Message us before ordering to confirm availability and requirements.

Message McK on G2G

TBC ANNIVERSARY - PHASE 3

MageFireDPS

Fire Mage DPS Guide - Mount Hyjal & Black Temple

The complete Fire alternative, covering Scorch maintenance, Fireball scaling, haste and execute planning, gear packages and every raid assignment.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
2 / 48 / 11
Role
DPS
Raid tier
Phase 3
Source
24-page PDF

The build trades Arcane's mana engine for the complete Fire damage package and Icy Veins. The Arcane-Fire support variant is intentionally roster-specific.

View chapter index

01 - Raid plan

Arcane is the Phase 3 damage answer

Fire remains a complete alternative; Frost is a control niche, not the max-output raid lane.

PDF page 2
QuestionArcane answerFire answer
Personal ceiling
The current Wowhead guide calls Arcane the only truly relevant endgame PvE Mage spec; 2p and 4p T5 drive it.Current Phase 3 BiS guide explicitly says Fire may not be optimal, but it remains functional and distinct.
Resource tax
Very high. Fight length, Shadow Priest, Shaman mana, Innervate, gem, potion and Evocation change the rotation.Moderate. Fire Blast raises cost; Flame Cap conflicts with Mana Emerald / Healthstone.
Gear anchor
Keep four Tirisfal pieces; do not replace the set simply because T6 has higher item level.Build four Tempest pieces; Fireball benefits directly from the 4pT6 bonus.
Best use
Maximum boss damage with planned support and accurate burn windows.Roster needs Scorch, Arcane support is unreliable, or player strongly prefers Fire.
Hard failure
OOM before the kill, weak cooldown overlap, or capping only Arcane while heavy Frostbolt filler misses.Scorch falls, Fire hit cap is missed, or haste gear is taken without a mana plan.
Ready in 60 secondsPass conditionHard fail
Arcane
40/0/21; 4pT5; 76 Arcane hit package; filler-hit package named; Mana Emerald with 3 charges; support confirmed.No kill-time estimate; no potion/gem timers; Evocation improvised.
Fire
2/48/11; 4pT6 plan; 163 hit before party support; Scorch tracker; Molten Armor; mana-safe Fire Blast rule.Counting physical Improved Faerie Fire as spell hit; no 5-stack owner.

ARCANE - PRIMARY

Highest Mage ceiling

Needs T5 and mana support

Two hit caps matter

Best carrier damage lane

FIRE - ALTERNATE

Playable, below Arcane

4pT6 endpoint

Scorch owner option

Simpler mana curve

FROST - NICHE

Do not pick for max DPS

Improved Blizzard control

Heroic / wave utility

Primarily PvP

Arcane's mana curve or explicitly assigns Improved Scorch. A good unsupported Arcane setup is still generally ahead of Fire according to the current overview.

02 - Raid plan

Race, access and professions

The racial winners are clear; profession value changes after early crafting tiers.

PDF page 3
Draenei

1% spell hit for self/party; valuable if not otherwise supplied

Human

Small Spirit regeneration gain; below Gnome for throughput

Undead

Strong PvP utility; limited PvE damage value

GateWhat to completeCarrier verification
Mount Hyjal
The Vials of Eternity chain using Lady Vashj and Kael'thas quest items.Confirm the current Anniversary access rule and this character's actual raid eligibility.
Black Temple
Akama / Medallion of Karabor chain through the required completion point.Partial chain progress is not a usable unlock; verify at the raid portal.
Gear
Train all level-70 ranks; finish Cenarion Expedition head enchant reputation; lock Aldor or Scryer shoulder path.Bring separate Arcane-boss, Arcane-AoE, Fire and Shadow Resistance gear sets.
ProfessionPhase 3 verdictWhy
Engineering
Best / near-mandatorySuper Sapper, Goblin Sapper and Adamantite Grenade add real full-raid damage; Holo-Gogs are an accessible bridge.
Enchanting
Best second professionRing enchants total +24 spell damage. Current Wowhead overview places it ahead of Tailoring from Phase 2 onward.
Tailoring
Craft then drop if desiredWrath of Spellfire is an early bridge. Nimble Thought crafted pieces remain usable after dropping Tailoring where the item permits.
Leatherworking
Roster assignment onlyTake it if the raid requires your Drums slot; otherwise Engineering + Enchanting is the personal-output package.

