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TBC ANNIVERSARY - PHASE 3

WarlockDestructionDPS

Destruction Warlock DPS Guide - Mount Hyjal & Black Temple

The primary Warlock damage lane, with Shadow and Fire choices, Demonic Sacrifice, hit planning, curse ownership, gear packages and raid execution.

GUIDE SCOPE

Built for repeatable Phase 3 raid execution

This searchable web edition is adapted from the original MCK Boost carrier handbook. It focuses on the included class, specialization and role only; it does not create placeholder coverage for missing specializations.

Build
0 / 21 / 40
Role
DPS
Raid tier
Phase 3
Source
26-page PDF

Demonic Sacrifice and Ruin scale the primary filler while deep Destruction supplies critical-strike and spell-power multipliers.

View chapter index

01 - Raid plan

Deliver damage and raid debuffs

One Warlock can change an entire caster stack. Every Warlock must manage curses, threat, shards and health as deliberately as damage.

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Destruction - default

0/21/40. Sacrifice Succubus for Shadow or Imp for Fire. Maintain the assigned curse, then cast the correct filler without interrupting movement or threat calls.

Affliction - roster slot

41/0/20. Bring Malediction and Shadow Embrace, maintain the full DoT package and accept lower personal throughput for raid value.

Before pullDuring combatAfter every pack
Soulwell, Soulstone, 25+ shards
Assigned curse; Soulshatter before capDrain Soul safe targets; restock
Confirm Shadow or Fire support
Life Tap only inside healing planResummon/sacrifice correct demon
Equip boss-hit or trash set
Seed only where detonation is safeCheck Soulstone duration

Non-negotiable carrier habits

02 - Raid plan

Gnome and Orc are the damage defaults

Racial value is smaller than execution, but the optimal choices are clear for a new raid character.

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Blood Fury

Horde spell-damage burst; align with trinkets.

Command

Pet value for Affliction or any unsacrificed demon.

FactionRecommendationWhy
Alliance
GnomeExpansive Mind is the best sustained caster racial; Escape Artist has real progression value.
Horde
OrcBlood Fury is the strongest damage racial; Command supports utility-pet configurations.
Alternatives
Human / Undead / Blood ElfPlayable, but their racials do not beat the above raid-DPS packages.
PairUse
Tailoring + Engineering
Best carrier path: crafted cloth plus explosives for Hyjal waves.
Tailoring + Enchanting
Two ring enchants when trash engineering is already covered.
Tailoring + Leatherworking
Use only when the assigned party still needs Drums coverage.

Profession route

03 - Talents

0/21/40 is the Phase 3 endpoint

Demonic Sacrifice and Ruin scale the clean one-button filler while the Destruction tree supplies crit and coefficient multipliers.

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Ruin

Critical strikes deal doubled bonus damage.

TreeAllocation
Demonology - 21
Improved Healthstone 2, Demonic Embrace 5, Fel Intellect 3, Fel Domination 1, Fel Stamina 3, Master Summoner 2, Unholy Power 4, Demonic Sacrifice 1
Destruction - 40
Cataclysm 5, Bane 5, Improved Shadow Bolt 5, Devastation 5, Shadowburn 1, Destructive Reach 2, Improved Searing Pain 3, Ruin 1, Emberstorm 5, Backlash 3, Shadow and Flame 5

04 - Raid plan

Choose the school your raid supports

Both lanes use 0/21/40. The raid debuffs, encounter resistances and available caster group decide the filler.

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ConditionUse ShadowUse Fire
Raid support
Shadow Priest; other Shadow WarlocksFire Mage maintains Improved Scorch
Sacrifice
SuccubusImp
Weapon enchant
SoulfrostSunfire
Weakness
Shadow resistance or missing Shadow supportFire resistance, missing Scorch, Immolate movement cost
Carrier default
Safer roster-independent laneUse only when the raid commits to the Fire package

05 - Gear & items

Build to 16% boss hit - no more

Level 73 bosses require 16% spell hit after the unavoidable 1% miss. Party buffs change the amount that belongs on gear.

