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TBC ANNIVERSARY - PHASE 3

ShamanElementalDPS

Elemental Shaman DPS Guide - Mount Hyjal & Black Temple

The caster-group lane from the dual Shaman handbook, with Totem of Wrath, Lightning rotations, hit and haste planning, caster support and raid assignments.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
41 / 0 / 20
Role
DPS
Raid tier
Phase 3
Source
30-page PDF

The strict PvE path combines deep Elemental damage with Restoration hit, range and lightning-critical support. PvP and Nature's Swiftness variants are excluded.

View chapter index

01 - Raid plan

Choose the lane the roster needs

Both specs are raid-viable. Your real job is to make the assigned party stronger while maintaining competitive damage.

PDF page 2
Enhancement - physical group

Default Horde race: Orc. Core: 16/45/0, Stormstrike, Unleashed Rage, matching-speed weapons, Windfury/Grace twist. Gearing: retain 4pT5 until 2-3 true Phase 3 replacements are ready.

Elemental - caster group

Default Horde race: Troll. Core: 41/0/20, Totem of Wrath, Wrath of Air, 4% spell hit from gear, 4pT6. Gearing: reject excess hit and protect mana according to kill time.

Before pullEnhancementElemental
Four totems active
SoE + Mana Spring + fire + air assignmentEarth + Mana Spring + Totem of Wrath + Wrath of Air
Personal maintenance
WF Weapon on both hands; sync weaponsWater Shield; exact spell-hit worksheet
First cooldown
Shamanistic Rage before empty; racial with damagePotion plan; Elemental Mastery with high-value Chain Lightning
Movement
Stay behind target; never chase through dangerFinish casts only if safe; shocks while moving
Utility
Twist, Tremor, Grounding, Purge, interruptTotem of Wrath uptime, Tremor, Grounding, Purge, interrupt

Non-negotiable carrier habits

02 - Raid plan

Race choice and raid readiness

Draenei is the only Alliance option; Horde has a different throughput winner for each lane.

PDF page 3
Blood Fury

Enhancement burst; plan around healing penalty.

Berserking

Elemental PvE winner; pair with a stationary burn.

LaneAllianceHordeWhy
Enhancement
DraeneiOrcAxe Specialization plus Blood Fury; Vengeful Cleavers gain special value.
Elemental
DraeneiTrollBerserking creates the strongest PvE cast window; Orc is second.
PackageUse it when...Phase 3 value
Leatherworking + Enchanting
Your party needs a drummerDrums plus exclusive ring enchants; stable all-raid choice.
Enchanting + Engineering
Drums are already coveredRing power plus sapper/bomb value on Hyjal waves.
Leatherworking + Engineering
Trash tempo is the priorityMaximum utility, but no ring enchants.
Tailoring note
Elemental wants Nimble Thought craftsUseful only while the exact BoP craft remains worth the profession slot.

Profession route

03 - Raid plan

Elemental: one definitive PvE build

The strict 41/0/20 path combines Totem of Wrath with Restoration hit, range and lightning crit support.

PDF page 13
TreeMandatory core
Convection, Concussion, Elemental Focus, Call of Thunder, Elemental Fury, Unrelenting Storm, Elemental Precision, Lightning Mastery, Elemental Mastery, Lightning Overload and Totem of Wrath. Use the linked Wowhead 41/0/20 calculator for filler placement.
Restoration - 20
Nature's Guidance, Totemic Mastery and 5/5 Tidal Mastery are mandatory; remaining points support mana/totem utility as shown in the linked calculator.

04 - Gear & items

Only 4% spell hit from gear

Boss spells require 16% total hit. Elemental Precision, Nature's Guidance and Totem of Wrath reduce the normal gear burden to 4%.

PDF page 14
SourceSpell hitNotes
Boss requirement
16%A permanent 1% miss remains at the cap.
Elemental Precision
6%Talent contribution.
Nature's Guidance
3%Restoration contribution.
Totem of Wrath
3%Requires the totem alive and in range.
Gear target
4% = about 51 ratingRecalculate if the totem or talent build changes.
StatUseCaution
Spell haste
More casts and better six-second Chain Lightning cadenceConsumes mana faster; model kill time.
Spell damage
Reliable value on every completed castDo not ignore stronger total-stat pieces.
Spell crit
Elemental Fury, Clearcasting and Capacitor synergyCrit is volatile; compare full packages.
Intellect
Mana, crit and Unrelenting Storm MP5Short-fight value differs from MP5.
MP5
Long-fight sustainFinishing with excess mana means it displaced throughput.

