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TBC ANNIVERSARY - PHASE 3

ShamanEnhancementDPS

Enhancement Shaman DPS Guide - Mount Hyjal & Black Temple

The physical-group lane from the dual Shaman handbook, covering synced weapons, Stormstrike, totem service, caps, gear states and raid execution.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
16 / 45 / 0
Role
DPS
Raid tier
Phase 3
Source
30-page PDF

The output-first build uses the Elemental sub-tree to support shock and fire-totem damage. Restoration utility is an assignment-specific internal swap.

View chapter index

01 - Raid plan

Choose the lane the roster needs

Both specs are raid-viable. Your real job is to make the assigned party stronger while maintaining competitive damage.

PDF page 2
Enhancement - physical group

Default Horde race: Orc. Core: 16/45/0, Stormstrike, Unleashed Rage, matching-speed weapons, Windfury/Grace twist. Gearing: retain 4pT5 until 2-3 true Phase 3 replacements are ready.

Elemental - caster group

Default Horde race: Troll. Core: 41/0/20, Totem of Wrath, Wrath of Air, 4% spell hit from gear, 4pT6. Gearing: reject excess hit and protect mana according to kill time.

Before pullEnhancementElemental
Four totems active
SoE + Mana Spring + fire + air assignmentEarth + Mana Spring + Totem of Wrath + Wrath of Air
Personal maintenance
WF Weapon on both hands; sync weaponsWater Shield; exact spell-hit worksheet
First cooldown
Shamanistic Rage before empty; racial with damagePotion plan; Elemental Mastery with high-value Chain Lightning
Movement
Stay behind target; never chase through dangerFinish casts only if safe; shocks while moving
Utility
Twist, Tremor, Grounding, Purge, interruptTotem of Wrath uptime, Tremor, Grounding, Purge, interrupt

Non-negotiable carrier habits

02 - Raid plan

Race choice and raid readiness

Draenei is the only Alliance option; Horde has a different throughput winner for each lane.

PDF page 3
Blood Fury

Enhancement burst; plan around healing penalty.

Berserking

Elemental PvE winner; pair with a stationary burn.

LaneAllianceHordeWhy
Enhancement
DraeneiOrcAxe Specialization plus Blood Fury; Vengeful Cleavers gain special value.
Elemental
DraeneiTrollBerserking creates the strongest PvE cast window; Orc is second.
PackageUse it when...Phase 3 value
Leatherworking + Enchanting
Your party needs a drummerDrums plus exclusive ring enchants; stable all-raid choice.
Enchanting + Engineering
Drums are already coveredRing power plus sapper/bomb value on Hyjal waves.
Leatherworking + Engineering
Trash tempo is the priorityMaximum utility, but no ring enchants.
Tailoring note
Elemental wants Nimble Thought craftsUseful only while the exact BoP craft remains worth the profession slot.

Profession route

03 - Raid plan

Enhancement: the output-first raid build

The Elemental sub-tree improves fire-totem damage, shock flow and personal output. The Restoration variant stays an internal mana/range swap.

PDF page 4
Dual Wield

Two slow weapons are the raid baseline.

Flurry - 5/5

Five charges; 0.5-second consumption ICD rewards synced speeds.

TreeExact allocation summary
5 Convection, 5 Concussion, 3 Call of Flame, 2 Reverberation, 1 Elemental Focus.
Enhancement - 45
5 Ancestral Knowledge, 5 Thundering Strikes, 2 Improved Ghost Wolf, 2 Enhancing Totems, 1 Shamanistic Focus, 5 Flurry, 2 Improved Weapon Totems, 1 Spirit Weapons, 3 Elemental Weapons, 3 Mental Quickness, 5 Weapon Mastery, 1 Dual Wield, 3 Dual Wield Specialization, 1 Stormstrike, 5 Unleashed Rage, 1 Shamanistic Rage.

04 - Raid plan

Cap specials, then value every white hit

Enhancement has two hit conversations: special attacks reach their cap quickly, while dual-wield white attacks keep benefiting from additional hit.

PDF page 5
CheckTargetAction
Special melee hit
9% totalDual Wield Specialization supplies 6%; add talent/gear sources only to the live total.
Spell hit
16% totalShocks use spell hit. Do not sacrifice strong melee gear merely to force a hard cap.
Expertise
26 expertise / 6.5% dodge reductionAttack from behind. Orc axe skill changes the required rating and weapon ranking.
White hit
No practical soft stopHit remains useful beyond the 9% special cap because dual-wield autos still miss.
PriorityWhy it mattersTrap
Expertise to useful cap
Removes dodges from every melee eventAny expertise beyond the live cap is zero value.
Strength
Kings-scaled AP and Shamanistic Rage valueDo not ignore a superior total-stat item for color purity.
Hit
Special reliability plus continued white-hit valueCalling 9% a complete hit cap.
Haste
More attacks, procs and rage returnsBreaking weapon synchronization or going OOM from extra actions.
Crit / Agility
Flurry, Unleashed Rage and damageOvervaluing sheet crit while losing uptime.
AP / Armor penetration
Strong later throughputArP needs physical uptime and raid armor debuffs.