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SupportHit from gearRating target
None
16%202 spell hit rating
Draenei only
15%189 rating
Totem of Wrath only
13%164 rating
Draenei + Totem of Wrath
12%152 rating
StatRule
Spell power / school damage
Primary reliable throughput after cap.
Spell haste
Strong Phase 3 stat; re-check Life Tap rhythm and latency.
Spell crit
Excellent for Ruin and Improved Shadow Bolt, but volatile.
Intellect
Mana and a small crit contribution; never gem it over damage.
Stamina
Life Tap resource and survival, not permission to stand in mechanics.

After hit cap

06 - Gear & items

Curse, filler, movement spell, threat reset

Destruction wins through uninterrupted casting and correct resource timing, not a complicated priority list.

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WindowExecution
Pre-pull
Sacrifice correct demon; potion plan; pre-cast filler to land after tank contact.
Stable
Assigned curse, then continuous Shadow Bolt or Incinerate.
Movement
Refresh assigned curse if due; Shadowburn only when its shard and ISB cost are justified.
Mana
Tap before empty, preferably before incoming raid healing; never tap into lethal damage.
Threat
Soulshatter around 70-80% when the fight will last; stop immediately on tank call.

07 - Encounter

Seed detonation control is the Hyjal skill

Seed of Corruption is extraordinary only when targets live long enough, the tank owns the pack and detonations do not break control.

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Pack stateAction
Gathering
Wait. Do not pre-Seed mobs still pathing into the tank.
Stable and healthy
Seed different targets; avoid overwriting your own undetonated Seed.
Nearly dead
Direct damage a priority target or prepare the next wave.
Controlled target present
Exclude it; detonation can break Fear/Banish plans.
Threat unstable
Stop, Soulshatter if valuable, then resume after the tank call.

08 - Raid plan

Assign every curse before the pull

A duplicated curse is wasted raid value. A missing Elements or Recklessness curse can cost more than any personal rotation error.

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Curse of Doom

Personal damage only when it can complete 60 seconds.

PriorityRule
1
Elements and Recklessness coverage according to raid composition.
2
Encounter control curse such as Tongues when explicitly assigned.
3
Doom or Agony only after raid curses are covered.
4
Affliction maintains its assigned amplified curse; do not overwrite it.

09 - Raid plan

The demon completes the school package

Destruction normally sacrifices. Affliction may keep an Imp or Felhunter according to group and encounter utility.

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Summon Imp

Sacrifice for +15% Fire damage or keep for Blood Pact.

SituationDemon plan
Shadow Destruction
Summon Succubus, sacrifice, verify Shadow-damage buff.
Fire Destruction
Summon Imp, sacrifice, verify Fire-damage buff.
Affliction caster group
Imp for passive firebolt and possible Blood Pact assignment.
Utility encounter
Felhunter only when dispel/interrupt value exceeds the damage loss.
After battle resurrection
Recreate the intended demon/sacrifice state before resuming filler.

10 - Gear & items

Four-piece Tier 6 defines the endpoint

Malefic Raiment adds 6% Shadow Bolt and Incinerate damage. The off-piece depends on hit, school and contested loot.

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11 - Gear & items

Save complete sets, not a single BiS outfit

Phase 3 gear carries abundant hit. The correct item is the one that completes the current support and spell-school package.

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Saved setPurpose
Boss / no support
Full 202-rating target.
Boss / Totem of Wrath
164 rating; remove wasted hit.
Boss / Draenei + Totem
152 rating; maximize damage stats.
Hyjal trash
Only 3% hit required against level 70 targets; emphasize power/haste.
Mother Shahraz
Resistance-compliant set without breaking the assigned raid threshold.

12 - Gear & items

Activate Chaotic, cap hit, stack damage

Socket bonuses matter only when they help the exact hit target or pay back the color compromise.

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Subtlety

Non-negotiable cloak threat reduction.

SlotEnchant
Chest / wrists / gloves
Exceptional Stats / Spellpower / Major Spellpower or hit as required
Rings
Spellpower on both rings if Enchanter
Weapon
Soulfrost for Shadow; Sunfire for Fire; never mix the school package

13 - Consumables

Bring damage, mana and survival inventory

Use a school flask and potion plan that matches the encounter. Soul shards are a raid resource, not optional bag clutter.