After hit

05 - Raid plan

Three Bolts, then reassess the kill time

The high-output cycle is Chain Lightning followed by three Lightning Bolts. Mana pressure determines how often Chain

PDF page 15
Dark Rune

Separate cooldown; never pair with lethal incoming damage.

Fight stateRotation
Short / full burn
Chain Lightning -> 3 Lightning Bolts; repeat. Four Bolts fit at sufficient haste.
Medium
Use Chain Lightning on cooldown while potion/rune plan supports the kill.
Long / progression
Drop Chain Lightning outside Clearcasting, Elemental Mastery, trinkets or multi-target value.
Movement
Flame Shock if it will tick; Earth Shock only if a cast cannot complete or an interrupt is required.
Execute travel
Choose Chain Lightning/shock when Lightning Bolt will not arrive before the target dies.

Lightning stays in the loop.

06 - Encounter

Hyjal damage is positioning plus mana

Elemental has powerful wave tools, but every Fire Nova, Magma pulse and Chain Lightning spends resources needed for the boss.

PDF page 16
Wave decisionAction
3 targets live
Chain Lightning on cooldown; Fire Nova if detonation is reliable.
Pack stationary
Magma between Fire Nova uses if mana permits.
Pack moving
Do not plant expensive totems behind it; pre-position at the final tank point.
Last harmless add
Stop spending; drink while assigned players finish.
Boss follows soon
Refresh Water Shield, food/elixir if needed and the assigned four totems.

07 - Gear & items

Four active totems are part of Tier 6

Skyshatter 2-piece requires an active air, earth, fire and water totem. Losing one also removes the set bonus.

PDF page 17
Tremor Totem

Fear encounter override; preserve four-element coverage.

Bloodlust

Raid-wide Anniversary cooldown; party totems remain local.

SlotDefaultOverride
Fire
Totem of WrathNever replace casually; Fire Elemental removes caster support while active.
Air
Wrath of AirGrounding or resistance by assignment.
Water
Mana SpringPoison/Disease cleansing when required.
Strength of Earth / StoneskinTremor or Earthbind by mechanic.

08 - Raid plan

Elemental Phase 3 endpoint

Four-piece Skyshatter is the anchor. Off-piece legs are strongest; the staff endpoint is powerful but highly contested.

PDF page 18

09 - Gear & items

Four-piece Tier 6 changes the baseline

2-piece grants 15 MP5, 35 spell crit rating and 45 spell damage with four active totems; 4-piece adds 5% Lightning Bolt damage.

PDF page 19
Saved setPurposeCheck before equip
4pT6 output
Default boss damageExactly 4% gear hit target and four active totems.
Long-fight mana
Archimonde/Illidan progressionAdd Intellect/MP5 only until the rotation survives.
Low-hit staff
Zhar'doom packageRebuild the 4% gear hit without wasting slots.
Shield survival
Physical raid damage / sensible lootMaelstrom's Fury + Antonidas; compare full spell damage.
Mother resistance
Raid SR requirementMaintain 4pT6 if possible; preserve enough spell hit and health.
Hyjal AoE
Wave burstMana pot/rune schedule and safe Fire Nova placement.

10 - Gear & items

Cap hit, activate Chaotic, then add damage

Two blue contributions activate the meta. Ignore weak socket bonuses and remove excess hit before adding more throughput.

PDF page 20
SlotEnchant
Shoulders
Greater Inscription of Discipline; Scryer option is close
Cloak / chest
Spell Penetration / Exceptional Stats
Bracers / gloves
Spellpower / Major Spellpower
Shield
Intellect
Rings
Spellpower if Enchanter

11 - Consumables

Spend consumables according to kill time

Burst potions win only when the fight still ends before mana becomes the limiting resource.

PDF page 21
Encounter profilePotionRotation adjustment
Short
DestructionFull Chain Lightning cycle
Medium
Sim / kill-time dependentUse Chain Lightning while the mana clock permits
Long
Super Mana earlyReserve Chain Lightning for procs, cooldowns or multiple targets
Protection required
GSPP or assigned potionAccept lower burst; survival is the DPS gain

12 - Abilities

Make utility faster than hesitation

Macros should remove target friction, not automate judgment.