Priority after safety and caps

05 - Abilities

The rotation is a priority plus a service

Totem twisting runs beside your attacks. Windfury coverage has priority over the second air buff.

PDF page 6
Stormstrike

Use on cooldown; keep the target debuff useful.

Flame Shock

Maintain when the target will live for the DoT.

Earth Shock

Use while Flame Shock has safe remaining time; Rank 1 interrupts.

PriorityDecision
1. Air assignment
Refresh Windfury before its weapon buff expires; twist Grace of Air only when reliable.
Press on cooldown if staying in range is safe.
Refresh after expiry; do not overwrite meaningful ticks.
Fire Nova into Searing for single target; Fire Nova/Magma for stacked AoE.
Fill the shock window; downrank for interrupts or mana pressure.
Schedule Shamanistic Rage before low mana, ideally while actively attacking.

Attraction. Leave early and reconnect from behind.

06 - Gear & items

Match speed before chasing item level

Flurry has a 0.5-second charge-consumption ICD. Similar, synchronized weapon speeds protect Flurry uptime and Windfury behavior.

PDF page 7
Flurry - 5/5

Track charge uptime and weapon desync in logs/UI.

PackageBest useDo not do this
Non-Orc
Double Syphon of the Nathrezim (2.8/2.8)Mix 2.8 with a fast off-hand only for item-level vanity.
Orc
Double Vengeful Gladiator's Cleaver (2.6/2.6)Ignore Axe Specialization when comparing paper DPS.
Progression
Any strong 2.6/2.6 or 2.7/2.7 pairBreak the pair for a marginal single-weapon gain without simming.
Imbues
Windfury Weapon on both handsConfuse personal weapon imbues with party Windfury Totem.

07 - Abilities

Totem twisting without losing the rotation

The twist works because the Windfury weapon buff persists briefly after the totem is replaced. Your refresh timing must be deliberate.

PDF page 8
Totemic Call

Recall before moving camps or accidental pulls.

PartyAir ruleEarth / water / fire
Warrior/Rogue/Ret core
Windfury near-100%; twist Grace of AirStrength / Mana Spring / Searing
Hunter/Feral core
Grace of Air may beat WindfuryStrength / Mana Spring / Searing
Mechanic override
Grounding or resistance only by assignmentTremor, cleansing or Earthbind can replace throughput

Do not plan old-style Shaman swaps; do continue planning party-local totems and other group buffs.

08 - Raid plan

Enhancement Phase 3 endpoint

This is the personal-output endpoint. The next page explains when not to break 4pT5 and how to substitute contested pieces.

PDF page 9

09 - Gear & items

Break 4pT5 only with a complete plan

Cataclysm 4-piece adds 5% haste to Flurry. Enhancement Tier 6 bonuses do not justify an automatic token rush.

PDF page 10
Saved setUse when...Validation
4pT5 stable
You have fewer than 2-3 meaningful Phase 3 replacementsSim as a whole package; do not compare one slot.
Phase 3 output
Cursed Vision plus strong chest/legs/gloves/shoulders are readyRecheck hit, expertise, meta and weapon speed.
Orc axes
Two matching arena cleavers availableInclude Axe Specialization in expertise cap.
Non-Orc 2.8
Two Syphons availableConfirm synchronization and both Mongoose enchants.
Mother resistance
Raid requires shadow resistancePreserve weapon pair, meta and enough health; accept lower DPS.
Hyjal AoE
Wave speed mattersEngineering package and mana budget for fire totems.

10 - Gear & items

Activate Relentless, then stack strength

Meet the two-red, two-yellow and two-blue contribution requirement without chasing weak socket bonuses.

PDF page 11
SlotEnchant
Shoulders
Greater Inscription of Vengeance; Scryer alternative is close
Cloak / chest
Greater Agility / Exceptional Stats
Bracers / gloves
Brawn / Major Strength
Rings
Stats if Enchanter
Weapons
Mongoose on both; never leave the swap set unenchanted

11 - Consumables

Pack for bosses, waves and wipes

Demon classification, kill time and potion timing change the optimal package.

PDF page 12
Flame Cap

Use only when its cooldown trade is acceptable.

Dark Rune

Separate cooldown; plan the health cost.

