SCOPE
Built for repeatable Phase 3 raid execution
This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.
- Build
- 41 / 0 / 20
- Role
- DPS
- Raid tier
- Phase 3
- Source
- 30-page PDF
TALENT BUILD
41 / 0 / 20
The strict PvE path combines deep Elemental damage with Restoration hit, range and lightning-critical support. PvP and Nature's Swiftness variants are excluded.
The exact point allocation is documented in the chapters below. The linked calculator opens the correct TBC class tree for verification.
View chapter index
01 - Raid plan
Choose the lane the roster needs
Both specs are raid-viable. Your real job is to make the assigned party stronger while maintaining competitive damage.
Default Horde race: Orc. Core: 16/45/0, Stormstrike, Unleashed Rage, matching-speed weapons, Windfury/Grace twist. Gearing: retain 4pT5 until 2-3 true Phase 3 replacements are ready.
Default Horde race: Troll. Core: 41/0/20, Totem of Wrath, Wrath of Air, 4% spell hit from gear, 4pT6. Gearing: reject excess hit and protect mana according to kill time.
| Before pull | Enhancement | Elemental |
|---|---|---|
Four totems active | SoE + Mana Spring + fire + air assignment | Earth + Mana Spring + Totem of Wrath + Wrath of Air |
Personal maintenance | WF Weapon on both hands; sync weapons | Water Shield; exact spell-hit worksheet |
First cooldown | Shamanistic Rage before empty; racial with damage | Potion plan; Elemental Mastery with high-value Chain Lightning |
Movement | Stay behind target; never chase through danger | Finish casts only if safe; shocks while moving |
Utility | Twist, Tremor, Grounding, Purge, interrupt | Totem of Wrath uptime, Tremor, Grounding, Purge, interrupt |
Non-negotiable carrier habits
02 - Raid plan
Race choice and raid readiness
Draenei is the only Alliance option; Horde has a different throughput winner for each lane.
Alliance: free emergency heal.
Alliance caster-party spell-hit support.
Enhancement burst; plan around healing penalty.
Orc expertise with axes is the Phase 3 weapon edge.
Elemental PvE winner; pair with a stationary burn.
| Lane | Alliance | Horde | Why |
|---|---|---|---|
Enhancement | Draenei | Orc | Axe Specialization plus Blood Fury; Vengeful Cleavers gain special value. |
Elemental | Draenei | Troll | Berserking creates the strongest PvE cast window; Orc is second. |
| Package | Use it when... | Phase 3 value |
|---|---|---|
Leatherworking + Enchanting | Your party needs a drummer | Drums plus exclusive ring enchants; stable all-raid choice. |
Enchanting + Engineering | Drums are already covered | Ring power plus sapper/bomb value on Hyjal waves. |
Leatherworking + Engineering | Trash tempo is the priority | Maximum utility, but no ring enchants. |
Tailoring note | Elemental wants Nimble Thought crafts | Useful only while the exact BoP craft remains worth the profession slot. |
Profession route
03 - Raid plan
Elemental: one definitive PvE build
The strict 41/0/20 path combines Totem of Wrath with Restoration hit, range and lightning crit support.
Clearcasting: two damaging spells at 40% reduced mana.
Doubles spell critical bonus damage.
Major built-in spell hit.
Core cast-time reduction.
Free half-damage lightning copies; fuels crit interactions.
Guaranteed crit and zero mana for the next spell.
Caster group gets 3% spell hit and crit.
Additional spell hit from Restoration.
30-yard totem coverage.
5% lightning/heal critical chance.
| Tree | Mandatory core |
|---|---|
| Convection, Concussion, Elemental Focus, Call of Thunder, Elemental Fury, Unrelenting Storm, Elemental Precision, Lightning Mastery, Elemental Mastery, Lightning Overload and Totem of Wrath. Use the linked Wowhead 41/0/20 calculator for filler placement. | |
Restoration - 20 | Nature's Guidance, Totemic Mastery and 5/5 Tidal Mastery are mandatory; remaining points support mana/totem utility as shown in the linked calculator. |
04 - Gear & items
Only 4% spell hit from gear
Boss spells require 16% total hit. Elemental Precision, Nature's Guidance and Totem of Wrath reduce the normal gear burden to 4%.