PDF page 22
Macro
Enhancement start attack
#showtooltip Stormstrike
/startattack
/cast Stormstrike
Macro
Rank 1 interrupt
#showtooltip Earth Shock
/stopcasting
/cast Earth Shock(Rank 1)
Macro
Focus interrupt
#showtooltip Earth Shock
/stopcasting
/cast [@focus,harm,nodead] Earth Shock(Rank 1)
Macro
Totem recall
#showtooltip Totemic Call
/cast Totemic Call
Macro
Emergency heal
#showtooltip Lesser Healing Wave
/stopcasting
/cast [@mouseover,help,nodead][] Lesser Healing Wave
Macro
Elemental Mastery burst
#showtooltip Elemental Mastery
/cast Elemental Mastery
/use 13
/cast Chain Lightning
EnhancementElementalShared
Dual swing timers; Flurry; weapon imbues; Windfury buff; twist timer
Spell hit; Water Shield; Clearcasting; CL cooldown; four-totem/T6 stateTotem ranges; Tremor pulses; Grounding; Bloodlust/Sated; threat; boss mechanics

UI checklist

13 - Encounter

Win thirty-two waves without draining

Pre-position, control threat, recall totems and drink immediately. The boss is part of the same resource plan.

PDF page 23
HabitEnhancementElemental
Pre-position
Behind the final tank point; never lead the packWhere CL and fire totems reach without pulling
Threat
Wait for collection before Fire Nova/SapperDo not open CL into loose Abominations/Necromancers
Mana
Rage while attacking; stop shocks on last addReduce CL/fire totems before the boss transition
Movement
Recall, move, then rebuildRecall and drink; never trail totems into next wave
NPCs
Do not chase meter paddingPreserve raid members and boss mana first

14 - Encounter

Hyjal boss assignments

The largest losses come from movement delay, fear timing, mana collapse and standing in mechanics.

PDF page 24

Elemental: Move immediately, then shock while relocating; use CL only if adds offer value.

Utility: Grounding by assignment; never trade a cast for Death and Decay.

Elemental: Stay separated from healers; redirect only when the Infernal lane is assigned.

Utility: Tremor does not solve Sleep; survival and positioning do.

Elemental: Use mana potion/rune early and progressively remove Chain Lightning.

Utility: Mark drain thresholds; being alive at zero mana still requires movement/utility.

Elemental: Pre-place Tremor; maintain Totem of Wrath and cast from the safe spread.

Utility: Tremor pulses every five seconds; placement and timing matter.

Elemental: Stop casts early for Doomfire/Air Burst; mana set if progression is long.

Utility: Tremor, Tears timing, decurse coverage and personal survival decide the kill.

15 - Encounter

Naj'entus through Teron

Respect melee danger, shield-break timing, volcanoes and the cost of failed mechanics.

PDF page 25

Elemental: Time casts around shield breaks and movement; Destruction Potion only if survival potion is not reserved.

Utility: Coordinate spine clicks and raid healing windows.

Elemental: Use range during tank phase; keep moving on fixate and shock only while repositioning.

Utility: Totemic Call before long movement; avoid totem aggro on transitions.

Elemental: Chain Lightning and fire totems on stable stacks; preserve boss burst resources.

Utility: Earthbind only by tank plan; do not slow an add away from its pickup route.

Elemental: Stationary burn; line Elemental Mastery and trinkets with the opening threat window.

Utility: If selected for Shadow of Death, execute the construct sequence exactly.

16 - Gear & items

Control threat, resets and damage stops

These encounters punish automatic rotation habits more than imperfect gear.

PDF page 26

Elemental: Use the ranged lane but obey Bloodboil groups; avoid over-threat after phase changes.

Utility: Purge only assigned effects; Healthstone/Nightmare Seed according to raid plan.

Elemental: Mana regeneration is disabled; spend the phase plan, not the whole bar blindly.

Utility: Interrupt assignments are exact. Downrank Earth Shock when damage is irrelevant.

Reliquary - Essence of Desire

Enhancement: Threat reflection is lethal; stop instantly on call.

Elemental: Every damaging cast reflects; use controlled casts and execute the interrupt rotation.

Utility: No automatic Fire Nova, Flame Shock or extra shock outside the plan.

Elemental: Full damage with potion/cooldowns when tank threat is secure.

Utility: Tremor/interrupt duties and threat discipline remain part of DPS.

17 - Encounter

Late Black Temple execution

Resistance compliance, target discipline and phase survival are the final carrier checks.

PDF page 27

Elemental: Keep four totems and spell hit functional inside SR gear; move before finishing casts.