ALLIANCE - GNOME

Expansive Mind

Best Alliance PvE race; total Intellect scales Arcane

Escape Artist

Occasional root/snare removal; no direct DPS

  • Best personal-output Alliance choice for both specs.
  • Especially strong for Arcane: more mana plus Intellect-to-damage scaling.
  • Draenei is the support alternative when its 1% party spell hit is genuinely missing.

HORDE - TROLL

Berserking

Best Horde PvE race; stack haste with the burn

Arcane Torrent

  • Blood Elf is useful but the mana return is not large enough to beat Troll generally.
  • Undead is primarily a PvP / fear-break utility choice.

03 - Talents

2 / 48 / 11 - the complete alternative

Fire trades Arcane's mana engine for Scorch maintenance, Fireball scaling, haste and execute damage.

PDF page 12
Ignite - 5/5

Critical strikes add a fire damage-over-time effect

VariantWhenCost
10/48/3
Severe mana problems and no better fix; takes Arcane Concentration.Loses Icy Veins and therefore meaningful burst damage.
40/17/3 Arcane-Fire
Raid has 5-8+ strong Fire Destruction Warlocks and explicitly needs Scorch from a Mage.Much lower personal damage; very niche Phase 3 roster tool.
Deep Frost
PvP or a specific Improved Blizzard / control assignment.Not the Phase 3 max-boss-DPS recommendation.

Blast 1, Pyroblast 1, Burning Soul 2, Improved Scorch 3, Master of Elements 3, Playing with Fire 3, Critical Mass 3, Blast Wave 1, Fire Power 5, Pyromaniac 3, Combustion 1, Molten Fury 2, Empowered Fireball 5, Dragon's Breath 1.

Frost 11: Frost Warding 2, Elemental Precision 3, Ice Shards 5, Icy Veins 1.

04 - Raid plan

Cap hit, build Scorch, cast Fireball

Fire is mechanically simple, but debuff ownership, mana and cooldown timing separate a clean log from a weak one.

PDF page 13
Spell hit packageGear targetWith 1% DraeneiWith 3% TotemWith both
Fire spells with 3/3 Elemental Precision
13% / about 16312% / 15110% / 1269% / 113
Scorch

Apply 5 Improved Scorch stacks; refresh before expiry

Fireball

Primary filler and 4pT6 beneficiary

Fire Blast

DPS gain, higher mana cost; use by rule

PriorityActionFailure condition
1
Establish five Improved Scorch stacks as assigned; coordinate if multiple Fire Mages exist.A second Mage assumes ownership or the debuff falls during a burst.
2
Maintain five stacks with enough buffer for movement / target swaps.Refreshing too early wastes casts; refreshing too late loses raid Fire damage.
3
Cast Fireball continuously.Idle time, weak queueing or avoidable movement.
4
Use Fire Blast on cooldown only when mana and encounter range make it a real gain.Going OOM before Molten Fury erases the gain.
5
Stack Combustion, Icy Veins, trinket, racial, Bloodlust and Drums; prioritize below 20% when it does not cost a use.Waiting for execute and losing an entire activation.
Fire stat orderApplication
Hit to cap
Mandatory for Scorch and Fireball consistency.
Haste
Extremely strong in Phase 3 Fire sets, but accelerates mana use.
Spell damage
Reliable throughput; Runed Living Ruby is the normal red gem.
Crit
Feeds Ignite, Master of Elements and Combustion.
Intellect
Mana and crit, but below direct throughput stats for Fire.

Presence supplies 1%. Do not count Improved Faerie Fire as spell hit in TBC.

05 - Raid plan

Execute, movement and AoE rules

The last 20% is stronger, but only living, active casters reach it with mana.

