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TBC ANNIVERSARY - PHASE 3

PaladinRetributionDPS

Retribution Paladin DPS Guide - Mount Hyjal & Black Temple

A seal-twist specialist guide covering faction seals, swing-window execution, blessing and aura coverage, Phase 3 gearing and every raid assignment.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
5 / 11 / 45
Role
DPS
Raid tier
Phase 3
Source
20-page PDF

The default PvE allocation includes Kings and the complete seal-twist engine. Blessing-sheet changes must be made at roster level, not improvised at the pull.

View chapter index

01 - Raid plan

The raid-ready Retribution Paladin

One build, one melee support slot, and a damage engine that lives inside the last 0.4 seconds of every swing.

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What earns the raid slot

Improved Sanctity Aura gives the party 2% damage, Improved Judgement of the Crusader amplifies holy damage, Crusader Strike refreshes all active Paladin Judgements, and blessings/cleanses prevent wipes.

What destroys output

Missing Windfury, attacking from the front, clipping the 0.4-second twist window, overcapping hit/expertise, changing haste without retraining cadence, or greeding a swing through lethal movement.

LayerCarrier standardOutput payoff
Auto-attacks
Behind the boss; Blood/Martyr active at impact; no unnecessary swing resets.Your largest damage lane remains intact.
Twist
Rank 1 Command at swing start; Blood/Martyr in the final 0.4 sec.Both seals proc from one white swing.
Judgements
JotC applied on pull; Crusader Strike refreshes the raid's assigned Judgements.Personal holy damage and raid mana remain stable.
Support
Sanctity Aura, blessing sheet, cleanse/BoP/Freedom ownership.The Ret slot adds damage without becoming a liability.
Blood / Martyr

The impact seal

Alliance uses Seal of the Martyr; Horde uses Seal of Blood. These are faction-named versions of the same raid role.

The no-Kings and Improved Might allocations are roster notes inside this handbook, not separate specs.

02 - Raid plan

Race, professions, and the melee group

The race edge is faction-specific; the profession plan changes once Torch of the Damned is equipped.

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FactionBest raceWhyVerdict
Alliance
HumanSword and Mace Specialization reduce the expertise burden. Phase 3's best weapon, Torch of the Damned, is a mace.Best personal Phase 3 damage choice.
Alliance
DraeneiHeroic Presence gives the physical party 1% hit and can unlock stronger gear swaps for several players.Roster choice when the group needs hit.
Alliance
DwarfStoneform is a useful defensive cleanse/armor cooldown but has no matching DPS racial.Survival alternative.
Horde
Blood ElfThe only Horde Paladin race. Arcane Torrent adds silence utility and a small mana return.Automatic Horde best.
Gear stateProfession planReason
Before Torch
Blacksmithing + EngineeringRetain Lionheart Executioner while engineering supplies Sappers, Flame Turret and encounter tools.
After Torch
Engineering + EnchantingTorch replaces the crafted weapon; Enchanting adds +4 all stats to each ring.
Party drummer
Engineering + LeatherworkingUse only if your melee group requires your Drums of Battle coverage; Tinnitus prevents chain-stacking.

Inspiration and Windfury multiply the value of every clean swing.

03 - Talents

5 / 11 / 45 - default PvE build

Kings is included because current three-Paladin raid coverage commonly assigns Improved Might elsewhere.

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TreePointsRequired allocationPurpose
Holy
5Divine Strength 5/5+10% Strength; the cleanest damage investment.
Protection
11Redoubt 5/5; Precision 3/3; Guardian's Favor 2/2; Blessing of Kings 1/13% melee hit, shorter BoP/Freedom cooldowns, and full blessing coverage.
Retribution
45Benediction 5/5; Improved Judgement 2/2; Improved SotC 3/3; Conviction 5/5; Seal of Command 1/1; Pursuit 2/3; Crusade 3/3; Sanctity 1/1; Improved Sanctity 2/2; 2H Spec 3/3; Vengeance 5/5; Sanctified Judgement 3/3; Sanctified Seals 3/3; Repentance 1/1; Fanaticism 5/5; Crusader Strike 1/1Complete seal-twist engine, raid debuff, party aura, crit scaling and threat reduction.
Improved SotC 3/3

Retribution

Roster conditionAllowed changeCost / rule
Kings covered by another Paladin
Move Kings and its filler routing to finish 3/3 Pursuit of Justice.Small mobility gain; do not lose raid Kings.
You must supply Improved Might
Use the published Improved Might variant and reduce Benediction/filler points.More seal mana pressure; only do this from an explicit blessing sheet.
PvP Reckoning idea
Do not use it for the raid build.Unreliable PvE value and sacrifices the stable damage/support core.

