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TBC ANNIVERSARY - PHASE 3

MageArcaneDPS

Arcane Mage DPS Guide - Mount Hyjal & Black Temple

The Phase 3 Arcane lane, with burn and conserve cycles, dual-school hit planning, T5 set logic, mana controls and every BT/Hyjal assignment.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
40 / 0 / 21
Role
DPS
Raid tier
Phase 3
Source
24-page PDF

Forty Arcane points scale Arcane Blast and Intellect; twenty-one Frost points supply filler damage, Icy Veins and Cold Snap.

View chapter index

01 - Raid plan

Arcane is the Phase 3 damage answer

Fire remains a complete alternative; Frost is a control niche, not the max-output raid lane.

PDF page 2
QuestionArcane answerFire answer
Personal ceiling
The current Wowhead guide calls Arcane the only truly relevant endgame PvE Mage spec; 2p and 4p T5 drive it.Current Phase 3 BiS guide explicitly says Fire may not be optimal, but it remains functional and distinct.
Resource tax
Very high. Fight length, Shadow Priest, Shaman mana, Innervate, gem, potion and Evocation change the rotation.Moderate. Fire Blast raises cost; Flame Cap conflicts with Mana Emerald / Healthstone.
Gear anchor
Keep four Tirisfal pieces; do not replace the set simply because T6 has higher item level.Build four Tempest pieces; Fireball benefits directly from the 4pT6 bonus.
Best use
Maximum boss damage with planned support and accurate burn windows.Roster needs Scorch, Arcane support is unreliable, or player strongly prefers Fire.
Hard failure
OOM before the kill, weak cooldown overlap, or capping only Arcane while heavy Frostbolt filler misses.Scorch falls, Fire hit cap is missed, or haste gear is taken without a mana plan.
Ready in 60 secondsPass conditionHard fail
Arcane
40/0/21; 4pT5; 76 Arcane hit package; filler-hit package named; Mana Emerald with 3 charges; support confirmed.No kill-time estimate; no potion/gem timers; Evocation improvised.
Fire
2/48/11; 4pT6 plan; 163 hit before party support; Scorch tracker; Molten Armor; mana-safe Fire Blast rule.Counting physical Improved Faerie Fire as spell hit; no 5-stack owner.

ARCANE - PRIMARY

Highest Mage ceiling

Needs T5 and mana support

Two hit caps matter

Best carrier damage lane

FIRE - ALTERNATE

Playable, below Arcane

4pT6 endpoint

Scorch owner option

Simpler mana curve

FROST - NICHE

Do not pick for max DPS

Improved Blizzard control

Heroic / wave utility

Primarily PvP

Arcane's mana curve or explicitly assigns Improved Scorch. A good unsupported Arcane setup is still generally ahead of Fire according to the current overview.

02 - Raid plan

Race, access and professions

The racial winners are clear; profession value changes after early crafting tiers.

PDF page 3
Draenei

1% spell hit for self/party; valuable if not otherwise supplied

Human

Small Spirit regeneration gain; below Gnome for throughput

Undead

Strong PvP utility; limited PvE damage value

GateWhat to completeCarrier verification
Mount Hyjal
The Vials of Eternity chain using Lady Vashj and Kael'thas quest items.Confirm the current Anniversary access rule and this character's actual raid eligibility.
Black Temple
Akama / Medallion of Karabor chain through the required completion point.Partial chain progress is not a usable unlock; verify at the raid portal.
Gear
Train all level-70 ranks; finish Cenarion Expedition head enchant reputation; lock Aldor or Scryer shoulder path.Bring separate Arcane-boss, Arcane-AoE, Fire and Shadow Resistance gear sets.
ProfessionPhase 3 verdictWhy
Engineering
Best / near-mandatorySuper Sapper, Goblin Sapper and Adamantite Grenade add real full-raid damage; Holo-Gogs are an accessible bridge.
Enchanting
Best second professionRing enchants total +24 spell damage. Current Wowhead overview places it ahead of Tailoring from Phase 2 onward.
Tailoring
Craft then drop if desiredWrath of Spellfire is an early bridge. Nimble Thought crafted pieces remain usable after dropping Tailoring where the item permits.
Leatherworking
Roster assignment onlyTake it if the raid requires your Drums slot; otherwise Engineering + Enchanting is the personal-output package.