LoadSuggested progression quantity
Flask/elixir sets
10-15 boss sets or enough flasks for the full night
Haste/mana potions
20+ combined; pre-assign per encounter
Runes
10-15 with a safe health plan
Food/water
20 food buffs; 40+ water for Hyjal
Utility
Healthstone every pull, drums, sappers and protection overrides

12 - Abilities

Make utility faster than hesitation

Macros should remove target friction, not automate judgment.

PDF page 22
Macro
Enhancement start attack
#showtooltip Stormstrike
/startattack
/cast Stormstrike
Macro
Rank 1 interrupt
#showtooltip Earth Shock
/stopcasting
/cast Earth Shock(Rank 1)
Macro
Focus interrupt
#showtooltip Earth Shock
/stopcasting
/cast [@focus,harm,nodead] Earth Shock(Rank 1)
Macro
Totem recall
#showtooltip Totemic Call
/cast Totemic Call
Macro
Emergency heal
#showtooltip Lesser Healing Wave
/stopcasting
/cast [@mouseover,help,nodead][] Lesser Healing Wave
Macro
Elemental Mastery burst
#showtooltip Elemental Mastery
/cast Elemental Mastery
/use 13
/cast Chain Lightning
EnhancementElementalShared
Dual swing timers; Flurry; weapon imbues; Windfury buff; twist timer
Spell hit; Water Shield; Clearcasting; CL cooldown; four-totem/T6 stateTotem ranges; Tremor pulses; Grounding; Bloodlust/Sated; threat; boss mechanics

UI checklist

13 - Encounter

Win thirty-two waves without draining

Pre-position, control threat, recall totems and drink immediately. The boss is part of the same resource plan.

PDF page 23
HabitEnhancementElemental
Pre-position
Behind the final tank point; never lead the packWhere CL and fire totems reach without pulling
Threat
Wait for collection before Fire Nova/SapperDo not open CL into loose Abominations/Necromancers
Mana
Rage while attacking; stop shocks on last addReduce CL/fire totems before the boss transition
Movement
Recall, move, then rebuildRecall and drink; never trail totems into next wave
NPCs
Do not chase meter paddingPreserve raid members and boss mana first

14 - Encounter

Hyjal boss assignments

The largest losses come from movement delay, fear timing, mana collapse and standing in mechanics.

PDF page 24

Elemental: Move immediately, then shock while relocating; use CL only if adds offer value.

Utility: Grounding by assignment; never trade a cast for Death and Decay.

Elemental: Stay separated from healers; redirect only when the Infernal lane is assigned.

Utility: Tremor does not solve Sleep; survival and positioning do.

Elemental: Use mana potion/rune early and progressively remove Chain Lightning.

Utility: Mark drain thresholds; being alive at zero mana still requires movement/utility.

Elemental: Pre-place Tremor; maintain Totem of Wrath and cast from the safe spread.

Utility: Tremor pulses every five seconds; placement and timing matter.

Elemental: Stop casts early for Doomfire/Air Burst; mana set if progression is long.

Utility: Tremor, Tears timing, decurse coverage and personal survival decide the kill.

15 - Encounter

Naj'entus through Teron

Respect melee danger, shield-break timing, volcanoes and the cost of failed mechanics.

PDF page 25

Elemental: Time casts around shield breaks and movement; Destruction Potion only if survival potion is not reserved.

Utility: Coordinate spine clicks and raid healing windows.

Elemental: Use range during tank phase; keep moving on fixate and shock only while repositioning.

Utility: Totemic Call before long movement; avoid totem aggro on transitions.

Elemental: Chain Lightning and fire totems on stable stacks; preserve boss burst resources.

Utility: Earthbind only by tank plan; do not slow an add away from its pickup route.

Elemental: Stationary burn; line Elemental Mastery and trinkets with the opening threat window.

Utility: If selected for Shadow of Death, execute the construct sequence exactly.

16 - Gear & items

Control threat, resets and damage stops

These encounters punish automatic rotation habits more than imperfect gear.

PDF page 26

Elemental: Use the ranged lane but obey Bloodboil groups; avoid over-threat after phase changes.

Utility: Purge only assigned effects; Healthstone/Nightmare Seed according to raid plan.

Elemental: Mana regeneration is disabled; spend the phase plan, not the whole bar blindly.

Utility: Interrupt assignments are exact. Downrank Earth Shock when damage is irrelevant.

Reliquary - Essence of Desire

Enhancement: Threat reflection is lethal; stop instantly on call.

Elemental: Every damaging cast reflects; use controlled casts and execute the interrupt rotation.

Utility: No automatic Fire Nova, Flame Shock or extra shock outside the plan.

Elemental: Full damage with potion/cooldowns when tank threat is secure.

Utility: Tremor/interrupt duties and threat discipline remain part of DPS.

17 - Encounter

Late Black Temple execution

Resistance compliance, target discipline and phase survival are the final carrier checks.