| Source | Spell hit | Notes |
|---|---|---|
Boss requirement | 16% | A permanent 1% miss remains at the cap. |
Elemental Precision | 6% | Talent contribution. |
Nature's Guidance | 3% | Restoration contribution. |
Totem of Wrath | 3% | Requires the totem alive and in range. |
Gear target | 4% = about 51 rating | Recalculate if the totem or talent build changes. |
| Stat | Use | Caution |
|---|---|---|
Spell haste | More casts and better six-second Chain Lightning cadence | Consumes mana faster; model kill time. |
Spell damage | Reliable value on every completed cast | Do not ignore stronger total-stat pieces. |
Spell crit | Elemental Fury, Clearcasting and Capacitor synergy | Crit is volatile; compare full packages. |
Intellect | Mana, crit and Unrelenting Storm MP5 | Short-fight value differs from MP5. |
MP5 | Long-fight sustain | Finishing with excess mana means it displaced throughput. |
After hit
05 - Raid plan
Three Bolts, then reassess the kill time
The high-output cycle is Chain Lightning followed by three Lightning Bolts. Mana pressure determines how often Chain
Open to start the six-second cooldown; expensive.
Primary efficient filler; 4 casts fit with enough haste.
Pair with a high-value Chain Lightning.
Spend Clearcasting on expensive damage when mana matters.
Always active.
Use early enough for a second potion.
Separate cooldown; never pair with lethal incoming damage.
Troll stationary burn window.
| Fight state | Rotation |
|---|---|
Short / full burn | Chain Lightning -> 3 Lightning Bolts; repeat. Four Bolts fit at sufficient haste. |
Medium | Use Chain Lightning on cooldown while potion/rune plan supports the kill. |
Long / progression | Drop Chain Lightning outside Clearcasting, Elemental Mastery, trinkets or multi-target value. |
Movement | Flame Shock if it will tick; Earth Shock only if a cast cannot complete or an interrupt is required. |
Execute travel | Choose Chain Lightning/shock when Lightning Bolt will not arrive before the target dies. |
Lightning stays in the loop.
06 - Encounter
Hyjal damage is positioning plus mana
Elemental has powerful wave tools, but every Fire Nova, Magma pulse and Chain Lightning spends resources needed for the boss.
Use on stacked waves when it will detonate.
Maintain only when targets live in range.
Primary multi-target cast.
Assign a wave/boss timing; never let it pull.
Control planned paths.
Outdoor Hyjal repositioning.
Refund and prevent trailing pulls.
Drink the instant combat drops.
| Wave decision | Action |
|---|---|
3 targets live | Chain Lightning on cooldown; Fire Nova if detonation is reliable. |
Pack stationary | Magma between Fire Nova uses if mana permits. |
Pack moving | Do not plant expensive totems behind it; pre-position at the final tank point. |
Last harmless add | Stop spending; drink while assigned players finish. |
Boss follows soon | Refresh Water Shield, food/elixir if needed and the assigned four totems. |
07 - Gear & items
Four active totems are part of Tier 6
Skyshatter 2-piece requires an active air, earth, fire and water totem. Losing one also removes the set bonus.
3% caster hit and crit; default fire slot.
Caster spell power; cannot be twisted like Windfury.
Default water for caster groups.
Default Earth totem unless utility overrides it.
Fear encounter override; preserve four-element coverage.
Assigned spell intercept.
Automated five-second poison pulse.
Raid-wide Anniversary cooldown; party totems remain local.
| Slot | Default | Override |
|---|---|---|
Fire | Totem of Wrath | Never replace casually; Fire Elemental removes caster support while active. |
Air | Wrath of Air | Grounding or resistance by assignment. |
Water | Mana Spring | Poison/Disease cleansing when required. |
| Strength of Earth / Stoneskin | Tremor or Earthbind by mechanic. |
08 - Raid plan
Elemental Phase 3 endpoint
Four-piece Skyshatter is the anchor. Off-piece legs are strongest; the staff endpoint is powerful but highly contested.
4pT6 anchor.
Kael'thas remains best.
4pT6 anchor.
Raid-sensible caster cloak; do not take healer cloak early.
4pT6 anchor.
Crafted haste endpoint.
4pT6 anchor.
No-hit, high-stat endpoint.
Preferred off-piece; watch hit overcap.
Naj'entus; alternatives are very close.
BT trash; can equip two.
Scale of the Sands Exalted.
Paper BiS but hit is often wasted.
