GUIDE SCOPE
Built for repeatable Phase 3 raid execution
This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.
- Build
- 0 / 40 / 21
- Role
- Tank
- Raid tier
- Phase 3
- Source
- 20-page PDF
TALENT BUILD
0 / 40 / 21
Sanctity Aura is the sustained boss-threat default. The Avenger's Shield swap is retained for ranged pickup and snap-control assignments.
View chapter index
01 - Raid plan
The raid-ready Protection Paladin
One PDF, one tank role, one default raid lane. Variants exist only where the assignment changes.
Unmatched large-pack control through Consecration, Holy Shield and reflected Holy threat; powerful blessings, auras and cleanses; excellent spell-power threat scaling.
A broken combat table, Holy Shield downtime, casting while a crush-capable boss swings, mana starvation, unplanned immunity use, or wearing a new item without recalculating the set.
| Layer | Non-negotiable | Output payoff |
|---|---|---|
Survival | Crit immune; 102.4% normal boss table with Holy Shield; assignment-specific resistance. | Healers and DPS can execute without random tank deaths. |
Threat | Righteous Fury, Sanctity Aura, spell-power weapon, controlled Wings opener. | Less throttling; safer Misdirection handoffs and phase resets. |
Control | Marks, LoS, Consecration landing point, taunt macro, HoJ/FAP plan. | Hyjal waves collapse into stable AoE windows. |
Utility | Blessing/aura sheet, Cleanse ownership, BoP/Freedom targets, no surprise bubble. | The Paladin slot creates raid value beyond TPS. |
Always active; recast after every death
100% uptime on crush-capable bosses
Primary AoE and sustained threat
+10% Holy damage in the default boss build
Avenger's Shield is an internal trash/pull swap, not a second handbook.
Carrier standard
02 - Raid plan
Race, professions, access
Race matters less than execution, but a min-max handbook still makes the choice explicit.
| Faction | Best race | Why | Verdict |
|---|---|---|---|
Alliance | Human | Sword and Mace Specialization reduce boss dodge/parry with the weapons that matter; this is both threat and a small parry-haste reduction. | Best raid-output choice. |
Alliance alt | Dwarf | Stoneform is a real emergency armor/bleed/poison/disease tool, but no useful tank weapon racial. | Best defensive flavor. |
Alliance alt | Draenei | Heroic Presence gives the physical-hit party aura; Gift of the Naaru is minor while actively tanking. | Good roster utility. |
Horde | Blood Elf | Only Horde Paladin race; Arcane Torrent adds an instant AoE silence and mana return. | Automatic best/only choice. |
Best Alliance raid-output racial
Emergency armor and cleanse
Draenei physical-hit party aura
Blood Elf AoE silence + mana
- Engineering: Super Sapper Charge gives immediate pack threat; bombs and utility solve awkward pulls.
- Enchanting: two Ring - Spellpower enchants total +24 spell power.
- Jewelcrafting is the practical alternative for unique stamina/defense/threat gems and trinkets.
- Complete Hyjal attunement (Vials of Eternity) and Black Temple chain/Medallion requirements used by the live Anniversary rules.
- Bring repaired armor, shield, librams, six saved gear states and spare consumes for at least two extra wipe cycles.
- Preferred pair: Engineering + Enchanting.
Aldor or Scryer?
Phase 3 differences are small. Scryer's Knight inscription slightly wins for defensive coverage; Aldor's Discipline inscription is the cleaner threat option. Do not reroll an established character for this alone.
03 - Talents
Default raid build: Sanctity Aura
The sustained-threat boss lane; all key mitigation tools remain intact.
Excellent on packs; not counted for boss cap
+3% physical and spell hit
Armor from items
+20 Defense skill; adjustable only after set math
+threat and 6% damage reduction
Pack mitigation and pathing point
Required path to Holy Shield
Efficient optional threat point
+6% total Stamina
+5% all damage
Core block/threat/coverage button
Eight charges; mandatory progression safety
+10% Stamina and 5 expertise
0 / 40 / 21
Expertise, Precision, Pursuit of Justice, Crusade and Sanctity Aura.
Protection core
04 - Talents
Retribution engine + only relevant swap
Sanctity Aura wins sustained raid TPS; Avenger's Shield wins range and snap control.