PDF page 27

Elemental: Keep four totems and spell hit functional inside SR gear; move before finishing casts.

Utility: Greater Shadow Protection Potion only if it matches the raid plan.

Elemental: Maintain Totem of Wrath coverage; interrupts and target swaps beat tunnel damage.

Utility: Purge/interrupt/grounding ownership must be written before pull.

Elemental: Use stationary windows, move early for parasites and shadow demons; save mana for final phases.

Utility: Tremor/Fire Resistance/utility by raid assignment, not improvisation.

Elemental: Shield package can add survival; stop casts before eye beam paths and transition movement.

Utility: Recall totems before large repositioning; combat resurrection is not a license to fail.

18 - Raid plan

Review the service and the damage

Compare against players with similar kill time, group composition, assignment and gear state.

PDF page 28
Enhancement log checkElemental log check
Active time and behind-target uptime
Active casting time and movement gaps
Windfury / Grace of Air coverage
Totem of Wrath / Wrath of Air coverage
Flurry uptime and MH/OH synchronization
Lightning Bolt : Chain Lightning ratio
Stormstrike casts per minute
Clearcasting utilization
Shock clipping and Fire Nova success
Mana potion/rune timing
Shamanistic Rage timing and mana waste
Spell hit overcap / misses
Deaths, frontals and forced downtime
Canceled casts vs avoidable deaths
DaysWork
1-2
Lock spec, race package, professions, exact hit/expertise worksheets and five saved sets.
3-4
Acquire consumables, Mother SR package, glyphs, leg enchants and every weapon/shield enchant.
5-7
Enhancement: swing sync + twist practice. Elemental: 3/4 Bolt cadence + mana clocks.
8-10
Run Hyjal wave drills; validate totem recall, drinking and threat.
11-12
Study interrupt, stop-damage and movement calls for Reliquary, Council and Illidan.
13
Review logs and repair the largest execution loss.
14
Full inventory audit, UI screenshot, macros, gear sets and written cooldown sheet.

14-day preparation sprint

19 - Raid plan

Two pre-pull cards

Use these as the final ready check before every progression pull.

PDF page 29
Enhancement

1. Correct saved set and expertise worksheet. 2. Matching speeds; Mongoose; WF Weapon both hands. 3. Four assigned totems and twist timer. 4. Water Shield, food, flask/elixirs. 5. Potion/rune/Rage timestamps. 6. Interrupt and utility ownership. 7. Stand behind; threat window understood.

Elemental

1. Correct saved set and exactly 4% gear hit plan. 2. 4pT6 active package; weapon/shield enchanted. 3. Totem of Wrath, Wrath of Air, water and earth slots. 4. Water Shield, food, flask/oil. 5. Kill-time rotation and potion/rune timestamps. 6. Interrupt and utility ownership. 7. Movement positions and final burn planned.

Inventory card

20 - Raid plan

Current references and clickable data

Spell, talent and item names/icons throughout the handbook link directly to their TBC Wowhead entries.

PDF page 30
ReferencePurpose
Wowhead TBC / guide/enhancement-shaman-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade
Wowhead TBC / guide/elemental-shaman-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade
Wowhead TBC / guide/classes/shaman/enhancement/dps-talent-builds-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-talent-builds-pve
Wowhead TBC / guide/classes/shaman/enhancement/dps-rotation-cooldowns-abilities-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-rotation-cooldowns-abilities-pve
Wowhead TBC / guide/classes/shaman/enhancement/dps-stat-priority-attributes-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-stat-priority-attributes-pve
Wowhead TBC / guide/classes/shaman/enhancement/dps-enchants-gems-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-enchants-gems-pve
Wowhead TBC / guide/classes/shaman/enhancement/dps-consumables-raid-buffs-pve
Wowhead TBC / guide/classes/shaman/elemental/dps-consumables-raid-buffs-pve
Wowhead TBC / item-set=684/skyshatter-regalia
Wowhead TBC / item-set=636/cataclysm-harness
Wowhead TBC / news/best-changes-coming-to-tbc-anniversary-account-wide-attune ments-guild-bank-379328
Wowhead TBC / guide/shadow-resistance-gear-mother-shazraz-black-temple-bt-burn ing-crusade-classic
Wowhead TBC / guide/trash-mobs-hyjal-summit-strategy-burning-crusade-classic

Network. This independent handbook is a performance reference for MCK Boost.

Research checked July 22, 2026. Live Anniversary hotfixes, encounter behavior and raid loot policy always supersede a static document.

ORIGINAL MCK BOOST HANDBOOK

Download the complete PDF edition

Keep the original designed handbook for offline reference. It includes the full layout, linked identification references and printable preparation cards.

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