PDF page 14
WindowDefaultAdjustment
Open
Five Scorches, then Fireball. Pre-cast only when tank threat and pull timer are certain.If another owner builds stacks, begin Fireball after confirming the shared plan.
Major burn
Combustion + Icy Veins + trinket + racial + Bloodlust / Drums.Use early if that gains a second activation; otherwise align to sub-20% Molten Fury.
Movement
Refresh Scorch if genuinely needed; Fire Blast while moving; Blink only when it creates more casting uptime.Do not spam expensive instants until mana breaks.
Sub-20%
Maximize uninterrupted Fireball casts under Molten Fury.Arrive with mana and cooldowns; do not conserve so hard that the boss dies with resources unused.
Target count / taskSpell planControl / threat rule
2 targets
Usually keep primary Fireball focus unless both live long enough for separate value.Scorch the assigned kill target; do not dilute boss uptime casually.
Stacked waves
Flamestrike opener, then Blizzard or Arcane Explosion based on assignment, safety and AoE cap.Tank control first. Wait for threat; use Subtlety cloak and Salvation.
Front-loaded burst
Blast Wave and Dragon's Breath add instant AoE if the talent build and position allow.Both place you closer to danger; never trade a death for a meter spike.
Kiting
Improved Blizzard belongs to a dedicated control build, not the default 2/48/11 boss build.If assigned, control uptime is the success metric.
Blizzard

Safe ranged AoE; control if talented

Frost Nova

Emergency root; coordinate before using

06 - Gear & items

Four-piece T6 plus haste and hit

Fire's Phase 3 endpoint is Tempest Regalia, not the Arcane four-piece T5 package.

PDF page 15
SlotPhase 3 targetAlternative / package note
Head
Cowl of Illidari High LordCowl of Tempest if the 4p set cannot be completed elsewhere.
Shoulders
Mantle of TempestMantle of Nimble Thought is a strong AoE off-piece after 4p.
Back
Shroud of HighborneCloak of Illidari Council is about 20 DPS behind in the current guide but less contested.
Chest
Robes of TempestVestments of Sea-Witch / Robes of Rhonin if four pieces exist elsewhere.
Wrists
Bracers of Nimble ThoughtCuffs of Devastation, Mindstorm or Vindicator's are bridges.
Hands
Gloves of TempestSet anchor; Aldor / Flowing Thought gloves bridge hit.
Waist
Belt of BlastingCord of Screaming Terrors; use Waistwrap / Noose only if hit is solved.
Legs
Leggings of TempestChanneled Elements after 4p; Spellstrike bridge.
Feet
Slippers of SeacallerBoots of Blasting supply early hit.
SlotTargetDecision
Neck
Hellfire-Encased PendantTranslucent Spellthread if hit; Eye / Twilight Owl for coordinated group value.
Rings
Two Ring of Ancient KnowledgeBand of Eternal Sage and Captured Storms are practical alternatives.
Trinkets
Skull of Gul'dan + Serpent-Coil BraidAshtongue if no hit is needed; Quagmirran's is accessible.
Weapon
Zhar'doomTempest of Chaos + Chronicle if hit / loot path makes it the available package.
Wand
Wand of Forgotten StarPrismatic Focus close behind; Tirisfal Wand is a hit bridge.

Fire directly converts the four-piece bonus on its primary filler, which is why the set is the Phase 3 anchor.

Open the current Fire Phase 3 Wowhead BiS guide

07 - Consumables

Gems, consumables, controls and logs

Fire's simple rotation makes every missing Scorch stack, idle global and wasted execute cast visible.