Cheaper seals and Judgements
+5% parry: defense plus uptime
Filler that still raises threat
+15% movement; positioning is tank output
+3% damage to most BT/Hyjal targets
+10% Holy damage
| Lane | Use when | Do not forget |
|---|---|---|
| Boss tanking, progression, threat-sensitive kills, any fight where a ranged pull is not the limiting problem. | No Avenger's Shield. Kings must be assigned elsewhere unless you move a point. | |
Assignment swap: Avenger's Shield | Hyjal/trash leadership, awkward ranged pulls, caster grouping, or when another Paladin supplies Sanctity Aura. | One-second cast suppresses dodge/parry/block. Never cast through a crush-capable boss swing. |
Rejected default: Vengeance | Only farm content where healer/tank risk is explicitly accepted. | Loses Improved Holy Shield charges and major Stamina talents; not a carrier/progression recommendation. |
Sanctity Aura contributes throughout the fight and is roughly twice the averaged TPS contribution of Avenger's Shield in the current Wowhead analysis.
A ranged, three-target opening can be the correct tool when the assignment is control rather than boss TPS. This is a respec decision, not a second character guide.
05 - Raid plan
Caps before cosmetics
A tank set is valid only when its exact equipped and raid-buffed state meets the assignment.
| Check | Target | How to calculate | Failure mode |
|---|---|---|---|
Boss crit immunity | 490 Defense skill versus level 73, or an exact defense+resilience solution. | 2.3654 Defense rating = 1 skill; resilience can remove crit but adds no avoidance. | Random 200% physical crit. |
Normal crush table | 102.4% total coverage with Holy Shield active. | Miss + dodge + parry + block. Use buffed values; never count Redoubt proc. | Crushing blows return when Holy Shield falls or charges exhaust. |
Illidan Shear table | 101.8% dodge + parry + block while Holy Shield is active. | Shear cannot miss, so do not include miss. Validate the Shear set separately. | 60% max-health reduction if Shear lands. |
Spell hit | 13% / 164 rating after 3/3 Precision versus bosses. | 12%/151 with a caster Draenei aura; 10%/126 with Totem of Wrath; 9%/114 with both. | Judgement, Exorcism or Righteous Defense resists. |
Melee hit | 6% / about 95 rating after Precision. | 5% / about 79 with Heroic Presence. | White hits and Seal delivery miss. |
| Stat | Conversion | Interpretation |
|---|---|---|
Defense | 2.3654 rating = 1 skill | Each skill adds 0.04% miss, dodge, parry and block and reduces crit chance by 0.04%. |
Dodge | 18.9 rating = 1% | Hard avoidance; still valuable beyond 102.4%. |
Parry | 23.6538 rating = 1% | Hard avoidance plus parry-haste benefit. |
Block | 7.9 rating = 1% | Cheapest table coverage, but no value above cap against a single swing table. |
Expertise | 3.9423 rating = 1 skill | Reduces dodge and parry by 0.25% per whole skill; secondary for spell-heavy Paladin threat. |
Rating conversions at level 70
06 - Gear & items
Six saved sets, not one BiS costume
Phase 3 Paladin gearing is a state machine: survival, threat, adds, Shear, fire and shadow.
| Saved set | Required checks | Where it goes |
|---|---|---|
BOSS | Crit immune; 102.4% with Holy Shield; high effective health. | Default crush-capable boss set; Archimonde calibration target. |
THREAT | Keep mandatory survival; add spell power/hit only after checks pass. | Teron, Shade burn, stable farm bosses, clean phase resets. |
ADDS | Block value, spell power, mana, 4pc T6; cap rules based on enemy level. | Hyjal waves, Shade adds, BT trash. |
SHEAR | 101.8% dodge+parry+block with Holy Shield; crit immune; eight charges tracked. | Illidan phases 1/3/5 only. |
FIRE | Raid-assigned fire resistance target, crit immunity if melee-tanked, sufficient HP/threat. | Flames of Azzinoth or Giant Infernals if assigned. |
SHADOW | Raid-assigned shadow resistance, HP and role-specific table. | Mother Shahraz soak/tank plan and selected shadow-heavy work. |
- Write the unbuffed and raid-buffed table beside every set.
- Keep older avoidance pieces; a nominal upgrade can create a coverage hole.
- Use Libram of Repentance for boss/Shear coverage;
Tome of the Lightbringer for large-pack mitigation.
- Swap only out of combat and verify shield/libram after every set change.
- Build around Archimonde for the general BOSS set;
current Phase 3 guidance calls him the fastest/hardest hitter outside Illidan.
- Resistance targets are raid-plan inputs, not universal item lists.