ALLIANCE - GNOME

Expansive Mind

Best Alliance PvE race; total Intellect scales Arcane

Escape Artist

Occasional root/snare removal; no direct DPS

  • Best personal-output Alliance choice for both specs.
  • Especially strong for Arcane: more mana plus Intellect-to-damage scaling.
  • Draenei is the support alternative when its 1% party spell hit is genuinely missing.

HORDE - TROLL

Berserking

Best Horde PvE race; stack haste with the burn

Arcane Torrent

  • Blood Elf is useful but the mana return is not large enough to beat Troll generally.
  • Undead is primarily a PvP / fear-break utility choice.

03 - Talents

40 / 0 / 21 - the T5 engine

Forty Arcane points scale Arcane Blast and Intellect; twenty-one Frost points supply filler, Icy Veins and Cold Snap.

PDF page 4
Adjustable pointsSwapTradeoff
Hyjal control
Move Frost damage/filler points into 3/3 Improved Blizzard and supporting slow talents if the raid assigns kiting.Lower single-target Frostbolt filler damage; large wave-control value.
Threat / range
Keep Arcane Subtlety and Magic Attunement unless a very specific roster plan says otherwise.Arcane threat and range are real execution constraints in trash and spread fights.
Arcane-Fire support
A niche Arcane-Fire build can maintain Scorch for many Fire Destruction Warlocks.Large personal DPS loss; not the default Phase 3 carrier build.

Frostbolt 5, Elemental Precision 3, Ice Shards 5, Piercing Ice 3, Icy Veins 1, Frost Channeling 3, Cold Snap 1.

Open the current Wowhead Mage talent guide

04 - Abilities

One character, two spell-hit targets

Arcane Focus affects Arcane Blast; Elemental Precision affects Frostbolt. Gear for the rotation you will actually cast.

PDF page 5
Spell packageSelf-talented boss targetWith 1% DraeneiWith 3% TotemWith both
Arcane Blast
6% / 76 rating5% / 633% / 382% / 25
Frostbolt filler
13% / about 16312% / 15110% / 1269% / 113
Untalented school
16% / 20215% / 18913% / 16412% / 151
PriorityRuleWhy
Reach the selected spell package target; do not pay for hit beyond the spells that matter.A resisted cast deals zero damage, but excess cap is wasted for that school.
2. Spell damage
Strong direct throughput after hit; Arcane-only damage can be valuable but does not buff Frostbolt filler.Complete-set value matters more than isolated EP.
3. Intellect
Central Arcane stat: mana, crit, Arcane Mind and Mind Mastery scaling.More burn casts and more damage per cast.
4. Crit
Feeds damage and four-piece T5 spell-damage uptime.Useful, but do not sacrifice cap or mana stability blindly.
5. Haste
Very strong during burn but spends mana faster; current generic guide ranks it below Arcane's other core stats.Its value changes sharply with kill time and external mana.

05 - Abilities

Burn, conserve, rebuild, burn again

The best Arcane rotation is a mana schedule aligned to the kill timer, not a fixed repeating sequence.

PDF page 6
Frostbolt

Conserve filler while Arcane Blast stacks expire

Evocation

Plan a safe full channel; do not improvise it

StateCast ruleExit condition
OPEN / BURN
Spam Arcane Blast. Stack Arcane Power, Icy Veins, trinket, racial, Bloodlust / Heroism and Drums when assigned.Leave only if a mechanic, threat, or the mana plan requires it.
CONSERVE
At roughly 30-40% mana on a long fight, use 3 Arcane Blasts + 3 Frostbolts so the Blast stacks fall.Gem/potion/external is ready or the next burn window begins.
RECOVERY
Mana Emerald, Super Mana Potion, Evocation, Shadow Priest, Mana Tide and Innervate are scheduled resources.Return to full Blast spam with enough mana to finish the planned window.
MOVEMENT
Use Presence of Mind for an instant priority cast, reposition with Blink, or use an instant only when movement is forced.Resume hard-casting immediately; do not turn movement into a loose instant rotation.
TimeDefault actionDecision check
-10s
Confirm Mage Armor, Intellect, Mana Emerald 3/3, potion and trinket cooldowns.Exact pull timer and threat lead.
-3s to pull
Pre-position; pre-pot only if the raid's rules and encounter timing make it safe.Do not land before the tank has control.
0-20s
Full Blast burn with approved cooldown stack.Threat ceiling, Bloodlust timing, boss vulnerability.
First 30-40% mana
Enter conserve only if fight length demands it; otherwise keep burning.Remaining boss health versus remaining mana cooldowns.
Second window
Cold Snap for a second Icy Veins; align with trinket / external if it will not cost a later use.A delayed cooldown that never gets reused is lost damage.
Execute to kill
Spend the remaining mana. Finishing with a large unused pool is a planning error unless survival required it.Never go OOM before a forced movement / add phase that still needs casts.