04 - Gear & items

Judgements, aura, blessings, and emergency tools

The support layer is part of your DPS slot; agree ownership before the pull.

PDF page 5
ToolDefault owner/actionFailure to avoid
Ret applies it on pull after sealing Crusader; keep it refreshed with Crusader Strike.Never let the holy-vulnerability debuff fall during stable uptime.
Other Judgements
Crusader Strike refreshes all Paladin Judgements already on the target. Holy/Prot may own Wisdom or Light.Do not overwrite the blessing/judgement sheet by improvising.
Sanctity Aura
Default aura at all times; Improved Sanctity adds 2% damage to the party.Swap only for an assigned resistance window, then return immediately.
Blessings
Usually Kings or Might according to roster. Rebuff a player after BoP/Sacrifice changes their blessing.Do not leave a carry or tank unbuffed after utility.
Cleanse / Freedom / BoP
Use mouseover binds and named encounter assignments.A late utility GCD loses more raid damage than a delayed filler.
  • Apply Seal of the Crusader, judge at the pull, switch into the damage seals, then let Crusader Strike maintain the stack.
  • If target swaps last longer than a few swings, re-establish JotC; for short-lived adds, preserve swing uptime instead.
  • Repentance, Hammer of Justice, Turn Evil and Holy Wrath are control tools on trash; use them when survival exceeds the lost GCD/swing value.

05 - Raid plan

The 0.4-second damage window

TBC Anniversary uses a one-way twist: Command can linger into Blood/Martyr, but the reverse direction does not work.

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Swing momentActionWhy
Immediately after impact
Confirm Blood/Martyr is active; use Crusader Strike here when ready.CS does not steal the late twist window and starts the cycle cleanly.
Early/middle swing
Cast Rank 1 Command.Command rank only changes its Judgement damage; you do not judge Command in the standard cycle.
Last 0.4 sec
Cast Blood/Martyr once.This is the valid overlap. Too early loses Command; too late misses the white hit.
Impact
Both seal effects fire; the next swing begins with Blood/Martyr active.The cycle repeats without an extra recovery cast.
1. Prepare Command R1

Cast near the start of the swing

2A. Alliance: Martyr

Cast inside the final 0.4 sec

2B. Horde: Blood

Cast inside the final 0.4 sec

SymptomDiagnosisCorrection
Only Blood/Martyr procs
Impact seal was cast too early or Command was never prepared.Move Command earlier; move the impact seal later.
Only Command procs
Blood/Martyr landed after the auto-attack.Increase timer visibility and press slightly earlier.
White swing delayed
A cast, target change, movement, or attack toggle reset/paused the timer.Use /startattack, protect uptime, and relearn the actual timer state.
Works unbuffed, fails under Lust
Haste shortened the swing and changed the available GCD pattern.Practice a separate Bloodlust/DST cadence.

06 - Gear & items

Priority, cadence, and haste states

Do not memorize a timeline without understanding which swing and GCD it protects.

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PriorityActionExecution rule
1
Maximize Blood/Martyr auto-attacksDo not reset, clip, face, or range the white swing.
2
Crusader Strike when readyCast at the start of an auto swing so the late twist remains available.
3
Command into Blood/Martyr twistFill swing cycles where Crusader Strike is not the opening GCD.
4
JudgementCast immediately before the Command preparation GCD when off cooldown.
5
Exorcism / ConsecrationOnly when CS is unavailable and there is not enough time to complete a twist.
6
WaitA protected white swing is worth more than a filler that breaks cadence.
Haste stateCommon cadenceMeaning
Normal 3.0+ weapon
1 / 2Crusader Strike, one full seal twist, repeat.
Bloodlust / strong haste
2 / 3Crusader Strike, two twists, repeat.
DST + stacked haste
Possible 2 / 4Only when live swing speed and latency truly fit the GCDs; verify in logs.
Movement / target swap
Recovery statePrepare Command while approaching; impact seal and /startattack on re-entry.