Excellent crit/overload synergy.
Illidan staff endpoint.
Teron relic for core lightning spells.
09 - Gear & items
Four-piece Tier 6 changes the baseline
2-piece grants 15 MP5, 35 spell crit rating and 45 spell damage with four active totems; 4-piece adds 5% Lightning Bolt damage.
Preferred tier anchor.
Preferred tier anchor.
Preferred tier anchor.
Preferred tier anchor.
Tier alternative if cloth legs are contested.
Use as off-piece if leg competition blocks the preferred route.
Strong one-hand alternative.
Raid-sensible shield endpoint.
| Saved set | Purpose | Check before equip |
|---|---|---|
4pT6 output | Default boss damage | Exactly 4% gear hit target and four active totems. |
Long-fight mana | Archimonde/Illidan progression | Add Intellect/MP5 only until the rotation survives. |
Low-hit staff | Zhar'doom package | Rebuild the 4% gear hit without wasting slots. |
Shield survival | Physical raid damage / sensible loot | Maelstrom's Fury + Antonidas; compare full spell damage. |
Mother resistance | Raid SR requirement | Maintain 4pT6 if possible; preserve enough spell hit and health. |
Hyjal AoE | Wave burst | Mana pot/rune schedule and safe Fire Nova placement. |
10 - Gear & items
Cap hit, activate Chaotic, then add damage
Two blue contributions activate the meta. Ignore weak socket bonuses and remove excess hit before adding more throughput.
Best meta; critical damage multiplier.
Default epic red spell-damage gem.
Spell damage/crit for worthwhile yellows.
Meta activation and blue bonuses.
Spell power plus hit; include it in the 4% worksheet.
Best offensive leg enchant.
40 spell power to the weapon.
Movement plus stamina.
| Slot | Enchant |
|---|---|
Shoulders | Greater Inscription of Discipline; Scryer option is close |
Cloak / chest | Spell Penetration / Exceptional Stats |
Bracers / gloves | Spellpower / Major Spellpower |
Shield | Intellect |
Rings | Spellpower if Enchanter |
11 - Consumables
Spend consumables according to kill time
Burst potions win only when the fight still ends before mana becomes the limiting resource.
Default Nature/Arcane damage flask.
Short-fight burst.
Long-fight damage through more casts.
Spell-damage food.
Weapon throughput; compare damage vs crit oil.
Separate mana cooldown.
Farmable rune alternative.
Use when assigned.
Hyjal wave damage if Engineer.
Drink between waves.
Always obtain a new one after use.
Survival buffer for lethal mechanics.
| Encounter profile | Potion | Rotation adjustment |
|---|---|---|
Short | Destruction | Full Chain Lightning cycle |
Medium | Sim / kill-time dependent | Use Chain Lightning while the mana clock permits |
Long | Super Mana early | Reserve Chain Lightning for procs, cooldowns or multiple targets |
Protection required | GSPP or assigned potion | Accept lower burst; survival is the DPS gain |
12 - Abilities
Make utility faster than hesitation
Macros should remove target friction, not automate judgment.
Enhancement start attack
#showtooltip Stormstrike
/startattack
/cast StormstrikeRank 1 interrupt
#showtooltip Earth Shock
/stopcasting
/cast Earth Shock(Rank 1)Focus interrupt
#showtooltip Earth Shock
/stopcasting
/cast [@focus,harm,nodead] Earth Shock(Rank 1)Totem recall
#showtooltip Totemic Call
/cast Totemic CallEmergency heal
#showtooltip Lesser Healing Wave
/stopcasting
/cast [@mouseover,help,nodead][] Lesser Healing WaveElemental Mastery burst
#showtooltip Elemental Mastery
/cast Elemental Mastery
/use 13
/cast Chain Lightning| Enhancement | Elemental | Shared |
|---|---|---|
Dual swing timers; Flurry; weapon imbues;
Windfury buff; twist timer | Spell hit; Water Shield; Clearcasting; CL cooldown; four-totem/T6 state | Totem ranges; Tremor pulses; Grounding; Bloodlust/Sated; threat; boss mechanics |
UI checklist
13 - Encounter
Win thirty-two waves without draining
Pre-position, control threat, recall totems and drink immediately. The boss is part of the same resource plan.
Plant at final stack point.
Only while the pack remains in range.
Elemental wave priority.