06 - Raid plan

Mana is damage only when it is timed

Every support promise should become a timestamp before the pull.

PDF page 7
Cold Snap

Second Icy Veins when fight length supports it

Kill lengthMana modelCooldown model
Under about 90s
Mostly full Arcane Blast spam; gem/potion early enough to gain value.Front-load unless the boss has a stronger vulnerability or immunity later.
90-180s
One conserve band is common; schedule one safe Evocation or a strong external.Use major cooldowns early enough to obtain the second use.
Over 180s
Multiple burn/conserve bands; a dual-school hit set gains value; protect the final burn.Write AP, Icy Veins, Cold Snap, trinket, Bloodlust, gem, pot, Evocation and Innervate timestamps.
SupportConfirm before pullIf absent
Shadow Priest
Expected mana-per-second and whether you remain in that party for the full fight.Conserve earlier; value Intellect/spirit and do not assume full-spam logs are comparable.
Shaman
Mana Spring, Wrath of Air, Mana Tide or Totem of Wrath; Bloodlust timestamp.Rebuild hit and mana sets; do not count a theoretical aura.
Innervate
Named Druid, timestamp, contingency if that player dies or must heal.Plan Evocation and additional conserve rather than hoping.
Paladin
Wisdom, Kings, Salvation priority.Threat and mana budgets change; use Invisibility deliberately.
FailureLog symptomFix
Over-burn
OOM well before kill; long wand/idle section.Enter conserve sooner or secure external mana.
Under-burn
Large mana pool at death/kill; AP delayed without extra use.Spend earlier; shorten conserve; pre-plan second cooldown.
Broken Evocation
Channel clipped by damage/movement or ended early.Assign a safe window; stop casting early enough to channel fully.
Threat cap
Cast gaps while tank threat catches up or death to aggro.Salvation, Subtlety cloak, Invisibility timing and less explosive opener.

the current page text recommends using them together. Stack haste only when you have mana to convert the faster casts into real damage.

07 - Gear & items

Four-piece T5 is the non-negotiable anchor

Phase 3 is an optimization problem around Tirisfal, hit, mana support and single-target versus AoE goals.

PDF page 8
Set / slotDefault Arcane choiceSwap logic
T5 core
Cowl, Mantle, Robes and Gloves of Tirisfal in the common package.Tirisfal legs can become the fourth piece when Robes of the Tempest supplies needed hit.
2pT5
+20% Arcane Blast damage and mana cost; the increased cost applies to base cost.This is the engine that makes Arcane dominant.
4pT5
Spell critical strikes grant up to 70 spell damage for 6 sec.Crit and continuous casting help maintain value; preserve four pieces.
Cloak + belt
Cloak of Illidari Council + Waistwrap of Infinity is the practical caster package.Shroud of Highborne + Anetheron's Noose can edge single target but uses contested healer-haste loot.
Wrists
Cuffs of Devastation or Bracers of Nimble Thought.Nimble Thought is a crafted, purchasable AoE and strong single-target piece.
Feet
Slippers of the Seacaller.Blue Suede Shoes only when the hit package needs them.
PackageUseRequired checks
Boss burn
Highest simulated single-target set; 4pT5; Arcane Blast cap; maximal mana conversion.Kill time, exact support, trinket timing, Frostbolt share.
Long boss
More Intellect/spirit and enough Frostbolt hit to improve conserve cycles.Do not assume 76 rating is the best complete set.
Hyjal AoE
Bracers / Mantle of Nimble Thought, Ashtongue Talisman, haste and safe Arcane Explosion / Blizzard tools.Threat, AoE cap, assigned slow and survival.
Mother Shahraz
Shadow Resistance target while keeping 4pT5 where possible.Raid target is commonly 174 unbuffed from gear plus Prayer; follow raid lead.
FactionSingle targetAoEPractical choice
Aldor
Roughly 2-3 DPS ahead from shoulder enchant weighting.Roughly 2-3 DPS behind Scryer.Tiny difference; do not reroll faction solely for it.
Scryer
Scryer's Bloodgem is a useful early hit bridge.Slight AoE edge.Choose for gearing convenience or existing progress.