PDF page 16
LayerFire choiceRule
Flask
Flask of Pure Death80 Fire/Frost spell damage; persists through death.
Food / oil
Basilisk / Serpent / Bluefish + Expired Wizard OilStandard spell-damage package.
Potion
Super Mana Potion or Destruction PotionUse Destruction only when mana-safe.
Secondary
Flame CapFire damage for 1 min, but shares cooldown with Mana Emerald and Healthstone.
Red gem
Runed Living RubyUse spell damage for Fire; do not copy Arcane's Intellect gem plan.
Meta / blue
Chaotic Skyfire Diamond + two qualifying blue gemsTimeless Nightseye or heroic Purified Tanzanite.
Enchants
Arcanum, shoulder inscription, Subtlety, stats, spellpower, Runic, Boar's Speed, SunfireEnchanting rings add +24 total spell damage.
Log metricPassFail / fix
Scorch
Five stacks established quickly and maintained near-continuously while the target is attackable.Assign one owner and a backup; refresh with a buffer.
Activity
Fireball queueing resumes immediately after every forced move.Use movement planning and Blink to create casts, not just travel.
Fire Blast
Used according to a mana-tested rule.If it causes OOM before execute, reduce it.
Cooldowns
Combustion, Icy Veins, trinket and haste buffs overlap a useful window.Do not wait for sub-20% if that loses a whole use.
Molten Fury
High Fireball uptime below 20% with mana remaining to cast.Reach execute with a planned reserve.
Survival
No avoidable deaths, clean decurses and assigned interrupts.A dead Mage has zero execute uptime.

SCORCH FOCUS / TARGET

#showtooltip Scorch

/cast [@focus,harm,nodead][harm,nodead] Scorch

FIRE BURST

#showtooltip Combustion

/use 13

/use 14

/cast Icy Veins

/cast Combustion

/cast Berserking

Choose the trinket/secondary-consumable package before the pull; do not discover the conflict during

Combustion.

08 - Raid plan

Build the party that your plan assumes

Arcane's best log is a group project; Fire still changes caps and mana behavior with every party slot.

PDF page 17
LaneIdeal / premium supportRealistic carrier requestWhat to record
Arcane
Restoration or Elemental Shaman, one or two Shadow Priests, Balance Druid, Mage.One Shadow Priest + Shaman; named Innervate; Paladin blessings. More is a luxury.Totems, Bloodlust time, Shadow Priest uptime/MPS, Innervate time, blessing package.
Fire
Elemental Shaman, Shadow Priest, Balance Druid, Warlocks / another Fire caster.Totem of Wrath or Mana Tide, one Shadow Priest, one Innervate if kill length demands.True spell hit buffs, Scorch owner, Bloodlust, Flame Cap / gem package.
SupportThroughputNon-negotiable nuance
Elemental Shaman
Wrath of Air + Totem of Wrath; 3% spell hit; Bloodlust / Heroism.If the Shaman swaps to Mana Tide support, recalculate the hit set.
Restoration Shaman
Mana Spring, Mana Tide, Wrath of Air, Bloodlust / Heroism.Stronger sustain, but no Totem of Wrath hit.
Shadow Priest
Vampiric Touch mana and Misery spell-damage amplification.Misery is damage taken, not a personal hit-cap substitute.
Balance Druid
Moonkin crit; broad caster group value.Improved Faerie Fire is physical hit, not Mage spell hit.
Draenei
Inspiring Presence supplies 1% party spell hit.Only count it if the Draenei remains in your party.
Paladin
Wisdom / Kings / Salvation.Threat-capped Arcane should not lose Salvation for a paper-stat preference.
Raid-lead questionAnswer before zoning in
Which Mage spec?
Arcane unless Fire / Scorch is explicitly required.
Who owns Scorch?
One primary owner, one backup, target-change rule.
Who owns interrupts / decurses?
Named targets, focus macro and backup order.
Who owns Hyjal slow?
Dedicated Improved Blizzard build or no Mage slow; never assume mid-wave.
Who gets Innervate / Mana Tide?
Timestamp and contingency, not a vague promise.
What is the Mother SR target?
Use the raid's actual number; current Wowhead recommendation is commonly 174 from gear for non-tanks.

Answer before zoning in Which Mage spec?

09 - Abilities

Utility that preserves the kill

The min-max Mage converts defensive and control tools into more living cast time for the entire raid.