07 - Gear & items
Black Temple + Hyjal gear map
A flexible endpoint with explicit mitigation/threat alternatives; keep 4-piece Lightbringer for elite AoE value.
| Slot | Primary endpoint | Purpose / alternative |
|---|---|---|
Head | Faceplate of the Impenetrable | Mitigation; Lightbringer Faceguard is the threat/tier route. |
Shoulders | Lightbringer Shoulderguards | Clear Phase 3 best; Tier 6. |
Back | Pepe's Shroud of Pacification | Balanced; Ruby Drape single-target threat; Royal Cloak multi-target threat. |
Chest | Lightbringer Chestguard | Tier 6 core; Glory of the Defender is mitigation alternative. |
Wrist | The Seeker's Wristguards | Balanced spell-power tanking; Eternium Shell for mitigation. |
Hands | Lightbringer Handguards | Stat-dense Tier 6; long-term anchor. |
Waist | Girdle of Mighty Resolve | Balanced; Girdle of Stability for block-heavy Hyjal waves. |
Legs | Lightbringer Legguards | Balanced Tier 6; Praetorian's Legguards for heaviest physical hits. |
Feet | Tide-Stomper's Greaves | Avoidance plus spell power. |
Neck | Pendant of Titans | Best overall; Darkener's Grasp is high-avoidance and flexible. |
Rings | Ring of Sundered Souls + Ashyen's Gift | Mitigation plus threat; keep extra spell-hit rings. |
Trinkets | Shadowmoon Insignia + pull-specific slot | DMC: Vengeance for stamina; Icon of Silver Crescent for threat. |
Weapon | Tempest of Chaos | Best threat but caster-contested; Hammer of Judgement is excellent. |
Shield | Bulwark of Azzinoth | Best overall; Antonidas' Aegis for threat; Kaz'rogal's Heart mitigation. |
Libram | Libram of Repentance | Boss/Shear avoidance; Tome of the Lightbringer for pack mitigation. |
08 - Gear & items
Gems, enchants, and set repair
Socket for the role state; a single gem policy cannot optimize all six sets.
| Socket / meta | Default | When to change |
|---|---|---|
Meta | Powerful Earthstorm Diamond | +18 Stamina; progression default. Chaotic Skyfire only for safe threat sets. |
Blue | Solid Star of Elune | Default stamina filler; meet the meta naturally. |
Red | Brilliant Living Ruby | Spell-power threat when survival checks already pass; Timeless Nightseye for hybrid. |
Yellow | Veiled Nightseye | Spell hit + spell power; Regal Talasite when Defense/coverage needs repair. |
| Slot | Progression / balanced | Threat swap |
|---|---|---|
Head | Arcanum of the Defender | Arcanum of Power once caps are stable |
Shoulder | Knight/Warding; Fortitude of the Scourge if owned | Discipline/Orb |
Back | Dodge | Keep Dodge unless coverage surplus is proven |
Chest | +150 Health | +6 All Stats |
Bracer | +12 Stamina | Spellpower |
Gloves | +2% Threat | Major Spellpower only if threat enchant value is modeled |
Legs | Nethercleft Leg Armor | Runic Spellthread |
Boots | Fortitude | Boar's Speed only without Pursuit of Justice |
Weapon | Major Spellpower | Same: mandatory threat enchant |
Shield | +18 Stamina | Parry/coverage repair as needed |
Rings | Ring - Spellpower x2 (Enchanter) | Same |
09 - Consumables
Pull-ready bag and buff plan
Elixir pairing is stronger than a flask; the potion slot changes by encounter.
Threat battle elixir
Best all-round guardian elixir + raid DPS debuff
Default weapon temporary
Progression stamina food
Threat food
Physical survival; near-continuous uptime
Long/low-damage fight sustain
Pre-spike temporary health
Recovery after the spike
Engineering snap threat
Hyjal Abomination stun protection
| Situation | Package | Reason |
|---|---|---|
Progression boss | Greater Arcane Elixir + Gift of Arthas; stamina food; Ironshield; Seed + Healthstone. | Threat without giving up the survival emergency layer. |
Threat farm | Same elixirs; Basilisk; mana/destruction only when damage intake is safe. | Turn surplus survival into TPS deliberately. |
Hyjal waves | Sapper, FAP, Wizard Oil, water, spare mana potions. | Snap the pack, remain block-capable, drinkwalk between waves. |
Flask fallback | Blinding Light for threat or Fortification for survival. | Convenience/persistence, but weaker than optimal elixir pairing. |
10 - Encounter
Boss opener and priority
Protection Paladin uses a priority, not a fixed dance; crush risk changes the order.