Anniversary simulator, model the real party and fight length, then compare. Arcane gear values move with mana support.

08 - Gear & items

Black Temple + Hyjal target sheet

Two equivalent weapon paths and several set packages exist; complete-set simulation breaks the tie.

PDF page 9
SlotPhase 3 targetHigh-value alternative / note
Head
Cowl of TirisfalCowl of Illidari High Lord or Tempest only if the T5 package survives elsewhere.
Shoulders
Mantle of TirisfalMantle of Nimble Thought for the dedicated AoE set.
Back
Cloak of the Illidari CouncilShroud of the Highborne with Anetheron's Noose; coordinate healer loot.
Chest
Robes of TirisfalRobes of the Tempest as hit off-piece with Tirisfal legs in some Zhar'doom sets.
Wrists
Cuffs of DevastationBracers of Nimble Thought; Vindicator's Silk Cuffs bridge.
Hands
Gloves of TirisfalMandatory common four-piece anchor.
Waist
Waistwrap of Infinity / Anetheron's NoosePair belt with cloak; Belt of Blasting if hit-starved.
Legs
Leggings of Tempest or Channeled ElementsLeggings of Tirisfal when they preserve 4pT5 in the hit package.
Feet
Slippers of SeacallerBlue Suede Shoes for hit; Vindicator's Silk Footguards bridge.
SlotPhase 3 targetDecision rule
Neck
Sun King's TalismanEye of the Night / Chain of Twilight Owl can win group performance when coordinated.
Rings
Band of Eternal Sage + Ring of Ancient KnowledgeDo not take a second Ancient Knowledge automatically if hit/mana package breaks.
Trinkets
Serpent-Coil Braid + Skull of Gul'danAshtongue Talisman shines for AoE and no-ICD uptime; Icon is the bridge.
Weapon
Zhar'doom or Tempest of ChaosTempest plus Chronicle of Dark Secrets can rival the staff; Zhar'doom is highly contested.
Off-hand
Chronicle of Dark SecretsBlind-Seers Icon if hit is missing.
Wand
Eredar Wand of ObliterationWand of Forgotten Star when its hit enables better swaps.

Open the current Arcane Phase 3 Wowhead BiS guide

09 - Consumables

Consumables, gems and enchants

Arcane favors Intellect and mana stability until extreme support makes pure Arcane damage consumables sustainable.

PDF page 10
LayerDefaultConditional
Battle + guardian
Adept's Elixir + Elixir of Draenic WisdomCurrent Wowhead guide places this about 15-20 DPS over flasks in normal support.
Flask
Flask of Blinding LightUse with exceptional mana support; Distilled Wisdom is a mana option; Supreme Power is universal.
Food
Blackened Basilisk / Crunchy Serpent / Poached BluefishSame spell-damage and Spirit stats; choose by cost.
Weapon oil
Expired Wizard OilClassic Brilliant Wizard Oil; generally beats TBC oil choices for this use.
Potion
Super Mana PotionDestruction Potion only when the kill and support prove mana-safe.
Secondary
Kreeg's Stout Beatdown + allowed scrollsKreeg's is called borderline mandatory for Arcane in the current guide.
Emergency
Nightmare Seed, Healthstone, bandageMana Emerald shares the secondary cooldown system with Healthstone-type items; plan survival.
Socket / slotArcane choiceRule
Meta
Chaotic Skyfire DiamondActivate with two blue gems; 12 spell damage and 3% critical damage.
Yellow / red
Brilliant Living Ruby (+Intellect)Arcane stacks Intellect after cap unless a strong socket bonus changes the full-set result.
Hit
Veiled Noble Topaz or equivalentOnly until the selected Arcane / Frost filler package target.
Blue
Timeless Nightseye / Dazzling ChrysopraseUse the minimum needed for meta and valuable socket bonuses.
Heroic unique
Purified TanzaniteSmall edge for meta activation if you are truly pushing.
SlotEnchantArcane note
Head / shoulders
Arcanum of Power / Greater Discipline or OrbHead includes hit; Aldor is marginal single target.
Back / chest
Subtlety / Exceptional StatsThreat reduction plus all-stat mana scaling.
Bracers
Spellpower or Major IntellectSpellpower for fast kills; Intellect is viable with moderate support / long kills.
Gloves / legs
Major Spellpower / Runic SpellthreadNo compromise unless a hit enchant is needed for an exact package.
Boots
Boar's SpeedMovement prevents more lost casts than a tiny paper-stat gain.
Weapon / rings
Sunfire / +12 spell damage per Enchanter ringDespite the name, the current guide recommends Sunfire for Mage damage.