PDF page 18
Counterspell

Stopcasting focus interrupt; assigned casts first

Spellsteal

High mana and threat; use only on assigned buffs

Polymorph

Humanoid / beast control; track break timer

Ice Block

Immunity / debuff tool; does not replace mechanic execution

Invisibility

Threat fade and eventual wipe; damage can break it

Blink

Reposition, escape and cast-uptime tool

Slow Fall

Carry Light Feathers; never replace encounter items blindly

Fire Ward

Pre-ward known Fire damage when mana allows

Frost Ward

Pre-ward known Frost damage when mana allows

ToolCorrect useCommon mistake
Pre-assigned immunity, lethal damage prevention, or mechanic recovery.Blocking after the raid has already been endangered; assuming it wipes threat.
Begin the fade before threat becomes lethal and when incoming damage will not break it.Pressing after gaining aggro or during ticking damage.
Cross a safe gap and regain a hard-cast window.Blinking into Doomfire, volcano, beams, Fatal Attraction partners or bad terrain.
Stop the named spell even if it costs a Fireball / Arcane Blast cast.Padding while the wipe cast completes; forgetting the ability itself creates threat.
Mark, focus and re-sheep with a break alert.Sheeping a target being cleaved or one that cannot be polymorphed.

10 - Encounter

Waves, Winterchill and Anetheron

Hyjal rewards repeatable AoE discipline more than one reckless wave parse.

PDF page 19
Wave ruleMage assignmentMin-max behavior
Eight waves
Each of the first four bosses follows eight fixed trash waves.Pre-plan mana restoration across the wave set; do not enter the boss empty.
Threat first
Wait for tank pickup and marks; Counterspell / Polymorph assigned casters.Engineering and point-blank AoE only after control is stable.
Control
Improved Blizzard slow only from the dedicated build and lane.Do not Frost Nova packs into healers or break planned kiting paths.
AoE cap
Flamestrike, Blizzard and Arcane Explosion value changes with pack size.Favor safety, activity and the raid's kill order over a fixed spell script.
Between waves
Drink immediately, refresh gem charges when safe, rebuff deaths, pre-position.Every late drink loses the first casts of the next wave.
BossMage planDo not
Rage Winterchill
Spread. Move instantly from Death and Decay. Keep range, pre-ward Frost damage if useful, and resume casting after movement.Finish a cast inside Death and Decay or stack near the raid during targeted effects.
Arcane
Use a short-fight burn if the raid's kill time supports it; preserve enough mana for mechanics after movement.Blink without checking ground or threat-open before tank control.
Fire
Keep Scorch at five while move windows are approaching; use Fire Blast only as mana permits.Let Scorch expire during a Death and Decay relocation.
Anetheron
Spread for Carrion Swarm / Sleep patterns; switch to Infernal if assigned; protect healer line and range.Stand in an Infernal aura or assume personal boss DPS outranks the add call.
Cooldown
Use early enough for a second activation if kill time permits; do not count on a perfect late window after Sleep.Delay every cooldown and lose a use.
Blizzard

Wave damage / control when assigned

11 - Encounter

Kaz'rogal, Azgalor and Archimonde

Mana denial, silence and movement punish the Mage who treats every boss like a target dummy.

PDF page 20
BossArcane planFire planKill condition
Kaz'rogal
Burn early but keep a reserve. Mark drains mana and explodes you at zero; shift to a shorter planned curve.Use mana-efficient Fireball; control Fire Blast use; potion/gem before zero.If a Mark will empty you, move away per raid plan. Do not explode in the group.
Azgalor
Pre-position for silence and Rain of Fire; use instant movement tools to restore cast time; switch Doomguard if assigned.Refresh Scorch before a likely silence / move only when needed; burn execute with mana.Range, spread and add assignment beat personal uptime.
Archimonde
Plan short burn windows around Doomfire paths and Air Burst. Keep enough attention for decurse and Tears.Maintain Scorch without standing still in danger; Fire Blast is a movement tool, not a panic spam button.Survive. Remove Grip of the Legion. Use Tears of the Goddess correctly for Air Burst landings.
Blink

Reposition only into verified safe ground

Slow Fall

Carry feathers; Tears remains the encounter standard

Ice Block

Emergency survival only within raid rules

Invisibility

Threat recovery when damage will not break fade

Archimonde checkpointPass condition
Doomfire
Camera wide, escape route chosen, Blink endpoint safe, no cast greed.
Air Burst
Tears of the Goddess bound and tested; landing timing practiced.
Fear
Know raid anti-fear plan; do not run through Doomfire.
Grip of the Legion
Raid frames show curses; mouseover decurse works; backup assignment known.
Soul Charge
Respect chain-death snowball; personal survival is a raid DPS cooldown.
Final burn
Cooldown only if the next mechanic allows actual casting; no resources die unused.