Haste changes the twist cadence immediately. Track the buff and execute the trained haste pattern; do not continue the unbuffed rhythm by habit.

  • Max-rank Consecration is the AoE/trash tool; downrank on single targets when mana is the limiting resource.
  • Exorcism is excellent on Hyjal and many Demon/Undead BT targets, but it never outranks a protected CS/twist swing.
  • Hammer of Wrath is normally a trap because its cast resets the swing timer and scales poorly for this build.
  • Spiritual Attunement rewards effective incoming healing; do not stand in avoidable damage to manufacture mana.

07 - Gear & items

Cap the losses, then stack Strength

Expertise and hit prevent catastrophic missed swings; both lose value immediately after their caps.

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PriorityTarget / conversionDecision rule
Expertise
26 expertise / 103 rating; Human sword or mace needs about 83 ratingHighest value before cap because dodged white swings also lose seal and Windfury events.
Melee hit
9% / 142 rating baselinePrecision supplies 3%; raid debuffs/racials can lower gear required.
Strength
1 Strength = 2 AP; about 2.4 AP with Divine Strength + KingsBest uncapped primary stat after hit/expertise are solved.
Attack Power
Direct physical scalingStrong, but generally behind Strength when buffs multiply Strength.
Crit / Agility
Crit sustains VengeanceValuable set stats; compare whole gear states rather than isolated rating.
Haste
No fixed capChanges swing/GCD alignment; simulate the equipped set and train every proc state.
Raid supportGear hit neededRating
No support
9%142
Precision 3/3
6%95
Precision + Draenei
5%79
Precision + Improved Faerie Fire
3%48
Precision + Draenei + Improved Faerie Fire
2%32
Position pass

Attack from behind. Bosses cannot parry attacks from the rear, and expertise reduces the remaining dodge chance. Stay inside the hit box without drifting into front-cone mechanics.

Set pass

Recalculate caps whenever race, Draenei group, Balance Druid, boots, rings, food, trinket or weapon changes. A printed BiS list cannot know your live raid support.

Hit required from gear

08 - Gear & items

Armor, jewelry, and progression states

These are current Wowhead Phase 3 anchors; your exact winning set depends on support and expertise/hit caps.

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SlotPrimary Phase 3 targetHigh-value alternatives / state rule
Head
Cursed Vision of SargerasForest Prowler's Helm; Helm of the Illidari Shatterer; Lightbringer War-Helm.
Shoulders
Shoulderpads of the StrangerSwiftstrike Shoulders when expertise is solved; Lightbringer Shoulderbraces for tier state.
Back
Cloak of DarknessRazor-Scale Battlecloak.
Chest
Midnight ChestguardLightbringer Breastplate when the T6 2pc mana state wins.
Wrists
Bindings of Lightning ReflexesSwiftsteel Bracers; Bladespire Warbands.
Hands
Gloves of Searing GripGrips of Damnation; Gauntlets of Deftness.
Waist
Belt of One-Hundred DeathsBelt of Seething Fury / Girdle of the Lightbearer as haste-state candidates.
Legs
Bow-Stitched LeggingsLightbringer Greaves for 2pc T6 and mana sustain.
Feet
Shadowmaster's BootsDreadboots of the Legion when hit is required.
Neck
Pendant of PerilousChoker of Endless Nightmares for hit.
Rings
Shapeshifter's Signet + Band of DevastationBand of the Ranger-General for hit; Unstoppable Aggressor's Ring.
Saved setUseNon-negotiable validation
BOSS-DEFAULT
Normal raid support and stable uptimeHit/expertise caps, Torch swing cadence, Relentless meta active.
LOW-HIT
Draenei and/or Improved Faerie Fire presentReplace surplus hit with Strength/crit/haste; never assume support without roster proof.
T6-MANA
Long fights or low incoming healing2pc Battlegear provides a 20% proc chance for 50 mana on melee attacks.
SHADOW
Mother ShahrazMeet raid-buffed shadow-resistance and health targets before optimizing damage.
TRASH-AOE
Hyjal waves / selected BT packsEngineering kit, max Consecration mana, optional Ravager only if the raid permits the swap.

09 - Gear & items

Torch is the Phase 3 endpoint

The two-handed weapon defines both damage and the timing problem you must solve.

