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TBC ANNIVERSARY - PHASE 3

WarriorArmsDPS

Arms Warrior DPS Guide - Mount Hyjal & Black Temple

The raid-support Warrior lane, with Blood Frenzy, post-swing Slam timing, weapon packages, rage control, cleave plans and raid assignments.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
33 / 28 / 0
Role
DPS
Raid tier
Phase 3
Source
26-page PDF

The build reaches Mortal Strike and Blood Frenzy, then takes Improved Slam, Sweeping Strikes and Flurry from Fury.

View chapter index

01 - Raid plan

Choose raid value or personal damage

Arms increases all physical damage through Blood Frenzy. Fury earns its slot only through greater personal damage and cleave.

PDF page 2
Arms - roster default

33/28/0 Two-handed sword preferred Maintain Blood Frenzy Slam immediately after swings Mortal Strike + Whirlwind cadence

Fury - damage slot

21/40/0 Death Wish Dual wield Bloodthirst + Whirlwind priority Heroic Strike rage dump No unique raid debuff

Before pullBoth lanes
Armor debuff
Confirm Sunder/Expose ownership and first-global plan.
Shout
Battle Shout assignment and refresh responsibility.
Threat
Tank lead, Misdirection and threat meter visible.
Survival
Healthstone, Nightmare Seed and defensive stance/shield bind ready.

02 - Raid plan

Human and Orc are the damage defaults

Human expertise is exceptional with swords and maces; Orc combines Blood Fury with axe expertise when the weapon path allows it.

PDF page 3
Blood Fury

Horde damage cooldown; align with Bloodlust.

Profession pairRecommendation
Blacksmithing + Engineering
Best general carrier path: weapon access plus Hyjal explosives.
Engineering + Enchanting
Strong once raid weapons replace crafts; two Ring - Stats enchants.
Blacksmithing + Leatherworking
Only when the party still requires Drums coverage.

03 - Raid plan

Cap specials, then protect rage income

Boss attacks are made from behind. Expertise reduces dodge; hit protects key abilities and improves Fury white-swing rage.

PDF page 4
StatTarget / rule
Special melee hit
9% before Heroic Presence; 142 hit rating.
Expertise soft cap
26 expertise / 103 rating removes 6.5% boss dodge. Human/Orc weapon racials reduce gear required.
Arms white hit
Two-handed white swings share the 9% cap.
Fury white hit
Dual-wield miss remains beyond special cap; additional hit continues to add damage/rage but competes with stronger stats.
Position
Attack from behind to remove parry. Expertise does not excuse frontal attacks.
Enhancement ShamanWindfury, Strength of Earth, Unleashed Rage.
Feral Druid
Leader of the Pack.
Arms Warrior
Blood Frenzy for the raid.
Hunter / Ret / Fury
Roster-dependent final slot.

Physical-group package

04 - Talents

33/28/0 exists to maintain Blood Frenzy

The build reaches Mortal Strike and Blood Frenzy, then takes Improved Slam, Flurry and Sweeping Strikes from Fury.

PDF page 5
TreeCore
Arms - 33
Improved Heroic Strike 3, Deflection 2, Improved Rend 3, Deep Wounds 3, Impale 2, Two-Handed Weapon Specialization 5, Sword Specialization 5, Weapon Mastery 2, Mortal Strike, Blood Frenzy 2 plus utility.
Fury - 28
Cruelty 5, Improved Demoralizing Shout or Booming Voice options, Unbridled Wrath 5, Improved Cleave 3, Commanding Presence 5, Improved Slam 2, Sweeping Strikes and Flurry 5.

05 - Gear & items

Slam immediately after the weapon swing

Slam resets the swing timer when its cast completes. Every extra reaction or latency delay becomes lost auto-attack time.

PDF page 6
Whirlwind

Second cooldown; stance/rage awareness.

TimelineAction
Auto lands
Immediately begin Slam.
Slam completes
Use Mortal Strike or Whirlwind if scheduled and rage permits.
Wait
Do not press Slam before the next auto; watch swing timer.
Movement
Drop Slam and use Mortal Strike > Whirlwind > instant filler.
Haste proc
The window shortens; train Bloodlust/DST timing separately.

06 - Raid plan

Blood Frenzy uptime is the raid assignment

Keep the bleed effect active without breaking the swing/Slam cadence, then spend rage on Mortal Strike and Whirlwind.