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Soul Shard

Carry at least 25; more for progression.

Fight lengthPotion rule
Short
Destruction Potion if mana cannot become the limiter.
Medium
Burst potion, then reassess tap/healer plan.
Long
Super Mana Potion early enough to permit another; use rune on a separate cooldown.

14 - Abilities

Make threat and control one keypress away

Macros should remove targeting delay, never automate encounter judgment.

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Macro
Purpose
Macro
Macro
Macro
Focus Banish
Macro
#showtooltip Banish
/stopcasting
/cast [@focus,harm,nodead] Banish
Macro
Mouseover curse
Macro
#showtooltip Curse of the Elements
/cast [@mouseover,harm,nodead][] Curse of the Elements
Macro
Emergency Soulshatter
Macro
#showtooltip Soulshatter
/stopcasting
/cast Soulshatter
Macro
Pet interrupt
Macro
#showtooltip Spell Lock
/cast [@focus,harm,nodead][] Spell Lock
Macro
Drain Soul shard
Macro
#showtooltip Drain Soul
/cast Drain Soul

15 - Raid plan

Review uptime, support and wasted casts

A Warlock log is meaningful only when compared with the same spell school, curse assignment, party buffs and kill time.

PDF page 19
MetricTarget / diagnosis
Active time
95%+ meaningful activity on safe stationary encounters.
Assigned curse uptime
Approach 100%; explain every gap.
Filler casts per minute
Compare only against similar haste and movement.
Life Tap globals
Move taps into movement, transitions and low-value windows.
Threat downtime
Soulshatter timing, Subtlety enchant and tank threat support.
Seed damage
Targets seeded, detonations, overkill and threat deaths.
Affliction DoT clipping
Refresh timestamps must follow the final tick.
Deaths
Health before raid damage, Seed aggro, missed control or late movement.
TrackDisplay
Boss debuffs
Your curse, Malediction ownership, ISB charges, Scorch/Shadow Weaving.
Resources
Mana, health, potion/rune timers, Soulshatter, shard count.
Control
Focus frame with Banish/Fear duration and pet interrupt cooldown.

UI checklist

16 - Encounter

Win eight waves without stealing the pack

Warlocks dominate Hyjal trash when they wait for the tank, choose healthy Seed targets and arrive at the boss with mana and shards.

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Wave phaseCarrier action
Spawn / path
Stand at assigned lane; no early Seed.
Tank gather
Apply assigned curse to priority target; wait for ownership.
Burn
Spread Seed across durable mobs; direct-cast marked kill target if requested.
Cleanup
Drain Soul safe target, refresh sacrifice, tap/drink and move.
Before boss
Stop shard farming in time; arrive full health, mana and cooldown plan.

17 - Encounter

Five bosses, five resource plans

The largest losses come from movement delay, unsafe Life Taps and missing curse coverage - not from choosing the wrong trinket by two DPS.

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BossExecution
Rage Winterchill
Spread for Death and Decay; move immediately on Icebolt/ground effects; maintain curse through movement.
Anetheron
Stay in healing range; assigned Warlock handles infernal control only by plan; avoid tapping before Carrion Swarm.
Kaz'rogal
Mana is survival. Use potion/rune early, minimize unnecessary DoTs and stop tapping if Mark threatens health.
Azgalor
Respect Rain of Fire and silence range; Soulstone recovery target; save health before dangerous windows.
Archimonde
Tears equipped, fear break plan, immediate fire movement. Personal survival is the only parse that matters.

18 - Encounter

Naj'entus through Teron

Front-load movement planning, curse ownership and threat resets before damage habits become automatic.

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BossExecution
Naj'entus
Healthstone ready; stop tapping before shield break; burst after the shield collapses and healing stabilizes.
Supremus
Maximum range; instant movement from volcanoes; use movement globals without delaying safe relocation.
Shade of Akama
Seed stable add packs; preserve threat margin and arrive at Shade burn with damage cooldowns.
Teron Gorefiend
Clean filler uptime; pre-plan Soulshatter. If ghosted, execute construct controls instead of staring at bars.