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SlotDefaultEncounter / acquisition state
Weapon
Torch of the DamnedCurrent Phase 3 guide rates it far ahead of Phase 2; Cataclysm's Edge is the next raid option. Retire Blacksmithing only after Torch is actually equipped.
Trinket 1
Dragonspine TrophyExceptional haste proc; the proc changes twist cadence, so track it visibly.
Trinket 2
Bloodlust BroochReliable on-use attack power for stable burn windows.
Creature swap
Mark of the ChampionUse against eligible Undead/Demons: all Hyjal and current guide targets including Supremus, Teron, Mother and Illidan.
No DST
Abacus of Violent OddsFunctional haste fallback; relearn its active cadence.
Libram of AvengementCrusader Strike crit proc remains the standard relic.
T6 2pc mana lane

20% chance for 50 mana on melee

Tier 6 bonusValueVerdict
2pc Battlegear
Melee attacks have a 20% chance to grant 50 mana.Useful sustain state; compare the two chosen tier pieces against stronger off-pieces.
4pc Battlegear
+10% Hammer of Wrath damage.Low priority because Hammer resets the swing and is normally omitted from the core rotation.

10 - Gear & items

Cap-aware permanent power

Activate Relentless Earthstorm Diamond with the fewest weak sockets, then fill the rest with Strength.

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SlotBest raid enchantAdjustment
Glyph of FerocityUse Glyph of the Outcast only when hit is already solved and the total set wins.
Shoulders
Greater Inscription of VengeanceAldor is slightly ahead; Scryer is close enough to keep an already-developed character.
Back
Greater AgilitySubtlety is a threat fallback, not the default.
Chest
Exceptional StatsNo alternative for the damage set.
Wrists
BrawnStrength scales with Divine Strength and Kings.
Hands
Major StrengthUse hit only to repair a real cap state.
Legs
Nethercobra Leg ArmorPrimary physical DPS leg enchant.
Feet
DexteritySurefooted is a hit-state tool; 2/3 Pursuit of Justice already supplies movement.
Weapon
MongooseSavagery is the budget bridge.
Rings
Stats +4 x2Only if Enchanting; +8 Strength and +8 Agility total before multipliers.
Human expertise state

Recalculate cap around Torch

SocketGemRule
Meta
Relentless Earthstorm DiamondActivate with at least 2 red, 2 yellow, and 2 blue gems.
Red
Bold Crimson SpinelDefault once caps and meta are solved.
Yellow
Inscribed Noble TopazUse for a worthwhile bonus; Rigid/Glinting repair hit states.
Blue
Sovereign NightseyeUse only the minimum needed to activate the meta unless the socket bonus truly wins.

11 - Consumables

Every pull prepared, every haste window trained

Demonslaying is a target-type swap; Windfury forbids temporary weapon coatings.

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LayerDefaultSwap / warning
Battle elixir
Flask of Relentless AssaultOn eligible Demon targets, Demonslaying + Major Mageblood can win; refresh the short elixir deliberately.
Food
+20 StrengthUse Spicy Hot Talbuk only when 20 hit unlocks a stronger whole set.
Haste PotionUse Super Mana only if the fight length and mana state would otherwise cost more damage.
Shared cooldown
Healthstone for survivalFlame Cap shares a cooldown; the tiny gain never outranks surviving a planned danger.
Mana
Dark/Demonic RuneSchedule around incoming damage and health; do not kill yourself with Martyr/Blood recoil.
Engineering
Super Sapper / Goblin SapperUse only on assigned AoE windows and never at unsafe health.
Leatherworking
Drums of BattleUse by the group's rotation; Tinnitus prevents stacking.
TimeCooldown action
Before pull
Demonslaying/Flask, food, scrolls, Drums assignment, Mark/Brooch trinket, correct saved set.
First stable burn
Avenging Wrath + trinket; Haste Potion only if the trained haste state fits and threat is secure.
Long fight
Rune at a safe missing-mana/health window; second potion when available.
Final burn
Second Wings if encounter length allows; never hold a usable cooldown for a phase that will not occur.

Windfury Totem, one of your largest damage sources. Permanent Mongoose is correct and does not block Windfury.

12 - Abilities

Make the swing visible and the utility instant

A Ret UI is a timing instrument: swing, GCD, seal, haste, threat, Judgements, and target all need one glance.