| Timing | Action | Rule |
|---|---|---|
-10 to -4 | Seal of Righteousness; confirm Righteous Fury, aura, blessing, Holy Shield charges. | Do not begin a boss pull with a missing persistent buff. |
-3 | Avenging Wrath + on-use threat trinket if the encounter permits. | Never Wings into a scripted threat wipe without a second plan. |
Pull | Exorcism for Demon/Undead and/or Judgement while closing; AS only if talented and safe. | Misdirection should land into your first GCD window. |
Contact | Holy Shield before the first swing; pre-place Consecration if the boss runs to you. | Coverage first, then threat. |
Loop | Holy Shield → Consecration → Exorcism → Judgement → seal maintenance. | On crush bosses, Holy Shield can never wait behind Judgement. |
Execute | Hammer of Wrath only in a cast-safe window. | Casting suppresses dodge/parry/block. |
Eight charges; refresh before expiry/exhaustion
Primary sustained threat
High priority on Demon/Undead
Do not GCD-lock Holy Shield
Maintain for threat
Execute only when casting is safe
11 - Encounter
Hyjal wave operating procedure
The Paladin is the center of the kill zone, but Abomination stuns and casters require a team plan.
Land the wave on its full area
Second-best pack tool and mitigation
Durable target when threat is stable
Undead/Demon AoE stun; cast only when safe
Necromancer/priority stop
Emergency Demon/Undead control; avoid bad fear paths
| Wave step | Paladin action | Raid contract |
|---|---|---|
Stage | Mark kill/CC, choose LoS corner, preselect Abomination and caster owners. | Nobody tags before Consecration/Misdirection. |
Catch | Consecration at landing point; Sapper after bodies stack; tab Seal/Judgement. | Hunters redirect side spawns; ranged waits for visible pack compression. |
Compress | LoS Necromancers/Banshees; HoJ dangerous casts; keep front arc controlled. | Interrupt/CC Necromancers; physical DPS kills Banshee through Anti-Magic Shell. |
Survive | FAP before Abomination contact if stun danger is high; never rely on block while stunned. | Off-tanks peel Abominations; roots/slows create safe kiting space. |
Reset | Drinkwalk immediately; refresh Righteous Fury/aura; confirm next wave timer. | No late loot, no uncontrolled NPC chase. |
12 - Abilities
Blessings, immunities, and macros
Every support button is powerful enough to save a pull-or wipe it when used without an assignment.
Spell-hit based rescue; follow with threat
Drop physical threat from a healer/DPS
Remove movement impairment
Poison, disease, magic ownership
Immunity drops boss interest; only planned cancel use
Emergency full heal; creates Forbearance
#showtooltip Righteous Defense
/cast [@mouseover,help,nodead][@targettarget,help,nodead][@ta
rget,help,nodead] Righteous Defense#showtooltip Blessing of Protection
/cast [@mouseover,help,nodead][@target,help,nodead] Blessing
of Protection#showtooltip Cleanse
/cast [@mouseover,help,nodead][@target,help,nodead][@player]
Cleanse#showtooltip Divine Shield
/cancelaura Divine Shield
/cast Divine Shield| Aura | Default use | Override |
|---|---|---|
Sanctity | Default SA build threat aura. | Devotion when physical survival is the limiter. |
Retribution | Large low-risk packs for reflected threat. | Do not give up required resistance. |
Fire Resistance | Flames of Azzinoth / Giant Infernal assignment. | Coordinate with resistance gear and buffs. |
Shadow Resistance | Mother, Teron raid damage, Kaz'rogal/Azgalor plan. | Priest Shadow Protection may cover the buff; confirm stacking rules. |
13 - Encounter
Rage, Anetheron, Kaz'rogal
Three bosses that test movement, add pickup and mana discipline after repeated wave sets.
| Encounter | Best Paladin assignment | Execution |
|---|---|---|
Rage Winterchill | Main tank or stable boss tank after wave 8. | Face away; move cleanly out of Death and Decay; Cleanse Frost Nova roots. Do not bubble Icebolt while holding the boss unless the raid explicitly plans the threat drop. |
Anetheron | Main tank or Towering Infernal off-tank. | Infernal is taunt immune: establish spawn ownership, accept Misdirection, pull it away from Anetheron's Vampiric Aura and toward the planned NPC/kill zone. Fire aura if assigned. |
Kaz'rogal | Main tank with a mana survival plan. | Face cleave away; stabilize after War Stomp; use Shadow Resistance Aura when assigned. Mark pressure accelerates-Super Mana Potion/Dark Rune plan and short kill matter more than greed. |
- Refresh Righteous Fury, seals, assigned aura and blessings; call mana before the NPC engages the boss.