10 - Abilities

Macros, trackers and log proof

A correct build is not min-maxed until threat, mana and stack state are visible without looking away from mechanics.

PDF page 11
TrackerMust showAction
Arcane Blast
Stack count, remaining duration, cast time and next-cast mana cost.Choose full burn or enough Frostbolts for the stack to fall.
Mana timeline
Current mana, percentage, gem charges/CD, potion CD, Evocation CD, external timer.Decide 10-15 sec before the resource is needed.
Cooldown rail
Arcane Power, Icy Veins, Cold Snap, trinkets, racial, Bloodlust and Drums.Stack only when fight length and mana convert it into extra casts.
Threat
Target threat percent and tank lead.Use Salvation / Invisibility; never solve threat by dying.
Utility
Curse targets, interrupt cast, focus, Polymorph break timer.Assignment response outranks one extra Arcane Blast.
Log auditHealthy evidenceWhat to fix
Mana at kill
Low but not prematurely empty; planned resources used early enough for value.Large remainder = under-burn; long OOM gap = over-burn.
Cast mix
Arcane Blast dominates; Frostbolt count matches fight length and support.Random filler or Arcane Missiles without a modeled reason.
Frostbolt misses
Consistent with selected dual-school hit package.If long-fight filler misses are costly, test extra hit in the sim.
Cooldown overlap
AP / Icy Veins / trinket / racial overlap planned vulnerability or Bloodlust.Late usage that costs an entire second activation.
T5 uptime
Frequent crits maintain the 4p spell-damage effect during casting.Downtime from movement, target gaps or weak activity.

COOLDOWN STACK

#showtooltip Arcane Power

/use 13

/use 14

/cast Arcane Power

/cast Icy Veins

/cast Berserking

STOPCAST FOCUS INTERRUPT

#showtooltip Counterspell

/stopcasting

/cast [@focus,harm,nodead][] Counterspell

MOUSEOVER DECURSE

11 - Raid plan

Build the party that your plan assumes

Arcane's best log is a group project; Fire still changes caps and mana behavior with every party slot.

PDF page 17
LaneIdeal / premium supportRealistic carrier requestWhat to record
Arcane
Restoration or Elemental Shaman, one or two Shadow Priests, Balance Druid, Mage.One Shadow Priest + Shaman; named Innervate; Paladin blessings. More is a luxury.Totems, Bloodlust time, Shadow Priest uptime/MPS, Innervate time, blessing package.
Fire
Elemental Shaman, Shadow Priest, Balance Druid, Warlocks / another Fire caster.Totem of Wrath or Mana Tide, one Shadow Priest, one Innervate if kill length demands.True spell hit buffs, Scorch owner, Bloodlust, Flame Cap / gem package.
SupportThroughputNon-negotiable nuance
Elemental Shaman
Wrath of Air + Totem of Wrath; 3% spell hit; Bloodlust / Heroism.If the Shaman swaps to Mana Tide support, recalculate the hit set.
Restoration Shaman
Mana Spring, Mana Tide, Wrath of Air, Bloodlust / Heroism.Stronger sustain, but no Totem of Wrath hit.
Shadow Priest
Vampiric Touch mana and Misery spell-damage amplification.Misery is damage taken, not a personal hit-cap substitute.
Balance Druid
Moonkin crit; broad caster group value.Improved Faerie Fire is physical hit, not Mage spell hit.
Draenei
Inspiring Presence supplies 1% party spell hit.Only count it if the Draenei remains in your party.
Paladin
Wisdom / Kings / Salvation.Threat-capped Arcane should not lose Salvation for a paper-stat preference.
Raid-lead questionAnswer before zoning in
Which Mage spec?
Arcane unless Fire / Scorch is explicitly required.
Who owns Scorch?
One primary owner, one backup, target-change rule.
Who owns interrupts / decurses?
Named targets, focus macro and backup order.
Who owns Hyjal slow?
Dedicated Improved Blizzard build or no Mage slow; never assume mid-wave.
Who gets Innervate / Mana Tide?
Timestamp and contingency, not a vague promise.
What is the Mother SR target?
Use the raid's actual number; current Wowhead recommendation is commonly 174 from gear for non-tanks.