19 - Abilities

Threat discipline beats automatic casting

These encounters punish a Warlock who continues the rotation after the fight changes state.

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EncounterExecution
Gurtogg Bloodboil
Stay with assigned Bloodboil group. Stop immediately on threat call and dangerous Fel Rage transitions; never tap before incoming group damage.
Reliquary - Suffering
Mana regeneration is disabled. Follow the phase resource plan; Rank 1 utility and interrupts matter more than filler.
Reliquary - Desire
Every damaging cast reflects damage. Cast only inside healer/raid plan; no automatic DoT refresh or Seed.
Reliquary - Anger
Wait for tank threat, then controlled burst. Soulshatter is a planned threat tool, not a panic button.

20 - Encounter

Late Black Temple execution

Resistance compliance, target discipline and survival are the final carrier checks.

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BossExecution
Mother Shahraz
Meet the raid Shadow-resistance threshold exactly. Greater Shadow Protection Potion and health consumables are part of the set; react instantly to Fatal Attraction.
Illidari Council
Attack only the assigned target, respect immunities and interrupts, and stop casts on threat/reflect calls. Curse coverage follows the raid target plan.
Illidan
Phase curses and threat separately; control assigned demons only by plan. Move from eye beams and parasites immediately; save health for unavoidable damage.

21 - Raid plan

Turn preparation into a repeatable checklist

The character should enter every pull with the correct school, support, inventory, curse and threat plan already decided.

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Destruction card

Correct demon sacrificed Shadow or Fire enchant/set equipped Boss hit target verified Assigned curse confirmed Soulshatter timing marked Potion and tap plan ready

Affliction card

Malediction assignment confirmed Shadow Embrace expected DoT bars visible Shadow Bolt hit checked separately Pet utility assignment confirmed Dark Pact pet mana visible

WindowWork
Days 14-10
Finish attunement, resistance set, gems/enchants and 25+ shard bag state.
Days 9-6
Target dummy school rotation; Seed targeting; focus Banish/Fear; Life Tap timing.
Days 5-3
Save boss-hit, supported-hit, trash and resistance equipment sets.
Days 2-1
Buy full consumes, repair, verify Soulstone targets and review raid curse sheet.
Raid day
Log review after each block: curse uptime, deaths, threat downtime and activity.

14-day preparation sprint

22 - Raid plan

Current references and clickable data

Spell, talent and item names throughout the handbook link directly to their TBC Wowhead entries.

PDF page 26
ReferenceUse
Wowhead TBC / guide/destruction-warlock-dps-bt-hyjal-phase-3-best-in-slot-gear-burning-crusade
Wowhead TBC / guide/classes/warlock/dps-talent-builds-pve
Wowhead TBC / guide/classes/warlock/dps-rotation-cooldowns-abilities-pve
Wowhead TBC / guide/classes/warlock/dps-stat-priority-attributes-pve
Wowhead TBC / guide/classes/warlock/dps-enchants-gems-pve
Wowhead TBC / guide/classes/warlock/dps-consumables-raid-buffs-pve
Wowhead TBC / guide/classes/warlock/dps-macros
Wowhead TBC / guide/classes/warlock/dps-overview-pve
Wowhead TBC / guide/tier-6-set-overview-burning-crusade-classic
Wowhead TBC / guide/shadow-resistance-gear-mother-shazraz-black-temple-bt-burning-crusade-classic
Wowhead TBC / guide/trash-mobs-hyjal-summit-strategy-burning-crusade-classic
Wowhead TBC / news/best-changes-coming-to-tbc-anniversary-account-wide-attunements-guild-bank-379328

Network. This independent handbook is a performance reference.

Research checked July 22, 2026. Live raid mechanics, hotfixes and loot policy always supersede a static document.

ORIGINAL MCK BOOST HANDBOOK

Download the complete PDF edition

Keep the original designed handbook for offline reference. It includes the full layout, linked identification references and printable preparation cards.

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