Assigned stacked-wave burst.
Control planned paths, not accidental aggro.
Recall before camp movement.
Drink the instant combat ends.
Use only when the recovery call is clear.
| Habit | Enhancement | Elemental |
|---|---|---|
Pre-position | Behind the final tank point; never lead the pack | Where CL and fire totems reach without pulling |
Threat | Wait for collection before Fire Nova/Sapper | Do not open CL into loose Abominations/Necromancers |
Mana | Rage while attacking; stop shocks on last add | Reduce CL/fire totems before the boss transition |
Movement | Recall, move, then rebuild | Recall and drink; never trail totems into next wave |
NPCs | Do not chase meter padding | Preserve raid members and boss mana first |
14 - Encounter
Hyjal boss assignments
The largest losses come from movement delay, fear timing, mana collapse and standing in mechanics.
Elemental: Move immediately, then shock while relocating; use CL only if adds offer value.
Utility: Grounding by assignment; never trade a cast for Death and Decay.
Elemental: Stay separated from healers; redirect only when the Infernal lane is assigned.
Utility: Tremor does not solve Sleep; survival and positioning do.
Elemental: Use mana potion/rune early and progressively remove Chain Lightning.
Utility: Mark drain thresholds; being alive at zero mana still requires movement/utility.
Elemental: Pre-place Tremor; maintain Totem of Wrath and cast from the safe spread.
Utility: Tremor pulses every five seconds; placement and timing matter.
Elemental: Stop casts early for Doomfire/Air Burst; mana set if progression is long.
Utility: Tremor, Tears timing, decurse coverage and personal survival decide the kill.
15 - Encounter
Naj'entus through Teron
Respect melee danger, shield-break timing, volcanoes and the cost of failed mechanics.
Elemental: Time casts around shield breaks and movement; Destruction Potion only if survival potion is not reserved.
Utility: Coordinate spine clicks and raid healing windows.
Elemental: Use range during tank phase; keep moving on fixate and shock only while repositioning.
Utility: Totemic Call before long movement; avoid totem aggro on transitions.
Elemental: Chain Lightning and fire totems on stable stacks; preserve boss burst resources.
Utility: Earthbind only by tank plan; do not slow an add away from its pickup route.
Elemental: Stationary burn; line Elemental Mastery and trinkets with the opening threat window.
Utility: If selected for Shadow of Death, execute the construct sequence exactly.
16 - Gear & items
Control threat, resets and damage stops
These encounters punish automatic rotation habits more than imperfect gear.
Elemental: Use the ranged lane but obey Bloodboil groups; avoid over-threat after phase changes.
Utility: Purge only assigned effects; Healthstone/Nightmare Seed according to raid plan.
Elemental: Mana regeneration is disabled; spend the phase plan, not the whole bar blindly.
Utility: Interrupt assignments are exact. Downrank Earth Shock when damage is irrelevant.
Reliquary - Essence of Desire
Enhancement: Threat reflection is lethal; stop instantly on call.
Elemental: Every damaging cast reflects; use controlled casts and execute the interrupt rotation.
Utility: No automatic Fire Nova, Flame Shock or extra shock outside the plan.
Elemental: Full damage with potion/cooldowns when tank threat is secure.
Utility: Tremor/interrupt duties and threat discipline remain part of DPS.
17 - Encounter
Late Black Temple execution
Resistance compliance, target discipline and phase survival are the final carrier checks.
Elemental: Keep four totems and spell hit functional inside SR gear; move before finishing casts.
Utility: Greater Shadow Protection Potion only if it matches the raid plan.
Elemental: Maintain Totem of Wrath coverage; interrupts and target swaps beat tunnel damage.
Utility: Purge/interrupt/grounding ownership must be written before pull.
Elemental: Use stationary windows, move early for parasites and shadow demons; save mana for final phases.
Utility: Tremor/Fire Resistance/utility by raid assignment, not improvisation.
Elemental: Shield package can add survival; stop casts before eye beam paths and transition movement.
Utility: Recall totems before large repositioning; combat resurrection is not a license to fail.