Utility: Greater Shadow Protection Potion only if it matches the raid plan.

Elemental: Maintain Totem of Wrath coverage; interrupts and target swaps beat tunnel damage.

Utility: Purge/interrupt/grounding ownership must be written before pull.

Elemental: Use stationary windows, move early for parasites and shadow demons; save mana for final phases.

Utility: Tremor/Fire Resistance/utility by raid assignment, not improvisation.

Elemental: Shield package can add survival; stop casts before eye beam paths and transition movement.

Utility: Recall totems before large repositioning; combat resurrection is not a license to fail.

18 - Raid plan

Review the service and the damage

Compare against players with similar kill time, group composition, assignment and gear state.

PDF page 28
Enhancement log checkElemental log check
Active time and behind-target uptime
Active casting time and movement gaps
Windfury / Grace of Air coverage
Totem of Wrath / Wrath of Air coverage
Flurry uptime and MH/OH synchronization
Lightning Bolt : Chain Lightning ratio
Stormstrike casts per minute
Clearcasting utilization
Shock clipping and Fire Nova success
Mana potion/rune timing
Shamanistic Rage timing and mana waste
Spell hit overcap / misses
Deaths, frontals and forced downtime
Canceled casts vs avoidable deaths
DaysWork
1-2
Lock spec, race package, professions, exact hit/expertise worksheets and five saved sets.
3-4
Acquire consumables, Mother SR package, glyphs, leg enchants and every weapon/shield enchant.
5-7
Enhancement: swing sync + twist practice. Elemental: 3/4 Bolt cadence + mana clocks.
8-10
Run Hyjal wave drills; validate totem recall, drinking and threat.
11-12
Study interrupt, stop-damage and movement calls for Reliquary, Council and Illidan.
13
Review logs and repair the largest execution loss.
14
Full inventory audit, UI screenshot, macros, gear sets and written cooldown sheet.

14-day preparation sprint

19 - Raid plan

Two pre-pull cards

Use these as the final ready check before every progression pull.

PDF page 29
Enhancement

1. Correct saved set and expertise worksheet. 2. Matching speeds; Mongoose; WF Weapon both hands. 3. Four assigned totems and twist timer. 4. Water Shield, food, flask/elixirs. 5. Potion/rune/Rage timestamps. 6. Interrupt and utility ownership. 7. Stand behind; threat window understood.

Elemental

1. Correct saved set and exactly 4% gear hit plan. 2. 4pT6 active package; weapon/shield enchanted. 3. Totem of Wrath, Wrath of Air, water and earth slots. 4. Water Shield, food, flask/oil. 5. Kill-time rotation and potion/rune timestamps. 6. Interrupt and utility ownership. 7. Movement positions and final burn planned.

Inventory card

20 - Raid plan

Current references and clickable data

Spell, talent and item names/icons throughout the handbook link directly to their TBC Wowhead entries.

PDF page 30
ReferencePurpose
Wowhead TBC / guide/enhancement-shaman-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade
Wowhead TBC / guide/elemental-shaman-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade
Wowhead TBC / guide/classes/shaman/enhancement/dps-talent-builds-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-talent-builds-pve
Wowhead TBC / guide/classes/shaman/enhancement/dps-rotation-cooldowns-abilities-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-rotation-cooldowns-abilities-pve
Wowhead TBC / guide/classes/shaman/enhancement/dps-stat-priority-attributes-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-stat-priority-attributes-pve
Wowhead TBC / guide/classes/shaman/enhancement/dps-enchants-gems-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-enchants-gems-pve
Wowhead TBC / guide/classes/shaman/enhancement/dps-consumables-raid-buffs-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-consumables-raid-buffs-pve
Wowhead TBC / item-set=684/skyshatter-regalia
Wowhead TBC / item-set=636/cataclysm-harness
Wowhead TBC / news/best-changes-coming-to-tbc-anniversary-account-wide-attune ments-guild-bank-379328
Wowhead TBC / guide/shadow-resistance-gear-mother-shazraz-black-temple-bt-burn ing-crusade-classic
Wowhead TBC / guide/trash-mobs-hyjal-summit-strategy-burning-crusade-classic

Network. This independent handbook is a performance reference for MCK Boost.

Research checked July 22, 2026. Live Anniversary hotfixes, encounter behavior and raid loot policy always supersede a static document.

ORIGINAL MCK BOOST HANDBOOK

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Keep the original designed handbook for offline reference. It includes the full layout, linked identification references and printable preparation cards.

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