PDF page 7
PriorityRule
1
Assigned Sunder/armor and Battle Shout duties.
2
Blood Frenzy maintained.
3
Auto > Slam after every swing.
4
Mortal Strike and Whirlwind on planned cooldown slots.
5
Execute below 20% only between MS/WW; Heroic Strike at rage cap.

07 - Raid plan

Sweeping Strikes owns the cleave window

Pool rage before the pack stabilizes, then convert charges with Whirlwind, Mortal Strike and Cleave rather than weak white swings.

PDF page 8
Pack stateAction
Gathering
Wait; do not cleave targets outside tank control.
Stable / durable
Sweeping Strikes, Whirlwind, Cleave, Mortal Strike.
Short-lived
Whirlwind/Cleave; skip debuffs and Slam setup.
Movement
Stay behind marked target; use instants until stationary.

08 - Raid plan

Cataclysm's Edge defines the Arms path

The shared armor endpoint uses Cursed Vision and selected Fury T6 pieces; simulate hit/expertise around the weapon and racial.

PDF page 9

09 - Gear & items

Weapon type changes the whole build

Talent specialization, racial expertise, swing speed and Slam timing must move together.

PDF page 10
Saved stateUse
Default endpoint; 5/5 Sword Specialization.
Orc or loot-available alternative; respec weapon talent.
Arena Greatsword
Reliable progression path while waiting for raid weapon.
High-haste
Bloodlust/DST; practice shorter post-swing Slam windows.

10 - Gear & items

Activate Relentless, then stack strength

Use gems to complete the exact hit/expertise state; do not keep gemming hit after its real marginal value falls below strength.

PDF page 16
SlotDefault
Shoulders / chest / wrists
Greater Vengeance / Exceptional Stats / Assault.
Gloves
Superior Agility or threat/cap correction by item.
Weapons
Executioner and/or Mongoose according to sim, school and raid armor.
Rings
Stats on both rings if Enchanter.

11 - Consumables

Pack for bosses, waves and wipes

Demon classification, kill time, Windfury compatibility and potion timing change the correct package.

PDF page 17

Windfury. Stones belong only on compatible non-Windfury weapons.

12 - Abilities

Make interrupts and survival immediate

Macros should expose stance and equipment requirements rather than hiding failed casts.

PDF page 18
Macro
Purpose
Macro
Macro
Macro
Pummel
Macro
#showtooltip Pummel
/cast Berserker Stance
/cast Pummel
Macro
Focus Pummel
Macro
#showtooltip Pummel
/cast [@focus,harm,nodead][] Pummel
Macro
Emergency shield
Macro
#showtooltip Shield Wall
/equip The Brutalizer
/equip Bulwark of Azzinoth
/cast Defensive Stance
/cast Shield Wall
Macro
Cleave toggle
Macro
#showtooltip Cleave
/cast Cleave
Macro
Start attack
Macro
#showtooltip Mortal Strike
/startattack
/cast Mortal Strike

13 - Raid plan

Compare only equivalent assignments

Spec, weapon speed, group buffs, Blood Frenzy/Sunder duties and kill time materially change Warrior logs.

PDF page 19
MetricArmsFury
Active time
95%+ safe uptime95%+ safe uptime
Core delay
Auto-to-Slam reaction; MS/WW delayBloodthirst/Whirlwind delay
Raid duty
Blood Frenzy and assigned SunderBattle Shout / Sunder if assigned
Rage waste
Caps and early Slam starvationCaps, excess Heroic Strike, BT/WW starvation
Cleave
Sweeping charge conversionWW/Cleave/Sweeping conversion
Execute
Only filler between MS/WWOnly filler between BT/WW
Deaths
Frontal, movement, threatFrontal, movement, threat

14 - Encounter

Cleave only after tank control

Warrior damage is exceptional on stacked waves, which makes early threat deaths especially tempting and especially avoidable.

PDF page 20
Wave stateExecution
Incoming
Charge only by tank/raid plan; do not become the gather point.
Stable
Whirlwind and Cleave; Sweeping Strikes on durable targets; Sapper after threat is established.
Priority caster
Pummel assigned casts; stay on skull without frontal exposure.
Nearly dead
Stop expensive setup; preserve rage and position for next wave.
Between waves
Bandage/eat, refresh shout, check weapon imbues and cooldown timing.