18 - Raid plan
Review the service and the damage
Compare against players with similar kill time, group composition, assignment and gear state.
| Enhancement log check | Elemental log check |
|---|---|
Active time and behind-target uptime | Active casting time and movement gaps |
Windfury / Grace of Air coverage | Totem of Wrath / Wrath of Air coverage |
Flurry uptime and MH/OH synchronization | Lightning Bolt : Chain Lightning ratio |
Stormstrike casts per minute | Clearcasting utilization |
Shock clipping and Fire Nova success | Mana potion/rune timing |
Shamanistic Rage timing and mana waste | Spell hit overcap / misses |
Deaths, frontals and forced downtime | Canceled casts vs avoidable deaths |
| Days | Work |
|---|---|
1-2 | Lock spec, race package, professions, exact hit/expertise worksheets and five saved sets. |
3-4 | Acquire consumables, Mother SR package, glyphs, leg enchants and every weapon/shield enchant. |
5-7 | Enhancement: swing sync + twist practice. Elemental: 3/4 Bolt cadence + mana clocks. |
8-10 | Run Hyjal wave drills; validate totem recall, drinking and threat. |
11-12 | Study interrupt, stop-damage and movement calls for Reliquary, Council and Illidan. |
13 | Review logs and repair the largest execution loss. |
14 | Full inventory audit, UI screenshot, macros, gear sets and written cooldown sheet. |
14-day preparation sprint
19 - Raid plan
Two pre-pull cards
Use these as the final ready check before every progression pull.
1. Correct saved set and expertise worksheet. 2. Matching speeds; Mongoose; WF Weapon both hands. 3. Four assigned totems and twist timer. 4. Water Shield, food, flask/elixirs. 5. Potion/rune/Rage timestamps. 6. Interrupt and utility ownership. 7. Stand behind; threat window understood.
1. Correct saved set and exactly 4% gear hit plan. 2. 4pT6 active package; weapon/shield enchanted. 3. Totem of Wrath, Wrath of Air, water and earth slots. 4. Water Shield, food, flask/oil. 5. Kill-time rotation and potion/rune timestamps. 6. Interrupt and utility ownership. 7. Movement positions and final burn planned.
Enh burst
Ele burst
Long fights
Second mana CD
Every pull
Survival
Mother/assigned
No-healer recovery
If assigned
Hyjal stacks
Between waves
Movement refund
Inventory card
20 - Raid plan
Current references and clickable data
Spell, talent and item names/icons throughout the handbook link directly to their TBC Wowhead entries.
| Reference | Purpose |
|---|---|
| Wowhead TBC / guide/enhancement-shaman-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade | |
| Wowhead TBC / guide/elemental-shaman-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade | |
| Wowhead TBC / guide/classes/shaman/enhancement/dps-talent-builds-pve | |
| Wowhead TBC / guide/classes/shaman/elemental/dps-talent-builds-pve | |
| Wowhead TBC / guide/classes/shaman/enhancement/dps-rotation-cooldowns-abilities-pve | |
| Wowhead TBC / guide/classes/shaman/elemental/dps-rotation-cooldowns-abilities-pve | |
| Wowhead TBC / guide/classes/shaman/enhancement/dps-stat-priority-attributes-pve | |
| Wowhead TBC / guide/classes/shaman/elemental/dps-stat-priority-attributes-pve | |
| Wowhead TBC / guide/classes/shaman/enhancement/dps-enchants-gems-pve | |
| Wowhead TBC / guide/classes/shaman/elemental/dps-enchants-gems-pve | |
| Wowhead TBC / guide/classes/shaman/enhancement/dps-consumables-raid-buffs-pve | |
| Wowhead TBC / guide/classes/shaman/elemental/dps-consumables-raid-buffs-pve | |
| Wowhead TBC / item-set=684/skyshatter-regalia | |
| Wowhead TBC / item-set=636/cataclysm-harness | |
| Wowhead TBC / news/best-changes-coming-to-tbc-anniversary-account-wide-attune ments-guild-bank-379328 | |
| Wowhead TBC / guide/shadow-resistance-gear-mother-shazraz-black-temple-bt-burn ing-crusade-classic | |
| Wowhead TBC / guide/trash-mobs-hyjal-summit-strategy-burning-crusade-classic |
Network. This independent handbook is a performance reference for MCK Boost.
Research checked July 22, 2026. Live Anniversary hotfixes, encounter behavior and raid loot policy always supersede a static document.
ORIGINAL MCK BOOST HANDBOOK
Download the complete PDF edition
Keep the original designed handbook for offline reference. It includes the full layout, linked identification references and printable preparation cards.
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