Answer before zoning in Which Mage spec?

12 - Abilities

Utility that preserves the kill

The min-max Mage converts defensive and control tools into more living cast time for the entire raid.

PDF page 18
Counterspell

Stopcasting focus interrupt; assigned casts first

Spellsteal

High mana and threat; use only on assigned buffs

Polymorph

Humanoid / beast control; track break timer

Ice Block

Immunity / debuff tool; does not replace mechanic execution

Invisibility

Threat fade and eventual wipe; damage can break it

Blink

Reposition, escape and cast-uptime tool

Slow Fall

Carry Light Feathers; never replace encounter items blindly

Fire Ward

Pre-ward known Fire damage when mana allows

Frost Ward

Pre-ward known Frost damage when mana allows

ToolCorrect useCommon mistake
Pre-assigned immunity, lethal damage prevention, or mechanic recovery.Blocking after the raid has already been endangered; assuming it wipes threat.
Begin the fade before threat becomes lethal and when incoming damage will not break it.Pressing after gaining aggro or during ticking damage.
Cross a safe gap and regain a hard-cast window.Blinking into Doomfire, volcano, beams, Fatal Attraction partners or bad terrain.
Stop the named spell even if it costs a Fireball / Arcane Blast cast.Padding while the wipe cast completes; forgetting the ability itself creates threat.
Mark, focus and re-sheep with a break alert.Sheeping a target being cleaved or one that cannot be polymorphed.

13 - Encounter

Waves, Winterchill and Anetheron

Hyjal rewards repeatable AoE discipline more than one reckless wave parse.

PDF page 19
Wave ruleMage assignmentMin-max behavior
Eight waves
Each of the first four bosses follows eight fixed trash waves.Pre-plan mana restoration across the wave set; do not enter the boss empty.
Threat first
Wait for tank pickup and marks; Counterspell / Polymorph assigned casters.Engineering and point-blank AoE only after control is stable.
Control
Improved Blizzard slow only from the dedicated build and lane.Do not Frost Nova packs into healers or break planned kiting paths.
AoE cap
Flamestrike, Blizzard and Arcane Explosion value changes with pack size.Favor safety, activity and the raid's kill order over a fixed spell script.
Between waves
Drink immediately, refresh gem charges when safe, rebuff deaths, pre-position.Every late drink loses the first casts of the next wave.
BossMage planDo not
Rage Winterchill
Spread. Move instantly from Death and Decay. Keep range, pre-ward Frost damage if useful, and resume casting after movement.Finish a cast inside Death and Decay or stack near the raid during targeted effects.
Arcane
Use a short-fight burn if the raid's kill time supports it; preserve enough mana for mechanics after movement.Blink without checking ground or threat-open before tank control.
Fire
Keep Scorch at five while move windows are approaching; use Fire Blast only as mana permits.Let Scorch expire during a Death and Decay relocation.
Anetheron
Spread for Carrion Swarm / Sleep patterns; switch to Infernal if assigned; protect healer line and range.Stand in an Infernal aura or assume personal boss DPS outranks the add call.
Cooldown
Use early enough for a second activation if kill time permits; do not count on a perfect late window after Sleep.Delay every cooldown and lose a use.
Blizzard

Wave damage / control when assigned

14 - Encounter

Kaz'rogal, Azgalor and Archimonde

Mana denial, silence and movement punish the Mage who treats every boss like a target dummy.