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Macro
#showtooltip Seal of Command
/cast Seal of Command(Rank 1)
/startattack
Macro
#showtooltip Seal of Blood
/cast Seal of Blood
/startattack
# Alliance: replace with Seal of the Martyr
Macro
#showtooltip Crusader Strike
/cast Crusader Strike
/startattack
#showtooltip Judgement
/cast Judgement
/startattack
Macro
#showtooltip Cleanse
/cast [@mouseover,help,nodead][] Cleanse
#showtooltip Blessing of Protection
/cast [@mouseover,help,nodead][] Blessing of Protection
UI elementMust showPass condition
Swing timer
Exact auto impact plus the final 0.4-sec windowYou can twist at normal, Lust and DST speed without watching the action bar.
Seal tracker
Command preparation and Blood/Martyr active stateNo pull begins with the wrong faction seal or rank.
Haste
Bloodlust, Dragonspine Trophy, potion and DrumsCadence changes on the first affected swing.
Judgements
JotC, JoW, JoL duration and targetCrusader Strike refresh failures are caught before expiry.
Threat
Tank lead and threat reset eventsWings and swaps never create an avoidable death.
Debuffs
Front/behind cues, movement danger, Doom/Fatal Attraction/BloodboilMechanics interrupt the parse before they kill the pull.
  • Bind Command, Blood/Martyr, Crusader Strike and Judgement on four independent keys; castsequence hides real timing state.
  • Create a /stopattack Command recovery key for planned disengages, but never press it during normal uptime.
  • Log every raid. Review missed swings, seal proc pairs, CS uses, front attacks, JotC uptime, threat stops and consumable timing.

13 - Encounter

Eight waves are the first boss

Protect healer mana, delete priority casters, and enter each boss with cooldowns and consumables ready.

PDF page 14
Wave jobRetribution executionTools
Priority target
Assist skull; stay behind durable elites; judge Crusader only when the target will live long enough for the debuff to pay back.CS refresh, Exorcism on Undead/Demons
Packed AoE
Max-rank Consecration and assigned Sappers when the tank has control. Do not front-load before threat exists.Consecration, Super/Goblin Sapper
Caster control
Hammer of Justice, Repentance, Arcane Torrent, Turn Evil or Holy Wrath by assignment.Control beats one more twist when a healer would die.
Abominations
Use Free Action Potion for planned stun immunity if the raid calls it; otherwise accept lost swings and survive.FAP, Freedom where valid
Necromancers / Banshees
Interrupt/control priority, Cleanse assigned debuffs, and avoid loose adds.Cleanse, HoJ, Repentance
Between waves
Drink immediately, refresh 5-minute Demonslaying, rebuff, repair the target macro, and move before the timer expires.Water, runes only in combat
Holy Wrath

Assigned stun/control, not rotation filler

  • Never stand in cleaves or frontal cones to reach an extra target. Pick one safe rear arc and let the tank move the pack into it.
  • If Ravager weapon-swapping is permitted, isolate it in TRASH-AOE and understand the swap/timer cost; Torch remains the boss weapon.

14 - Encounter

Five boss assignments

Every boss rewards rear uptime, but each has a different reason to break the twist.

PDF page 15
BossLoadoutRetribution playbook
Rage Winterchill
Mark; Flask or Undead-eligible damage planOpen JotC, attack from rear, leave Death and Decay immediately, Cleanse assigned Frost Nova, and never greed a twist through an Icebolt danger. Wings after the first clean position.
Anetheron
Mark + DemonslayingStay behind and spread for Carrion Swarm. Exorcism is valid. Swap to an Infernal only if assigned; preserve boss JotC and do not drag Carrion through the melee group.
Kaz'rogal
Mark + Demonslaying; mana stateUse Arcane Torrent/rune early enough to matter. As Mark of Kaz'rogal drains mana, cut Consecration and excess twists before reaching zero; an empty bar can explode the raid.
Azgalor
Mark + DemonslayingFire-resistance aura only if assigned, then return to Sanctity. Move from Rain of Fire; silence windows can block seals, so enter them with Blood/Martyr active and preserve white swings.
Archimonde
Mark + Demonslaying; PvP trinket if raid planDoomfire, Fear and Air Burst outrank damage. Re-enter with a recovery twist, use Tears correctly, and keep JotC refreshed only during safe uptime. Do not bubble a mistake that still kills nearby players.
BossBest Wings / potion windowHard stop
Winterchill
After first movement; align with Lust if used.Death and Decay or Icebolt danger.
Anetheron
Stable boss uptime outside Infernal assignment.Carrion positioning or Infernal duty.
Kaz'rogal
Early, while mana can sustain the haste cadence.Never drive mana to zero for one more twist.
Azgalor
After first Rain reposition / silence cycle.Rain of Fire and Doom movement.
Archimonde
Only in a verified safe ground phase.Doomfire, Fear, Air Burst, bad tank positioning.