- Move leftover mobs/NPCs out of the boss path; never enter the boss with Holy Shield on cooldown from careless cleanup.
- Confirm who owns Infernal/Doomguard pickups and which hunter supplies the first Misdirection.
14 - Encounter
Azgalor and Archimonde
Fear control and add ownership are the difference between a stable pull and a chain wipe.
| Encounter | Assignment | Paladin playbook |
|---|---|---|
Azgalor | Main tank or Lesser Doomguard off-tank. | Face cleave away; step out of Rain of Fire without rotating the boss. Shadow aura can help Howl resistance. Doomguard pickup begins when Doom resolves; Consecration the planned death area and secure it immediately. |
Archimonde | Validated BOSS-set main tank when roster assigns it. | Never leave melee range (Finger of Death protection). Keep Holy Shield/table active; avoid Doomfire paths. Paladin cannot stance-dance Fear: preassign Fear Ward, Tremor and PvP-trinket coverage. |
Position so Doomfire has room; use Wings only after the boss is fixed; maintain melee contact through every movement; never chase a minor positional gain across a Doomfire lane.
Track the roughly 40-second cadence. Tank survival coverage must continue through every Fear: Fear Ward/Tremor/PvP trinket and healer trinket rotation are assigned before pull.
| Failure | Question | Fix |
|---|---|---|
Tank moved too far | Did melee range ever break? | Use smaller lateral steps; keep boss contact to avoid Finger of Death. |
Fear into Doomfire | Was the tank fear removal scheduled? | Assign the next Fear to a named source; do not rely on reaction. |
Crush spike | Was Holy Shield late or were charges exhausted? | Review aura/charge timeline and table state, not only healer casts. |
Threat loss | Did Wings/opener align with Misdirection? | Precast seal, call MD, secure two GCDs before full burn. |
Archimonde failure review
15 - Encounter
Naj'entus through Teron Gorefiend
Early BT alternates between pure boss stability and the Paladin's strongest add-control assignment.
| Boss | Assignment | Execution focus |
|---|---|---|
High Warlord Naj'entus | Main tank. | Stable position; save emergency health for shield-break raid burst overlap. Keep the boss fixed so spine and shield timings remain clean. |
Supremus | Main tank or Hateful Strike soak. | Use high-EHP BOSS set. Move out of Molten Flame without rotating into melee; threat resets after kite phase, so call Misdirection and rebuild before DPS resumes. |
Shade of Akama | Primary add tank-one of your best assignments. | Consecration the doorway/merge, own Defenders or the mixed add lane per marks, stun/CC Spiritbinders/Rogues/Elementalists, then swap to threat gear for the 60-second burn. |
Teron Gorefiend | Main tank. | Front-load threat and remain still; Shadow Resistance Aura can reduce raid Shadow Bolt damage. Never use an immunity to avoid Shadow of Death while holding the boss unless the raid planned the threat consequence. |
Naj/Teron opener; respect threat resets
Shade loose-add recovery
Stop priority Shade casters
Teron raid-damage option
Transition discipline
Holy Shield, Misdirection, Consecration/Judgement, then DPS release.
16 - Encounter
Bloodboil, Reliquary, Mother, Council
These fights punish weak taunt reliability, resistance shortcuts and unclear multi-tank ownership.
| Boss | Paladin assignment | Execution focus |
|---|---|---|
Gurtogg Bloodboil | Tank rotation in Phase 1. | Swap after Bewildering Strike according to the raid order. Righteous Defense uses spell hit and can resist-pair taunt with immediate Judgement/Consecration and a backup call. Fel Rage target tanks Phase 2. |
Reliquary of Souls | Assigned tank segment; utility in Phase 1. | Phase 1 has no normal healing: follow the tank alternation, avoid greed, and use Blessing of Sacrifice only as assigned. Phase 3 face Essence of Anger away and respect Seethe threat. |
Mother Shahraz | One of three Saber Lash tanks. | Equip the raid's shadow-resistance target without losing the physical survival required for Lash. Stack precisely with the other tanks; Shadow aura/Protection assignment must be explicit. |
Illidari Council | Gathios main tank or Malande/Veras off-tank. | Gathios is the DPS target; move him out of Consecration. Keep bosses separated, accept Misdirection, and coordinate Malande interrupts through physical/spell immunities. |
Spell hit reduces Righteous Defense resists. A resisted tank swap is an announced event: backup taunt, Blessing of Protection, Misdirection, and burst Holy threat are the recovery stack.