PDF page 20
BossArcane planFire planKill condition
Kaz'rogal
Burn early but keep a reserve. Mark drains mana and explodes you at zero; shift to a shorter planned curve.Use mana-efficient Fireball; control Fire Blast use; potion/gem before zero.If a Mark will empty you, move away per raid plan. Do not explode in the group.
Azgalor
Pre-position for silence and Rain of Fire; use instant movement tools to restore cast time; switch Doomguard if assigned.Refresh Scorch before a likely silence / move only when needed; burn execute with mana.Range, spread and add assignment beat personal uptime.
Archimonde
Plan short burn windows around Doomfire paths and Air Burst. Keep enough attention for decurse and Tears.Maintain Scorch without standing still in danger; Fire Blast is a movement tool, not a panic spam button.Survive. Remove Grip of the Legion. Use Tears of the Goddess correctly for Air Burst landings.
Blink

Reposition only into verified safe ground

Slow Fall

Carry feathers; Tears remains the encounter standard

Ice Block

Emergency survival only within raid rules

Invisibility

Threat recovery when damage will not break fade

Archimonde checkpointPass condition
Doomfire
Camera wide, escape route chosen, Blink endpoint safe, no cast greed.
Air Burst
Tears of the Goddess bound and tested; landing timing practiced.
Fear
Know raid anti-fear plan; do not run through Doomfire.
Grip of the Legion
Raid frames show curses; mouseover decurse works; backup assignment known.
Soul Charge
Respect chain-death snowball; personal survival is a raid DPS cooldown.
Final burn
Cooldown only if the next mechanic allows actual casting; no resources die unused.

Encounter-specific items and server behavior are the authority; improvisation can turn a recoverable launch into a death.

15 - Encounter

Naj'entus through Teron Gorefiend

Early BT tests burst timing, movement and the willingness to stop padding for mechanics.

PDF page 21
BossMage executionArcane / Fire adjustment
High Warlord Naj'entus
Handle Impaling Spine assignments and raid recovery around Tidal Shield breaks. Keep Healthstone / Seed ready.Do not enter a burn that forces you to ignore spine duty; Fire preserves Scorch across the shield cycle.
Supremus
Max range in tank phase; move immediately from Molten Flame / volcanoes and kite correctly during gaze.Blink creates uptime only if the endpoint is safe. Use instants while moving, then resume hard casts.
Shade of Akama
Attack channelers / adds or boss exactly as assigned; wait for tank control before AoE.Short burn favors Arcane front-load. Fire may not need a full long Scorch setup if the exposed boss dies instantly - follow roster plan.
Teron Gorefiend
Stationary casting when alive; if Shadow of Death chooses you, execute the ghost sequence, not your Mage rotation.Pre-plan cooldowns around the raid kill time; no cooldown can compensate for failed constructs.
Pre-boss switchWhat to equip / confirmReason
Naj'entus
Normal boss set plus survival consumables.Raid-wide burst damage can kill a paper-capped caster.
Supremus
Boar's Speed and safe Blink key; no special damage set needed.Movement uptime dominates small paper upgrades.
Akama
AoE set only if your assignment includes adds; otherwise boss burn set.Different targets create different trinket and hit value.
Teron
Ghost keybinds / UI memorized before pull.The mechanic uses encounter abilities; panic causes a wipe.
Blink

Supremus uptime and safe relocation

Fire Ward

Pre-ward predictable Fire damage when useful

Ice Block

Emergency, not a substitute for position

16 - Encounter

Gurtogg through Illidan

Late BT changes damage rules by phase; resistance and special assignments can outweigh the normal set.

PDF page 22
BossMage planCritical warning
Gurtogg Bloodboil
Stand with the assigned ranged group and rotate Bloodboil correctly. During Fel Rage, follow the raid threat / damage plan.Do not break group stacks for a cast; Ice Block use must match the raid strategy.
Reliquary P1
No healing aura: avoid every preventable point and use immunity only as planned.Survival resources matter more than one extra cast.
Reliquary P2
Damage reflection and mana pressure: pace casts, watch health, Counterspell assigned Spirit Shock / Deaden calls.Uncontrolled burst can kill you; stopcasting interrupt beats DPS.
Reliquary P3
Ramp damage and threat. Burn with the tank's lead, Salvation and Invisibility plan.Aggro or a missed interrupt ends the phase.
Mother Shahraz
Equip the raid's Shadow Resistance set; spread from Fatal Attraction partners; Blink only to safe separation.Current Wowhead recommendation: 174 SR from gear for non-tanks, then Priest resistance. Follow raid lead.
Illidari Council
Attack the assigned target, interrupt assigned heals/casts, and control positioning. If assigned to tank Zerevor, use the dedicated Mage-tank protocol.A Zerevor tank is not playing the normal DPS handbook: Spellsteal / survival / threat rules take priority.
Illidan
Respect every phase: parasite handling, beam lanes, Flames of Azzinoth targets, demon-phase control and final burn.Do not carry cooldown logic across an immunity, air or movement transition without checking uptime.
Illidan phaseArcaneFire
P1 / P3
Boss burn with mana reserved for transitions and parasite movement.Five Scorch stacks, Fireball; refresh before long transitions only as needed.
P2
Assigned Flame target: use the correct school / target and preserve safe beam movement.Do not let boss-only Scorch logic distract from the assigned Flame.
Demon
Control / kill Shadow Demons as assigned; use Frost Nova or burst only when the raid plan calls for it.Instants help target response; do not stand in Shadow Blast zones.
Final
Spend remaining mana under the last real uptime window.Stack execute cooldowns if they were not lost by earlier delay.
Blink