15 - Encounter

Naj'entus through Teron

The early wing tests stop/start discipline, threat resets, target swaps, and personal mechanics.

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BossLoadoutRetribution playbook
High Warlord Naj'entus
Default trinkets; health consumable readyStay behind, spread correctly, and save Healthstone for the raid's shield-break damage. Stop expensive attacks during Tidal Shield and resume with /startattack plus the recovery twist after the spine break.
Supremus
Mark of the Champion; Demon consumablesPhase 1: rear uptime, watch hateful positioning and threat. Phase 2: kite first; Exorcism is a safe instant only when range/pathing allows. Wait for threat on re-entry, then rebuild the twist.
Shade of Akama
TRASH-AOE then boss burnConsecration/Sapper on controlled adds; obey the kill order. Enter the Shade burn with mana, Wings and the boss weapon equipped. Do not carry a Ravager/trash state into the damage window.
Teron Gorefiend
Mark of the ChampionA near-static rear-uptime check. Align Wings/potion/Lust, maintain JotC, and execute Shadow of Death correctly if selected. Leaving early for the ghost job beats dying inside melee.
TransitionRecovery script
Boss becomes attackable
Target, move behind, wait for tank lead, Blood/Martyr + /startattack, prepare Command, resume CS priority.
Forced disengage
Do not /stopattack unless needed; prepare Rank 1 Command while moving if the swing will not land.
New add
Confirm creature type, hit box, facing, threat and expected lifetime before spending JotC setup GCDs.
Threat reset
Stop damage, preserve seal state, watch threat meter, and resume only after the tank's lead is visible.

16 - Encounter

Gurtogg and Reliquary

These encounters punish automatic Blood/Martyr use: self-damage and reflected damage can become lethal.

PDF page 17
EncounterPhase / assignmentRetribution playbook
Gurtogg Bloodboil
Normal tank phasesStay behind, honor Bloodboil group rotations, move for Fel Acid, and watch threat swaps. Divine Shield may clear assigned physical stacks, but cancel when safe and restore the normal blessing.
Gurtogg Bloodboil
Fel RageIf targeted, prioritize survival and positioning; use personal cooldowns/health consumables. If not targeted, respect the threat/damage plan and never chase the boss through the raid.
Reliquary P1
Essence of Suffering - healing disabledBlood/Martyr recoil cannot be repaired normally. Use Command-only if the raid's kill speed and your health make twisting unsafe; avoid Consecration/fillers that add no survival value.
Reliquary P2
Essence of Desire - damage reflected, mana shrinkingReflected damage plus Blood/Martyr recoil is dangerous. Follow the raid's stop-damage/interrupt plan and use Command-only as the survival override. Budget mana before maximum mana collapses.
Reliquary P3
Essence of Anger - escalating raid damageFull burn. Re-enable normal twisting only while healers can cover the recoil, align Wings/potion, interrupt if assigned, and spend remaining mana before the raid damage wins.
Command-only override

Keep Rank 1 Command active through the swing and skip the Blood/Martyr impact seal. You lose twist damage but remove its self-damage. This is correct when the alternative is death or healer collapse.

Bubble override

Divine Shield is an emergency, not a way to ignore the encounter. The attack-speed penalty destroys normal output; cancel it after the lethal event and rebuild your seal state.

Command-only

Reliquary survival state

Blood/Martyr

Return only when healing permits

Rune

Use only at safe health

17 - Encounter

Mother Shahraz and Illidari Council

Resistance survival and long-fight movement discipline decide whether the Ret slot reaches Illidan.