Do not chase a resistance number by silently breaking crit immunity or table coverage. Mother and Illidan flame sets are separate validated loadouts with named buff assumptions.
17 - Raid plan
Shear tank or Flame tank
Illidan has two different Paladin tank jobs; validate the set and movement for the one you actually receive.
| Phase | Main-tank job | Flame-tank job / transition |
|---|---|---|
P1 to 65% | Face Illidan away for Draw Soul; avoid Flame Crash; never miss Holy Shield before Shear. | Stand ready in fire set with aura/buffs confirmed. |
P2 Flames | No Illidan melee tanking. | Pick one Flame of Azzinoth, face Flame Blast away, stay close enough to its glaive to avoid Uncaged Wrath, and lay Blaze in a controlled path. Common plans aim for resistance cap; use the raid's exact buffed target. |
P3 ground | Threat resets: receive Misdirection, re-establish position/table, handle Shear, spread for Agonizing Flames. | Exit fire set only if reassigned; be ready for adds/backup. |
P4 Demon | Warlock shadow-resistance tank owns Illidan; stay clear of Aura of Dread. | Help with Shadow Demons/utility; prepare the next ground reset. |
P5 <30% | Same Shear table plus Frenzy; use planned cooldowns and trap movement without dropping the boss across the raid. | Backup ownership and clean transition; never improvise a taunt during Frenzy. |
Shear protection is charge- and uptime-dependent
Flame of Azzinoth assignment
Use after each ground-phase threat reset
Backup tool, not a Shear solution
DPS resumed before the ground-phase threat reset was rebuilt.
18 - Raid plan
Fourteen-day carrier conversion
Turn a newly prepared Paladin into a predictable raid tank through exact checkpoints.
| Days | Work | Exit criterion |
|---|---|---|
1-2 | Level 70 spell ranks, 0/40/21, Human/Blood Elf racial plan, Engineering/Enchanting path, attunements. | All spell ranks trained; calculator link and roster blessing dependency confirmed. |
3-4 | Build BOSS and ADDS sets; enchant/gem; create table worksheet. | 490 Defense or exact resilience solution; 102.4% buffed with Holy Shield. |
5-6 | Create THREAT, SHEAR, FIRE and SHADOW sets. | Each set has written assumptions and passes its own role formula. |
7-8 | Dummy threat opener; heroic/raid-trash LoS, Sapper, RD and stun practice. | No missed RF; marked pack reaches the kill zone together. |
9-10 | Consumable bag, aura/blessing sheet, macros, nameplates, Holy Shield charge/timer WeakAura. | Pull checklist can be completed in under 15 seconds. |
11-12 | Hyjal wave rehearsal and boss handoff calls with tanks/hunters. | Every pickup and Misdirection has a name and backup. |
13-14 | Review logs: death, opener, Holy Shield, taunt, mana and threat resets. | One measurable correction is chosen for the next raid. |
| Question | Evidence | Correction |
|---|---|---|
Was Holy Shield truly 100%? | Buff uptime, charge exhaustion, cast timeline before crushing spike/Shear. | Move the alert; reduce competing GCDs; fix pull timing. |
Was threat limiting? | DPS throttles, phase-reset deaths, Judgement/Exorcism misses. | Add hit/spell power only after survival state passes. |
Did Righteous Defense resist? | Cast/result and target history. | Raise spell hit, call backup taunt, bind mouseover. |
Did mana control output? | Potion/rune use, Spiritual Attunement income, downtime drinking. | Downrank/skip excess casts; drinkwalk; assign Wisdom. |
Did a saved set break rules? | Exact equipped items at death. | Repair the set; never evaluate the item in isolation. |
Log review dashboard
19 - Raid plan
Current research and clickable references
Class guidance and Phase 3 recommendations were checked against live 2026 TBC updates and encounter references.
| Reference | Link |
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Wowhead TBC spell 25780
Wowhead TBC spell 27179
Wowhead TBC spell 27173
Wowhead TBC spell 20218
Wowhead TBC spell 31789
Wowhead TBC class page
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