Mother separation and phase relocation

17 - Raid plan

Fourteen days from fresh 70 to carrier-ready

Guaranteed access, set anchors and execution controls come before contested end-boss loot.

PDF page 23
WindowArcane workFire workShared work
Days 1-2
Train ranks; 40/0/21; build 76-hit and filler-hit draft sets.Train ranks; 2/48/11; build 163-hit draft set.Confirm access chains, raid eligibility, bags, bank, repair and spellbook names.
Days 3-4
Acquire / preserve 2p then 4p T5; Mana Emerald / Evocation UI.Acquire hit bridges; plan 4pT6 slots; Scorch tracker.Cenarion head enchant, Aldor/Scryer shoulders, full enchants and meta.
Days 5-7
Farm Serpent-Coil Braid and usable T5 off-tier package.Farm Quagmirran / Icon bridges and spell-damage gems.Engineering explosives, Enchanting rings, Boar's Speed, consumable stock.
Days 8-10
Sim short, medium and long kills with real support.Sim haste/hit packages and Fire Blast rules.Practice macros, interrupts, decurse, Polymorph, target swaps and movement.
Days 11-12
Build Arcane boss, long-fight, AoE and SR saved sets.Build Fire boss, AoE and SR saved sets.Reach raid's Mother SR target; buy Light Feathers, Nightmare Seeds, potions.
Days 13-14
Dummy-test burn / conserve; review mana timeline.Dummy-test Scorch maintenance / execute plan.Run a logged raid, fix UI and establish raid-lead assignments in writing.
Bag checklistMinimum carrier stock
Mana
Mana Emerald prepared; 20+ Super Mana Potions or injectors; raid-approved runes / externals plan.
Damage
Elixirs or flasks for both specs, food, Expired Wizard Oil, Destruction Potions for proven short kills.
Survival
Healthstones, Nightmare Seeds, bandages, resistance potions if assigned, Light Feathers, Tears of Goddess.
Engineering
Sappers / grenades in legal quantity, repair bot if assigned, no untested first-use macro.
Gear
Arcane boss, Arcane long, Arcane AoE, Fire, Mother SR; each saved and cap-checked.
Pre-pull cardArcaneFire
Armor
Mage ArmorMolten Armor
Cap
76 AB / selected Frost filler target163 before true party spell hit
Set
Four Tirisfal piecesFour Tempest pieces at endpoint
Consumable
Adept + Draenic Wisdom; mana potion defaultPure Death; mana or destruction by plan
First resource
Gem / pot / Evocation / external timestampScorch owner and Fire Blast mana rule
Assignment
Interrupt, decurse, CC, AoE slow, special mechanicSame, plus Scorch backup

18 - Raid plan

Research map and verification notes

Current Phase 3 recommendations were checked on 21 July 2026; live hotfixes and raid rules remain authoritative.

PDF page 24
TopicSource
Wowhead - updated 2 July 2026
Wowhead - updated 2 July 2026
Wowhead Mage talent guide - updated 13 May 2026
Wowhead rotation, cooldown and ability guide
Wowhead stat priority guide
Wowhead gems and enchants guide
Wowhead buffs and consumables guide
Wowhead Mage overview
Wowhead Tier 5 overview / Tier 6 overview
Raid / toolSource
Wowhead raid overview / trash guide
Wowhead raid overview / trash guide
Wowhead Shadow Resistance guide - updated 16 July 2026
Current WoWSims TBC Anniversary project - Mage support is labeled Alpha; validate assumptions.
Warcraft Logs - BT / Hyjal - compare like support, kill time and assignment.

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