Encounter-specific items and server behavior are the authority; improvisation can turn a recoverable launch into a death.

12 - Encounter

Naj'entus through Teron Gorefiend

Early BT tests burst timing, movement and the willingness to stop padding for mechanics.

PDF page 21
BossMage executionArcane / Fire adjustment
High Warlord Naj'entus
Handle Impaling Spine assignments and raid recovery around Tidal Shield breaks. Keep Healthstone / Seed ready.Do not enter a burn that forces you to ignore spine duty; Fire preserves Scorch across the shield cycle.
Supremus
Max range in tank phase; move immediately from Molten Flame / volcanoes and kite correctly during gaze.Blink creates uptime only if the endpoint is safe. Use instants while moving, then resume hard casts.
Shade of Akama
Attack channelers / adds or boss exactly as assigned; wait for tank control before AoE.Short burn favors Arcane front-load. Fire may not need a full long Scorch setup if the exposed boss dies instantly - follow roster plan.
Teron Gorefiend
Stationary casting when alive; if Shadow of Death chooses you, execute the ghost sequence, not your Mage rotation.Pre-plan cooldowns around the raid kill time; no cooldown can compensate for failed constructs.
Pre-boss switchWhat to equip / confirmReason
Naj'entus
Normal boss set plus survival consumables.Raid-wide burst damage can kill a paper-capped caster.
Supremus
Boar's Speed and safe Blink key; no special damage set needed.Movement uptime dominates small paper upgrades.
Akama
AoE set only if your assignment includes adds; otherwise boss burn set.Different targets create different trinket and hit value.
Teron
Ghost keybinds / UI memorized before pull.The mechanic uses encounter abilities; panic causes a wipe.
Blink

Supremus uptime and safe relocation

Fire Ward

Pre-ward predictable Fire damage when useful

Ice Block

Emergency, not a substitute for position

13 - Encounter

Gurtogg through Illidan

Late BT changes damage rules by phase; resistance and special assignments can outweigh the normal set.

PDF page 22
BossMage planCritical warning
Gurtogg Bloodboil
Stand with the assigned ranged group and rotate Bloodboil correctly. During Fel Rage, follow the raid threat / damage plan.Do not break group stacks for a cast; Ice Block use must match the raid strategy.
Reliquary P1
No healing aura: avoid every preventable point and use immunity only as planned.Survival resources matter more than one extra cast.
Reliquary P2
Damage reflection and mana pressure: pace casts, watch health, Counterspell assigned Spirit Shock / Deaden calls.Uncontrolled burst can kill you; stopcasting interrupt beats DPS.
Reliquary P3
Ramp damage and threat. Burn with the tank's lead, Salvation and Invisibility plan.Aggro or a missed interrupt ends the phase.
Mother Shahraz
Equip the raid's Shadow Resistance set; spread from Fatal Attraction partners; Blink only to safe separation.Current Wowhead recommendation: 174 SR from gear for non-tanks, then Priest resistance. Follow raid lead.
Illidari Council
Attack the assigned target, interrupt assigned heals/casts, and control positioning. If assigned to tank Zerevor, use the dedicated Mage-tank protocol.A Zerevor tank is not playing the normal DPS handbook: Spellsteal / survival / threat rules take priority.
Illidan
Respect every phase: parasite handling, beam lanes, Flames of Azzinoth targets, demon-phase control and final burn.Do not carry cooldown logic across an immunity, air or movement transition without checking uptime.
Illidan phaseArcaneFire
P1 / P3
Boss burn with mana reserved for transitions and parasite movement.Five Scorch stacks, Fireball; refresh before long transitions only as needed.
P2
Assigned Flame target: use the correct school / target and preserve safe beam movement.Do not let boss-only Scorch logic distract from the assigned Flame.
Demon
Control / kill Shadow Demons as assigned; use Frost Nova or burst only when the raid plan calls for it.Instants help target response; do not stand in Shadow Blast zones.
Final
Spend remaining mana under the last real uptime window.Stack execute cooldowns if they were not lost by earlier delay.
Blink

Mother separation and phase relocation

14 - Raid plan

Fourteen days from fresh 70 to carrier-ready

Guaranteed access, set anchors and execution controls come before contested end-boss loot.