15 - Encounter

Five bosses reward uptime without greed

Every cast or swing lost to late movement costs more than a minor item upgrade.

PDF page 21
BossExecution
Rage Winterchill
Immediate Death and Decay movement; interrupt/slow duties only by plan.
Anetheron
Stay in healing range, avoid infernal danger and do not cleave uncontrolled adds.
Kaz'rogal
Maintain uptime and survival; cooldowns according to raid kill-time plan.
Azgalor
Rain of Fire movement and silence awareness; Demonslaying only if classification applies.
Archimonde
Fear-break plan, Tears equipped, instant Doomfire movement; survival overrides execute greed.

16 - Encounter

Naj'entus through Teron

Melee positioning, burst timing and mechanic execution establish the carrier standard.

PDF page 22
BossExecution
Naj'entus
Healthstone ready; stop greedy attacks before shield break if health is unsafe; burst after recovery.
Supremus
Stay behind during tank phase; move instantly from volcanoes; no Slam greed while relocating.
Shade of Akama
Cleave controlled adds, interrupt priority casts and align cooldowns with Shade burn.
Teron Gorefiend
Maximum stationary cadence; threat monitored. If ghosted, execute construct controls perfectly.

17 - Raid plan

Stop attacking on command

Threat swaps and reflect phases punish automatic Heroic Strike, Cleave and queued attacks.

PDF page 23
EncounterExecution
Gurtogg Bloodboil
Stay with assigned group, stop on threat calls and respect Fel Rage transitions.
Reliquary - Suffering
Rage behavior changes; follow interrupt/utility plan and do not spend blindly.
Reliquary - Desire
Damage reflection is lethal. Stop queued attacks and cast only on command.
Reliquary - Anger
Wait for stable tank threat, then controlled burst; watch escalating threat.

18 - Encounter

Late Black Temple punishes melee greed

Resistance compliance, target discipline and zero avoidable deaths are the final checks.

PDF page 24
BossExecution
Mother Shahraz
Meet Shadow Resistance requirement, use GSPP if assigned and move instantly with Fatal Attraction.
Illidari Council
Attack only assigned target; stop on reflects/immunities; Pummel exactly assigned casts.
Illidan
Respect Shear/frontals, parasites, eye beams and demon transitions. Swap targets only by call; do not chase through danger.

19 - Raid plan

Make the spec package repeatable

Every pull begins with the correct weapon, talents, caps, shout, armor-debuff assignment and cooldown plan.

PDF page 25
Arms card

Sword/axe talent matches weapon Swing timer visible Blood Frenzy tracker active Slam latency practiced Sunder/Shout duty confirmed Sweeping target plan ready

Fury card

Weapon pair and racials checked BT/WW cooldown bars visible Heroic Strike queue indicator Special hit/expertise verified Sunder/Shout duty confirmed Death Wish timing confirmed

WindowWork
Days 14-10
Finish caps, weapon skill, enchants, resistance set and professions.
Days 9-6
Arms Slam timing or Fury rage/queue dummy training.
Days 5-3
Cleave packs, Pummel focus macro and defensive shield swap.
Days 2-1
Full consumes, repair, encounter cooldown and debuff sheet.
Raid day
Review uptime, core delays, rage waste, raid-duty uptime and deaths.

14-day sprint

20 - Raid plan

Current references and clickable data

Every talent, ability and item links directly to its TBC Wowhead entry.

PDF page 26
ReferenceUse
Wowhead TBC / guide/arms-warrior-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade
Wowhead TBC / guide/fury-warrior-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade
Wowhead TBC / guide/classes/warrior/dps-talent-builds-pve
Wowhead TBC / guide/classes/warrior/dps-rotation-cooldowns-abilities-pve
Wowhead TBC / guide/classes/warrior/dps-stat-priority-attributes-pve
Wowhead TBC / guide/classes/warrior/dps-overview-pve
Wowhead TBC / guide/trash-mobs-hyjal-summit-strategy-burning-crusade-classic
Wowhead TBC / guide/shadow-resistance-gear-mother-shazraz-black-temple-bt-burning-crusade-classic

Network.

Research checked July 22, 2026. Live hotfixes, raid strategy and loot policy supersede a static document.

ORIGINAL MCK BOOST HANDBOOK

Download the complete PDF edition

Keep the original designed handbook for offline reference. It includes the full layout, linked identification references and printable preparation cards.

PDF - 26 pages - 374 KB
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