PDF page 18
BossLoadout / assignmentRetribution playbook
Mother Shahraz
SHADOW set; Mark + DemonslayingMeet the raid's fully buffed shadow-resistance and health target. Attack from the safe rear/side lane, move Fatal Attraction away instantly, and never greed a twist while linked. Return to Sanctity after any assigned resistance-aura window.
Mother Shahraz
Saber Lash awarenessDo not stand in the tank cleave geometry. Blood/Martyr recoil adds healer load, so use Command-only if health becomes unsafe during Fatal Attraction recovery or raid damage.
Illidari Council
Default trinkets; long-fight manaFocus the assigned target, usually Gathios; stay behind as the tank moves him out of Consecration. Move early from Flamestrike/Blizzard, Cleanse only by assignment, and avoid frontal/parry exposure.
Illidari Council
Judgement maintenanceCrusader Strike refreshes Judgements only on the target you strike. Confirm the raid's focus and do not swap to meter-padding targets that break the debuff plan.
Saved setMotherCouncil
BOSS-DEFAULT
Only after shadow resistance and health are satisfied.Default when caps and mana are correct.
SHADOW
Mandatory progression state; validate every resistance piece.Not required.
T6-MANA
Can help if the pieces preserve resistance.Strong comparison state for the long encounter.
LOW-HIT
Use only with real raid support.Support may change by group assignment; verify at pull.
  • Council: pre-position the next safe rear arc before the boss moves. One early step preserves more swings than a late panic run.
  • On both fights, use potion/rune early enough to gain a second use; long fights punish consumables held for an imaginary emergency.
  • A Cleanse or Freedom that prevents a death is raid DPS. Bind it so the utility GCD does not become a targeting mistake.

18 - Raid plan

Five phases, five twist decisions

Target availability, threat, range and demon-phase positioning matter more than a single perfect rotation.

PDF page 19
PhaseRetribution assignmentExecution
P1 ground
Illidan rear damageApply JotC, wait for tank threat, attack from rear, and leave Flame Crash/Parasites immediately. Use Mark + Demonslaying and align the first safe burn.
P2 Flames
Assigned Flame of AzzinothWait for Flame-tank threat, stay out of Blaze and Eye Beam, and rebuild JotC only if target lifetime warrants it. Preserve movement; do not drag a Flame.
P3 ground
Illidan after threat resetStop until the tank lead is visible, then resume normal twisting. Move Agonizing Flames correctly and protect Parasite control.
P4 Demon
Ranged-out survival / permitted ExorcismStay outside Aura of Dread and spread for Shadow Blast. Exorcism from safe range only if it does not violate positioning; melee uptime is not available here.
P5 final
Illidan burn around traps and FrenzyWait for every threat/phase transition, then spend Wings, potion and remaining mana in a stable trapped/burn window. Movement and tank survival beat the final twist.
CheckPass condition
Build
5/11/45 trained; Alliance Martyr or Horde Blood bar verified; Rank 1 Command bound.
Sets
BOSS-DEFAULT, LOW-HIT, T6-MANA, SHADOW and TRASH-AOE saved, enchanted and meta-active.
Caps
Current group support produces the intended hit and expertise values; no accidental overcap.
Timing
Normal, Bloodlust, DST and potion/Drums twist states practiced with the equipped weapon.
Support
Blessing, aura, JotC, Cleanse, BoP/Freedom, drums and interrupt ownership named.
Bag
Two extra wipe cycles, Demonslaying refreshes, Strength/hit food, potions, runes, Sappers and resistance set.
Logs
Swing misses, twist pairs, CS uses, JotC uptime, front attacks, threat stops and consumable timings reviewed.

Pull-ready checklist

19 - Raid plan

Current research and clickable references

Class guidance was cross-checked against live 2026 TBC updates and encounter references.

PDF page 20
Paladin

Wowhead TBC class page

The build is definitive for the raid role; gear, hit support, seal name and encounter overrides remain state-dependent.

World of Warcraft, Blizzard and related names/art are trademarks or copyrights of Blizzard Entertainment. Wowhead icons are used for descriptive in-game identification. This is an independent player handbook.

ORIGINAL MCK BOOST HANDBOOK

Download the complete PDF edition

Keep the original designed handbook for offline reference. It includes the full layout, linked identification references and printable preparation cards.

PDF - 20 pages - 278 KB
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