PDF page 23
WindowArcane workFire workShared work
Days 1-2
Train ranks; 40/0/21; build 76-hit and filler-hit draft sets.Train ranks; 2/48/11; build 163-hit draft set.Confirm access chains, raid eligibility, bags, bank, repair and spellbook names.
Days 3-4
Acquire / preserve 2p then 4p T5; Mana Emerald / Evocation UI.Acquire hit bridges; plan 4pT6 slots; Scorch tracker.Cenarion head enchant, Aldor/Scryer shoulders, full enchants and meta.
Days 5-7
Farm Serpent-Coil Braid and usable T5 off-tier package.Farm Quagmirran / Icon bridges and spell-damage gems.Engineering explosives, Enchanting rings, Boar's Speed, consumable stock.
Days 8-10
Sim short, medium and long kills with real support.Sim haste/hit packages and Fire Blast rules.Practice macros, interrupts, decurse, Polymorph, target swaps and movement.
Days 11-12
Build Arcane boss, long-fight, AoE and SR saved sets.Build Fire boss, AoE and SR saved sets.Reach raid's Mother SR target; buy Light Feathers, Nightmare Seeds, potions.
Days 13-14
Dummy-test burn / conserve; review mana timeline.Dummy-test Scorch maintenance / execute plan.Run a logged raid, fix UI and establish raid-lead assignments in writing.
Bag checklistMinimum carrier stock
Mana
Mana Emerald prepared; 20+ Super Mana Potions or injectors; raid-approved runes / externals plan.
Damage
Elixirs or flasks for both specs, food, Expired Wizard Oil, Destruction Potions for proven short kills.
Survival
Healthstones, Nightmare Seeds, bandages, resistance potions if assigned, Light Feathers, Tears of Goddess.
Engineering
Sappers / grenades in legal quantity, repair bot if assigned, no untested first-use macro.
Gear
Arcane boss, Arcane long, Arcane AoE, Fire, Mother SR; each saved and cap-checked.
Pre-pull cardArcaneFire
Armor
Mage ArmorMolten Armor
Cap
76 AB / selected Frost filler target163 before true party spell hit
Set
Four Tirisfal piecesFour Tempest pieces at endpoint
Consumable
Adept + Draenic Wisdom; mana potion defaultPure Death; mana or destruction by plan
First resource
Gem / pot / Evocation / external timestampScorch owner and Fire Blast mana rule
Assignment
Interrupt, decurse, CC, AoE slow, special mechanicSame, plus Scorch backup

15 - Raid plan

Research map and verification notes

Current Phase 3 recommendations were checked on 21 July 2026; live hotfixes and raid rules remain authoritative.

PDF page 24
TopicSource
Wowhead - updated 2 July 2026
Wowhead - updated 2 July 2026
Wowhead Mage talent guide - updated 13 May 2026
Wowhead rotation, cooldown and ability guide
Wowhead stat priority guide
Wowhead gems and enchants guide
Wowhead buffs and consumables guide
Wowhead Mage overview
Wowhead Tier 5 overview / Tier 6 overview
Raid / toolSource
Wowhead raid overview / trash guide
Wowhead raid overview / trash guide
Wowhead Shadow Resistance guide - updated 16 July 2026
Current WoWSims TBC Anniversary project - Mage support is labeled Alpha; validate assumptions.
Warcraft Logs - BT / Hyjal - compare like support, kill time and assignment.

Prepared for MCK Boost | TBC Anniversary Phase 3 | Arcane primary, Fire alternative

ORIGINAL MCK BOOST HANDBOOK

Download the complete PDF edition

Keep the original designed handbook for offline reference. It includes the full layout, linked identification references and printable preparation cards.

PDF - 24 pages - 306 KB
Download PDF
Confirm first Message McK on G2G